mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-29 16:20:11 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
40f54a766c
@ -24,7 +24,7 @@ Installing Panda3D
|
||||
==================
|
||||
|
||||
The latest Panda3D SDK can be downloaded from
|
||||
[this page](https://www.panda3d.org/download/sdk-1-10-10/).
|
||||
[this page](https://www.panda3d.org/download/sdk-1-10-11/).
|
||||
If you are familiar with installing Python packages, you can use
|
||||
the following command:
|
||||
|
||||
|
@ -123,8 +123,8 @@ class FilterManager(DirectObject):
|
||||
winy = winy // div
|
||||
|
||||
if mul != 1:
|
||||
winx = winx * mul
|
||||
winy = winy * mul
|
||||
winx = int(round(winx * mul))
|
||||
winy = int(round(winy * mul))
|
||||
|
||||
return winx,winy
|
||||
|
||||
|
@ -1,3 +1,63 @@
|
||||
----------------------- RELEASE 1.10.11 -----------------------
|
||||
|
||||
Maintenance release containing assorted bug fixes and minor improvements.
|
||||
|
||||
Rendering
|
||||
* Fix erratic shadow bug with multiple lights from gltf/blend2bam (#1153)
|
||||
* Fix erratic behavior of HW skinning shaders on non-animated models (#1207)
|
||||
* Fix errors with compressed luminance textures in DirectX 9 (#1198)
|
||||
* Implement screenshotting multisample backbuffer in DirectX 9 (#1225)
|
||||
|
||||
Texture Loading
|
||||
* Don't load texture from disk when loading .bam if preloading is off (#1208)
|
||||
* Fix TextureReloadRequest not working properly when mipmapping is disabled
|
||||
* Add TexturePool.get_texture() method for querying textures in pool
|
||||
* Fix crash when opening a .txo, .dds or .ktx file fails
|
||||
* Improve error message when calling tex.write() with unknown extension
|
||||
|
||||
Input
|
||||
* Generate horizontal scroll wheel events on Windows
|
||||
* Generate events for mouse buttons 4 and 5 on X11
|
||||
* Generate events for lmeta, rmeta and menu keys on Windows
|
||||
* Add raw event (raw-<) for key between shift and Z on ISO keyboards
|
||||
* Gracefully handle invalid raw input device data on Windows
|
||||
* Correctly handle negative axis input from Windows raw input devices (#1218)
|
||||
* FrSky RC controller is now registered as flight stick (#1218)
|
||||
|
||||
Deployment
|
||||
* Support building with tkinter on all supported platforms (#780)
|
||||
* Fix issue with zipimport module not being packaged
|
||||
* Fix grayscale icons becoming blue when scaled automatically
|
||||
* Automatically include cacert.pem when depending on certifi
|
||||
* Suppress assorted spurious missing module warnings
|
||||
* Targeting linux_x86_64 / linux_i686 also allows use of manylinux wheels
|
||||
|
||||
Build
|
||||
* Add support for Maya 2022 (#1213)
|
||||
* Support building with Visual Studio 2022
|
||||
* Support building with macOS 11.3 SDK (and work around clang crash)
|
||||
* Support building with Windows 11 SDK
|
||||
* Build Ubuntu .deb files with bindings for multiple Python 3 versions
|
||||
* Support compilation with Assimp 5.x (#1212)
|
||||
* Support building on manylinux_2_24
|
||||
|
||||
Miscellaneous
|
||||
* Fix nodes with same tag key but different value getting flattened together
|
||||
* taskMgr.step() now restores previous SIGINT handler afterwards (#1180)
|
||||
* Add base.clock as alias for globalClock
|
||||
* FilterManager mul parameter now accepts floating-point values (#1231)
|
||||
* Assorted minor API documentation improvements
|
||||
* Fix memory leak getting Bullet persistent manifolds from Python (#1193)
|
||||
* Fix assertion in PythonLoaderFileType with debug Python build
|
||||
* Add missing property interface to PlaneNode
|
||||
* Fix prepare_scene() not properly invoking the Shader Generator
|
||||
* Add name property to AICharacter class (#1205)
|
||||
* Add bullet-split-impulse configuration variable (#1201)
|
||||
* Fix slider thumb entering dragging state on keyboard button press (#1188)
|
||||
* Allow OnscreenImage to be created before ShowBase is created (#1209)
|
||||
* Fix manager, t, play_rate, duration properties of Sequence/Parallel (#1202)
|
||||
* Expose ButtonEvent API to Python (UNSTABLE API, will be changed soon)
|
||||
|
||||
----------------------- RELEASE 1.10.10 -----------------------
|
||||
|
||||
This release fixes assorted, mostly very minor bugs.
|
||||
|
@ -3680,6 +3680,12 @@ do_read_txo_file(CData *cdata, const Filename &fullpath) {
|
||||
}
|
||||
|
||||
istream *in = file->open_read_file(true);
|
||||
if (in == nullptr) {
|
||||
gobj_cat.error()
|
||||
<< "Failed to open " << filename << " for reading.\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = do_read_txo(cdata, *in, fullpath);
|
||||
vfs->close_read_file(in);
|
||||
|
||||
@ -3735,6 +3741,12 @@ do_read_dds_file(CData *cdata, const Filename &fullpath, bool header_only) {
|
||||
}
|
||||
|
||||
istream *in = file->open_read_file(true);
|
||||
if (in == nullptr) {
|
||||
gobj_cat.error()
|
||||
<< "Failed to open " << filename << " for reading.\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = do_read_dds(cdata, *in, fullpath, header_only);
|
||||
vfs->close_read_file(in);
|
||||
|
||||
@ -4415,6 +4427,12 @@ do_read_ktx_file(CData *cdata, const Filename &fullpath, bool header_only) {
|
||||
}
|
||||
|
||||
istream *in = file->open_read_file(true);
|
||||
if (in == nullptr) {
|
||||
gobj_cat.error()
|
||||
<< "Failed to open " << filename << " for reading.\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = do_read_ktx(cdata, *in, fullpath, header_only);
|
||||
vfs->close_read_file(in);
|
||||
|
||||
|
@ -436,7 +436,7 @@ lookup_bilinear(LColor &color, PN_stdfloat u, PN_stdfloat v) const {
|
||||
* rectangle defined by the specified coordinate range.
|
||||
*
|
||||
* The texel color is linearly filtered over the entire region. u, v, and w
|
||||
* will wrap around regardless of the texture's wrap mode.
|
||||
* must be in the range [0, 1].
|
||||
*/
|
||||
void TexturePeeker::
|
||||
filter_rect(LColor &color,
|
||||
@ -464,7 +464,7 @@ filter_rect(LColor &color,
|
||||
* rectangle defined by the specified coordinate range.
|
||||
*
|
||||
* The texel color is linearly filtered over the entire region. u, v, and w
|
||||
* will wrap around regardless of the texture's wrap mode.
|
||||
* must be in the range [0, 1].
|
||||
*/
|
||||
void TexturePeeker::
|
||||
filter_rect(LColor &color,
|
||||
|
@ -158,8 +158,12 @@ init(PyObject *loader) {
|
||||
}
|
||||
Py_DECREF(supports_compressed);
|
||||
}
|
||||
else {
|
||||
PyErr_Clear();
|
||||
}
|
||||
|
||||
_load_func = PyObject_GetAttrString(loader, "load_file");
|
||||
PyErr_Clear();
|
||||
_save_func = PyObject_GetAttrString(loader, "save_file");
|
||||
PyErr_Clear();
|
||||
|
||||
|
@ -58,15 +58,6 @@ using std::string;
|
||||
#define QUOTESTR(x) #x
|
||||
#define TOSTRING(x) QUOTESTR(x)
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Note: Filename::dso_filename changes .so to .dll automatically.
|
||||
static const Filename openmaya_filename = "bin/OpenMaya.so";
|
||||
#elif defined(IS_OSX)
|
||||
static const Filename openmaya_filename = "MacOS/libOpenMaya.dylib";
|
||||
#else
|
||||
static const Filename openmaya_filename = "lib/libOpenMaya.so";
|
||||
#endif // _WIN32
|
||||
|
||||
// Searches for python26.zip or whatever version it is.
|
||||
static Filename
|
||||
find_pyzip(const Filename &maya_location) {
|
||||
@ -122,6 +113,25 @@ get_version_number(const char *ver) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static Filename
|
||||
get_openmaya_filename(const Filename &maya_location) {
|
||||
#ifdef _WIN32
|
||||
// Note: Filename::dso_filename changes .so to .dll automatically.
|
||||
// Maya 2022 has two versions of OpenMaya.dll, one for Python 3 and
|
||||
// one for Python 2, in bin3 and bin2 folders.
|
||||
Filename bin3 = Filename(maya_location, "bin3");
|
||||
Filename bin3_openmaya = Filename::dso_filename(maya_location / "bin3/OpenMaya.so");
|
||||
if (bin3_openmaya.is_regular_file()) {
|
||||
return bin3_openmaya;
|
||||
}
|
||||
return Filename::dso_filename(maya_location / "bin/OpenMaya.so");
|
||||
#elif defined(IS_OSX)
|
||||
return Filename::dso_filename(maya_location / "MacOS/libOpenMaya.dylib");
|
||||
#else
|
||||
return Filename::dso_filename(maya_location / "lib/libOpenMaya.so");
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
static void
|
||||
get_maya_location(const char *ver, string &loc) {
|
||||
@ -265,8 +275,8 @@ main(int argc, char *argv[]) {
|
||||
} else if (maya_location != standard_maya_location) {
|
||||
// If it *is* set, we verify that OpenMaya.dll matches the standard
|
||||
// version.
|
||||
Filename openmaya_given = Filename::dso_filename(Filename(maya_location, openmaya_filename));
|
||||
Filename openmaya_standard = Filename::dso_filename(Filename(standard_maya_location, openmaya_filename));
|
||||
Filename openmaya_given = get_openmaya_filename(maya_location);
|
||||
Filename openmaya_standard = get_openmaya_filename(standard_maya_location);
|
||||
|
||||
if (openmaya_given != openmaya_standard) {
|
||||
#ifdef HAVE_OPENSSL
|
||||
@ -335,9 +345,9 @@ main(int argc, char *argv[]) {
|
||||
}
|
||||
|
||||
// Look for OpenMaya.dll as a sanity check.
|
||||
Filename openmaya = Filename::dso_filename(Filename(maya_location, openmaya_filename));
|
||||
Filename openmaya = get_openmaya_filename(maya_location);
|
||||
if (!openmaya.is_regular_file()) {
|
||||
cerr << "Could not find $MAYA_LOCATION/" << Filename::dso_filename(openmaya_filename).to_os_specific() << "!\n";
|
||||
cerr << "Could not find OpenMaya library in $MAYA_LOCATION!\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
@ -395,7 +405,18 @@ main(int argc, char *argv[]) {
|
||||
if (path == nullptr) {
|
||||
path = "";
|
||||
}
|
||||
string putenv_str = "PATH=" + bin.to_os_specific() + sep + path;
|
||||
string putenv_str = "PATH=";
|
||||
|
||||
// On Windows, there may also be a bin3 or bin2 directory, we should
|
||||
// add either one to the PATH.
|
||||
#ifdef _WIN32
|
||||
Filename bin3 = Filename(maya_location, "bin3");
|
||||
if (bin3.is_directory()) {
|
||||
putenv_str += bin3.to_os_specific() + sep;
|
||||
}
|
||||
#endif
|
||||
putenv_str += bin.to_os_specific() + sep + path;
|
||||
|
||||
char *putenv_cstr = strdup(putenv_str.c_str());
|
||||
putenv(putenv_cstr);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user