mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
glgsg: reset color write mask before calling draw callback
This commit is contained in:
parent
bafb0ac3db
commit
3f91615a22
@ -3754,6 +3754,10 @@ clear_before_callback() {
|
||||
_glClientActiveTexture(GL_TEXTURE0);
|
||||
#endif
|
||||
|
||||
// It's also quite reasonable to presume there aren't any funny color write
|
||||
// mask settings active.
|
||||
clear_color_write_mask();
|
||||
|
||||
// Clear the bound sampler object, so that we do not inadvertently override
|
||||
// the callback's desired sampler settings.
|
||||
#ifndef OPENGLES_1
|
||||
|
Loading…
x
Reference in New Issue
Block a user