mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-30 16:58:40 -04:00
created make_sphere function to reuse code for make_collision_sphere and make_polylight_sphere
This commit is contained in:
parent
5a19e97534
commit
3ff5b79b00
@ -1823,6 +1823,67 @@ find_first_polygon(EggGroup *egg_group) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: EggLoader::make_sphere
|
||||
// Access: Private
|
||||
// Description: Creates a single generic Sphere corresponding
|
||||
// to the polygons associated with this group.
|
||||
// This sphere is used by make_collision_sphere and
|
||||
// Polylight sphere. It could be used for other spheres.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
bool EggLoader::
|
||||
make_sphere(EggGroup *egg_group, LPoint3f ¢er, float &radius) {
|
||||
bool success=false;
|
||||
EggGroup *geom_group = find_collision_geometry(egg_group);
|
||||
if (geom_group != (EggGroup *)NULL) {
|
||||
// Collect all of the vertices.
|
||||
pset<EggVertex *> vertices;
|
||||
|
||||
EggGroup::const_iterator ci;
|
||||
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
||||
if ((*ci)->is_of_type(EggPrimitive::get_class_type())) {
|
||||
EggPrimitive *prim = DCAST(EggPrimitive, *ci);
|
||||
EggPrimitive::const_iterator pi;
|
||||
for (pi = prim->begin(); pi != prim->end(); ++pi) {
|
||||
vertices.insert(*pi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now average together all of the vertices to get a center.
|
||||
int num_vertices = 0;
|
||||
LPoint3d d_center(0.0, 0.0, 0.0);
|
||||
pset<EggVertex *>::const_iterator vi;
|
||||
|
||||
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
||||
EggVertex *vtx = (*vi);
|
||||
d_center += vtx->get_pos3();
|
||||
num_vertices++;
|
||||
}
|
||||
|
||||
if (num_vertices > 0) {
|
||||
d_center /= (double)num_vertices;
|
||||
|
||||
LMatrix4d mat = egg_group->get_vertex_to_node();
|
||||
d_center = d_center * mat;
|
||||
|
||||
// And the furthest vertex determines the radius.
|
||||
double radius2 = 0.0;
|
||||
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
||||
EggVertex *vtx = (*vi);
|
||||
LPoint3d p3 = vtx->get_pos3();
|
||||
LVector3d v = p3 * mat - d_center;
|
||||
radius2 = max(radius2, v.length_squared());
|
||||
}
|
||||
|
||||
center = LCAST(float,d_center);
|
||||
float radius = sqrtf(radius2);
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: EggLoader::make_collision_solids
|
||||
// Access: Private
|
||||
@ -1952,54 +2013,13 @@ make_collision_polyset(EggGroup *egg_group, CollisionNode *cnode,
|
||||
void EggLoader::
|
||||
make_collision_sphere(EggGroup *egg_group, CollisionNode *cnode,
|
||||
EggGroup::CollideFlags flags) {
|
||||
EggGroup *geom_group = find_collision_geometry(egg_group);
|
||||
if (geom_group != (EggGroup *)NULL) {
|
||||
// Collect all of the vertices.
|
||||
pset<EggVertex *> vertices;
|
||||
|
||||
EggGroup::const_iterator ci;
|
||||
for (ci = geom_group->begin(); ci != geom_group->end(); ++ci) {
|
||||
if ((*ci)->is_of_type(EggPrimitive::get_class_type())) {
|
||||
EggPrimitive *prim = DCAST(EggPrimitive, *ci);
|
||||
EggPrimitive::const_iterator pi;
|
||||
for (pi = prim->begin(); pi != prim->end(); ++pi) {
|
||||
vertices.insert(*pi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now average together all of the vertices to get a center.
|
||||
int num_vertices = 0;
|
||||
LPoint3d center(0.0, 0.0, 0.0);
|
||||
pset<EggVertex *>::const_iterator vi;
|
||||
|
||||
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
||||
EggVertex *vtx = (*vi);
|
||||
center += vtx->get_pos3();
|
||||
num_vertices++;
|
||||
}
|
||||
|
||||
if (num_vertices > 0) {
|
||||
center /= (double)num_vertices;
|
||||
|
||||
LMatrix4d mat = egg_group->get_vertex_to_node();
|
||||
center = center * mat;
|
||||
|
||||
// And the furthest vertex determines the radius.
|
||||
double radius2 = 0.0;
|
||||
for (vi = vertices.begin(); vi != vertices.end(); ++vi) {
|
||||
EggVertex *vtx = (*vi);
|
||||
LPoint3d p3 = vtx->get_pos3();
|
||||
LVector3d v = p3 * mat - center;
|
||||
radius2 = max(radius2, v.length_squared());
|
||||
}
|
||||
|
||||
float radius = sqrtf(radius2);
|
||||
CollisionSphere *cssphere =
|
||||
new CollisionSphere(LCAST(float, center), radius);
|
||||
apply_collision_flags(cssphere, flags);
|
||||
cnode->add_solid(cssphere);
|
||||
}
|
||||
LPoint3f center;
|
||||
float radius;
|
||||
if (make_sphere(egg_group, center, radius)) {
|
||||
CollisionSphere *cssphere =
|
||||
new CollisionSphere(center, radius);
|
||||
apply_collision_flags(cssphere, flags);
|
||||
cnode->add_solid(cssphere);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,6 +113,8 @@ private:
|
||||
void set_portal_polygon(EggGroup *egg_group, PortalNode *pnode);
|
||||
EggPolygon *find_first_polygon(EggGroup *egg_group);
|
||||
|
||||
bool make_sphere(EggGroup *start_group, LPoint3f ¢er, float &radius);
|
||||
|
||||
void make_collision_solids(EggGroup *start_group, EggGroup *egg_group,
|
||||
CollisionNode *cnode);
|
||||
void make_collision_plane(EggGroup *egg_group, CollisionNode *cnode,
|
||||
|
Loading…
x
Reference in New Issue
Block a user