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@ -108,6 +108,14 @@ EggMakeFont() : EggWriter(true, false) {
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"accordingly. [1.0]",
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&EggMakeFont::dispatch_double, NULL, &_ds);
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add_option
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("scale", "size", 0,
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"Specify an additional scale to the font, without changing its design "
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"size. This makes the letters larger (or smaller) without changing "
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"the spacing between lines. Usually you should use -ds instead of "
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"-scale to change the size of the text.",
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&EggMakeFont::dispatch_double, NULL, &_scale);
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add_option
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("all", "", 0,
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"Extract all the characters in the font. Normally, only the "
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@ -130,6 +138,12 @@ EggMakeFont() : EggWriter(true, false) {
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"on the texture map.",
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&EggMakeFont::dispatch_none, &_small_caps);
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add_option
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("scs", "", 0,
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"Small caps scale: the ratio of the size of a lowercase letter to "
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"its uppercase equivalent, when -sc is in effect. [0.7]",
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&EggMakeFont::dispatch_double, NULL, &_small_caps_scale);
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_fg.set(1.0, 1.0, 1.0, 1.0);
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_bg.set(0.0, 0.0, 0.0, 0.0);
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_output_xsize = 256;
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@ -140,7 +154,8 @@ EggMakeFont() : EggWriter(true, false) {
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_scale_factor = 3.0;
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_gaussian_radius = 1.2;
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_ds = 1.0;
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_small_caps_scale = 0.8;
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_scale = 1.0;
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_small_caps_scale = 0.7;
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}
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@ -691,7 +706,8 @@ run() {
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_group->set_switch_flag(true);
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_group->set_switch_fps(2.0);
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_ppu = _font->get_ds() / _ds;
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// Compute the font points per polygon unit.
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_ppu = _font->get_ds() / (_ds * _scale);
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// Now we can copy all the characters onto the actual image.
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CharLayout::Placements::const_iterator pi;
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@ -68,6 +68,7 @@ private:
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double _scale_factor;
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double _gaussian_radius;
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double _ds;
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double _scale;
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double _ppu;
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bool _get_all;
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string _only_chars;
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