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Fixed a bug in glow map generation
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@ -174,6 +174,9 @@ analyze_renderstate(const RenderState *rs) {
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_calc_primary_alpha = true;
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_out_primary_glow = true;
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_subsume_alpha_test = true;
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} else {
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_calc_primary_alpha = false;
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_out_primary_glow = true;
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}
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} else {
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if (_have_alpha_blend || _have_alpha_test) {
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