gsg: Don't error for sampler/light type mismatch for non-casting lights

Closes #942
This commit is contained in:
rdb 2020-06-29 12:17:36 +02:00
parent d659a3b0ff
commit 40962e1eb5

View File

@ -1872,7 +1872,14 @@ fetch_specified_texture(Shader::ShaderTexSpec &spec, SamplerState &sampler,
Light *light_obj = light.node()->as_light();
nassertr(light_obj != nullptr, nullptr);
PT(Texture) tex = get_shadow_map(light);
PT(Texture) tex;
LightLensNode *lln = DCAST(LightLensNode, light.node());
if (lln != nullptr && lln->_shadow_caster) {
tex = get_shadow_map(light);
} else {
tex = get_dummy_shadow_map((Texture::TextureType)spec._desired_type);
}
if (tex != nullptr) {
sampler = tex->get_default_sampler();
}