glgsg: reset color write mask before calling draw callback

This commit is contained in:
rdb 2018-11-23 00:22:34 +01:00
parent bafb0ac3db
commit 3f91615a22

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@ -3754,6 +3754,10 @@ clear_before_callback() {
_glClientActiveTexture(GL_TEXTURE0);
#endif
// It's also quite reasonable to presume there aren't any funny color write
// mask settings active.
clear_color_write_mask();
// Clear the bound sampler object, so that we do not inadvertently override
// the callback's desired sampler settings.
#ifndef OPENGLES_1