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split glgsg into glmisc; expand on mesadisplay
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panda/src/glgsg/glgsg.cxx
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panda/src/glgsg/glgsg.cxx
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// Filename: glgsg.cxx
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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// This is the actual .cxx file to include if you want to pick up
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// any or all of the header files in this directory as compiled to use
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// the "true" GL library.
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#include "glgsg.h"
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#include "glstuff_src.cxx"
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panda/src/glgsg/glgsg.h
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panda/src/glgsg/glgsg.h
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// Filename: glgsg.h
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// Created by: drose (09Feb04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef GLGSG_H
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#define GLGSG_H
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// This is the actual header file to include if you want to pick up
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// any or all of the header files in this directory as compiled to use
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// the "true" GL library.
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#include "pandabase.h"
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#include "config_glgsg.h"
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#define GLP(name) gl##name
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#define CLP(name) GL##name
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#define CLASSPREFIX_QUOTED "GL"
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#define CONFIGOBJ config_glgsg
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#define GLCAT glgsg_cat
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#define EXPCL_GL EXPCL_PANDAGL
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#define EXPTP_GL EXPTP_PANDAGL
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#ifdef WIN32_VC
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// Must include windows.h before gl.h on NT
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "glstuff_src.h"
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#endif // GLGSG_H
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