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be more tolerant to broken UV links
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e58cd23fd8
commit
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@ -155,7 +155,15 @@ process_texture_bucket(const string semantic, const FCDEffectStandard* effect_co
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const FCDEffectParameterInt* uvset = effect_common->GetTexture(bucket, tx)->GetSet();
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const FCDEffectParameterInt* uvset = effect_common->GetTexture(bucket, tx)->GetSet();
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if (uvset != NULL) {
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if (uvset != NULL) {
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daeegg_cat.debug() << "Texture has uv name '" << FROM_FSTRING(uvset->GetSemantic()) << "'\n";
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daeegg_cat.debug() << "Texture has uv name '" << FROM_FSTRING(uvset->GetSemantic()) << "'\n";
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egg_texture->set_uv_name(FROM_FSTRING(uvset->GetSemantic()));
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string uvset_semantic (FROM_FSTRING(uvset->GetSemantic()));
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// Only set the UV name if this UV set actually exists.
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for (int i = 0; i < _materials[semantic]->_uvsets.size(); ++i) {
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if (_materials[semantic]->_uvsets[i]->_semantic == uvset_semantic) {
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egg_texture->set_uv_name(uvset_semantic);
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break;
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}
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}
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}
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}
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// Apply sampler stuff
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// Apply sampler stuff
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if (sampler != NULL) {
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if (sampler != NULL) {
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