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documented the class
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@ -16,38 +16,66 @@
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dReal OdeUtil::OC_infinity = dInfinity;
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////////////////////////////////////////////////////////////////////
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// Function: OdeUtil::get_connecting_joint
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// Access: Public, Static
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// Description: Returns the joint that connects the given bodies.
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////////////////////////////////////////////////////////////////////
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OdeJoint OdeUtil::
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get_connecting_joint(const OdeBody &body1, const OdeBody &body2) {
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return OdeJoint(dConnectingJoint(body1.get_id(),body2.get_id()));
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}
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////////////////////////////////////////////////////////////////////
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// Function: OdeUtil::get_connecting_joint_list
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// Access: Public, Static
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// Description: Returns a list of joints connecting the bodies.
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////////////////////////////////////////////////////////////////////
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OdeJointCollection OdeUtil::
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get_connecting_joint_list(const OdeBody &body1, const OdeBody &body2) {
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const int max_possible_joints = min(body1.get_num_joints(), body1.get_num_joints());
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dJointID *joint_list = (dJointID *)PANDA_MALLOC_ARRAY(max_possible_joints * sizeof(dJointID));
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int num_joints = dConnectingJointList(body1.get_id(), body2.get_id(),
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joint_list);
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joint_list);
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OdeJointCollection joints;
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for (int i = 0; i < num_joints; i++) {
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joints.add_joint(OdeJoint(joint_list[i]));
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}
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PANDA_FREE_ARRAY(joint_list);
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return joints;
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}
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////////////////////////////////////////////////////////////////////
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// Function: OdeUtil::are_connected
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// Access: Public, Static
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// Description: Returns 1 if the given bodies are connected
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// by a joint, returns 0 otherwise.
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////////////////////////////////////////////////////////////////////
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int OdeUtil::
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are_connected(const OdeBody &body1, const OdeBody &body2) {
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return dAreConnected(body1.get_id(),body2.get_id());
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}
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////////////////////////////////////////////////////////////////////
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// Function: OdeUtil::are_connected_excluding
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// Access: Public, Static
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// Description: Returns 1 if the given bodies are connected
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// by a joint that does not match the given
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// joint_type, returns 0 otherwise. This is useful
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// for deciding whether to add contact joints between
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// two bodies: if they are already connected by
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// non-contact joints then it may not be appropriate
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// to add contacts, however it is okay to add more
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// contact between bodies that already have contacts.
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////////////////////////////////////////////////////////////////////
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int OdeUtil::
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are_connected_excluding(const OdeBody &body1,
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const OdeBody &body2,
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const int joint_type) {
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const OdeBody &body2,
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const int joint_type) {
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return dAreConnectedExcluding(body1.get_id(),
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body2.get_id(),
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joint_type);
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body2.get_id(),
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joint_type);
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}
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