Adding new widget types

This commit is contained in:
Mark Mine 2003-10-11 00:56:58 +00:00
parent 41d7c6d6dd
commit 41232c24d9
2 changed files with 93 additions and 82 deletions

View File

@ -6,10 +6,11 @@ class AttribDesc:
name == name of attribute
default == default value for attrib
"""
def __init__(self, name, default, datatype='string'):
def __init__(self, name, default, datatype='string', params = {}):
self.name = name
self.default = default
self.datatype = datatype
self.params = params
def getName(self):
return self.name
@ -17,6 +18,8 @@ class AttribDesc:
return self.default
def getDatatype(self):
return self.datatype
def getParams(self):
return self.params
def __str__(self):
return self.name

View File

@ -12,23 +12,23 @@ class Entity:
class ActiveCell(Entity):
type = 'activeCell'
attribs = (
('row', 0),
('col', 0),
('gridId', None)
('row', 0, 'int'),
('col', 0, 'int'),
('gridId', None, 'entId', {'type':'grid'})
)
class DirectionalCell(ActiveCell):
type = 'directionalCell'
attribs = (
('dir', [0,0]),
('dir', [0,0], 'choice', {'choiceSet':['l','r','up','dn']}),
)
class LevelMgr(Entity):
type = 'levelMgr'
attribs = (
('cogLevel', 0),
('cogTrack', 'c'),
('modelFilename', None),
('cogLevel', 0, 'int', {'min':0, 'max':11}),
('cogTrack', 'c', 'choice', {'choiceSet':['c','s','l','m']}),
('modelFilename', None, 'modelpath'),
)
class EditMgr(Entity):
@ -40,18 +40,20 @@ class EditMgr(Entity):
class LogicGate(Entity):
type = 'logicGate'
output = 'bool'
attribs = (
('input_input1_bool', 0, 'boolean'),
('input_input2_bool', 0, 'boolean'),
('isInput1', 0),
('isInput2', 0),
('logicType', 'or'),
('output', 'bool'),
('input_input1_bool', 0, 'entId', {'output':'bool'}),
('input_input2_bool', 0, 'entId', {'output':'bool'}),
('isInput1', 0, 'bool'),
('isInput2', 0, 'bool'),
('logicType', 'or', 'choice',
{'choiceSet':['or','and','xor','nand','nor','xnor']}),
)
class NodepathImpl:
isNodePath = 1
attribs = (
('parent', 0),
('parent', 0, 'entId', {'type':'isNodePath'}),
('pos', Point3(0,0,0), 'pos'),
('hpr', Vec3(0,0,0), 'hpr'),
)
@ -59,10 +61,12 @@ class NodepathImpl:
# Note: this covers Nodepath and DistributedNodepath
class Nodepath(Entity, NodepathImpl):
type = 'nodepath'
isNodePath = 1
class NodepathAttribs:
isNodePath = 1
attribs = (
('parent', 0),
('parent', 0, 'entId', {'type':'isNodePath'}),
('pos', Point3(0,0,0), 'pos'),
('hpr', Vec3(0,0,0), 'hpr'),
)
@ -76,8 +80,8 @@ class Zone(Entity, NodepathAttribs):
)
attribs = (
('description', ''),
('modelZoneNum', None),
('visibility', []),
('modelZoneNum', None, 'int'),
('visibility', [], 'modelZoneList'),
)
class CutScene(Entity):
@ -97,7 +101,7 @@ class BarrelBase(Nodepath):
'hpr',
)
attribs = (
('h', 0, 'float'),
('h', 0, 'float', {'min':0, 'max':360}),
)
class BeanBarrel(BarrelBase):
@ -106,19 +110,19 @@ class BeanBarrel(BarrelBase):
class GagBarrel(BarrelBase):
type = 'gagBarrel'
attribs = (
('gagLevel', 0),
('gagTrack', 0),
('gagLevel', 0, 'int', {'min':0,'max':5}),
('gagTrack', 0, 'choice', {'choiceSet':range(7)}),
)
class Switch(Entity, NodepathImpl):
output = 'bool'
attribs = (
('scale', 1),
('scale', Vec3(1), 'scale'),
('color', Vec4(1,1,1,1), 'color'),
('model', None),
('input_isOn_bool', 0, 'boolean'),
('isOn', 0),
('output', 'bool'),
('secondsOn', 1),
('model', '', 'bamfilename'),
('input_isOn_bool', 0, 'entId', {'output':'bool'}),
('isOn', 0, 'bool'),
('secondsOn', 1, 'float'),
)
class Button(Switch):
@ -130,11 +134,11 @@ class Trigger(Switch):
class ConveyorBelt(Nodepath):
type = 'conveyorBelt'
attribs = (
('speed', 1.0),
('length', 1.0),
('widthScale', 1.0),
('treadLength', 1.0),
('treadModelPath', 'phase_7/models/cogHQ/platform1'),
('speed', 1.0, 'float'),
('length', 1.0, 'float'),
('widthScale', 1.0, 'float'),
('treadLength', 1.0, 'float'),
('treadModelPath', 'phase_7/models/cogHQ/platform1', 'bamfilename'),
('floorName', 'platformcollision'),
)
@ -144,33 +148,33 @@ class Crate(Nodepath):
'hpr',
)
attribs = (
('scale', 1),
('gridId', None),
('pushable', 1),
('scale', Vec3(1), 'scale'),
('gridId', None, 'entId', {'type':'grid'}),
('pushable', 1, 'bool'),
)
class Door(Entity):
type = 'door'
output = 'bool'
attribs = (
('parent', 0),
('parent', 0, 'entId'),
('pos', Point3(0,0,0), 'pos'),
('hpr', Vec3(0,0,0), 'hpr'),
('scale', 1),
('scale', Vec3(1,1,1), 'scale'),
('color', Vec4(1,1,1,1), 'color'),
('model', None),
('doorwayNum', 0),
('input_Lock0_bool', 0, 'boolean'),
('input_Lock1_bool', 0, 'boolean'),
('input_Lock2_bool', 0, 'boolean'),
('input_Lock3_bool', 0, 'boolean'),
('input_isOpen_bool', 0, 'boolean'),
('isLock0Unlocked', 0),
('isLock1Unlocked', 0),
('isLock2Unlocked', 0),
('isLock3Unlocked', 0),
('isOpen', 0),
('output', 'bool'),
('secondsOpen', 1),
('model', "", 'bamfilename'),
('doorwayNum', 0), # Obsolete
('input_Lock0_bool', 0, 'entId', {'output':'bool'}),
('input_Lock1_bool', 0, 'entId', {'output':'bool'}),
('input_Lock2_bool', 0, 'entId', {'output':'bool'}),
('input_Lock3_bool', 0, 'entId', {'output':'bool'}),
('input_isOpen_bool', 0, 'entId', {'output':'bool'}),
('isLock0Unlocked', 0, 'bool'),
('isLock1Unlocked', 0, 'bool'),
('isLock2Unlocked', 0, 'bool'),
('isLock3Unlocked', 0, 'bool'),
('isOpen', 0, 'bool'),
('secondsOpen', 1, 'float'),
)
class Grid(Nodepath):
@ -179,20 +183,20 @@ class Grid(Nodepath):
'hpr',
)
attribs = (
('cellSize', 3),
('numCol', 3),
('numRow', 3),
('cellSize', 3, 'float'),
('numCol', 3, 'int'),
('numRow', 3, 'int'),
)
class Lift(Nodepath):
type = 'lift'
attribs = (
('duration', 1),
('duration', 1, 'float'),
('startPos', Point3(0,0,0), 'pos'),
('endPos', Point3(0,0,0), 'pos'),
('modelPath', ''),
('modelPath', '', 'bamfilename'),
('floorName', ''),
('modelScale', 1),
('modelScale', Vec3(1), 'scale'),
)
class Platform(Nodepath):
@ -203,9 +207,9 @@ class Platform(Nodepath):
attribs = (
('startPos', Point3(0,0,0), 'pos'),
('endPos', Point3(0,0,0), 'pos'),
('speed', 1),
('waitDur', 1),
('phaseShift', 0.),
('speed', 1, 'float'),
('waitDur', 1, 'float'),
('phaseShift', 0., 'float', {'min':0,'max':1}),
)
class SinkingPlatform(Nodepath):
@ -215,41 +219,45 @@ class SinkingPlatform(Nodepath):
)
attribs = (
('endPos', Point3(0,0,0), 'pos'),
('phaseShift', 0.),
('phaseShift', 0., 'float', {'min':0,'max':1}),
('startPos', Point3(0,0,0), 'pos'),
('verticalRange', 1),
('sinkRate', 1),
('riseRate', 1),
('speed', 1),
('waitDur', 1),
('verticalRange', 1, 'float'),
('sinkRate', 1, 'float'),
('riseRate', 1, 'float'),
('speed', 1, 'float'),
('waitDur', 1, 'float'),
)
class Stomper(Nodepath):
type = 'stomper'
attribs = (
('headScale', Vec3(1,1,1), 'scale'),
('motion', 3),
('period', 2.),
('phaseShift', 0.),
('range', 6),
('motion', 3, 'choice',
{'choiceSet':['linear','sinus','half sinus','slow fast']}),
('period', 2., 'float'),
('phaseShift', 0., 'float', {'min':0, 'max':1}),
('range', 6, 'float'),
('shaftScale', Vec3(1,1,1), 'scale'),
('soundLen', 0),
('soundOn', 0),
('style', 'horizontal'),
('zOffset', 0),
('soundLen', 0, 'float'),
('soundOn', 0, 'bool'),
('style', 'horizontal', 'choice',
{'choiceSet':['horizontal', 'vertical']}),
('zOffset', 0, 'float'),
)
class StomperPair(Nodepath):
type = 'stomperPair'
attribs = (
('headScale', Vec3(1,1,1), 'scale'),
('motion', 3),
('period', 2.),
('phaseShift', 0.),
('range', 6),
('motion', 3, 'choice',
{'choiceSet':['linear','sinus','half sinus','slow fast']}),
('period', 2., 'float'),
('phaseShift', 0., {'min':0, 'max':1}),
('range', 6, 'float'),
('shaftScale', Vec3(1,1,1), 'scale'),
('soundLen', 0),
('soundOn', 0),
('stomperIds', []),
('style', 'horizontal'),
('soundLen', 0, 'float'),
('soundOn', 0, 'bool'),
('stomperIds', [], 'entId', {'type':'stomper', 'num':2}),
('style', 'horizontal', 'choice',
{'choiceSet':['horizontal', 'vertical']}),
)