be more tolerant to broken UV links

This commit is contained in:
rdb 2011-06-14 09:19:32 +00:00
parent e58cd23fd8
commit 43763f0b87

View File

@ -155,7 +155,15 @@ process_texture_bucket(const string semantic, const FCDEffectStandard* effect_co
const FCDEffectParameterInt* uvset = effect_common->GetTexture(bucket, tx)->GetSet();
if (uvset != NULL) {
daeegg_cat.debug() << "Texture has uv name '" << FROM_FSTRING(uvset->GetSemantic()) << "'\n";
egg_texture->set_uv_name(FROM_FSTRING(uvset->GetSemantic()));
string uvset_semantic (FROM_FSTRING(uvset->GetSemantic()));
// Only set the UV name if this UV set actually exists.
for (int i = 0; i < _materials[semantic]->_uvsets.size(); ++i) {
if (_materials[semantic]->_uvsets[i]->_semantic == uvset_semantic) {
egg_texture->set_uv_name(uvset_semantic);
break;
}
}
}
// Apply sampler stuff
if (sampler != NULL) {