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Fix get_keyboard_map on Czech (and other) layouts
Now reports proper Unicode name, and doesn't omit keys that don't have a recognised mapping by Panda https://bugs.launchpad.net/panda3d/+bug/1652145
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@ -52,6 +52,7 @@ This issue fixes several bugs that were still found in 1.9.2.
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* Now tries to preserve refresh rate when switching fullscreen on Windows
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* Fix back-to-front sorting when gl-coordinate-system is changed
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* Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
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* get_keyboard_map now includes keys on layouts with special characters
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------------------------ RELEASE 1.9.2 ------------------------
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@ -2721,7 +2721,7 @@ ButtonMap *WinGraphicsWindow::
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get_keyboard_map() const {
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ButtonMap *map = new ButtonMap;
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char text[256];
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wchar_t text[256];
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UINT vsc = 0;
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unsigned short ex_vsc[] = {0x57, 0x58,
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0x011c, 0x011d, 0x0135, 0x0137, 0x0138, 0x0145, 0x0147, 0x0148, 0x0149, 0x014b, 0x014d, 0x014f, 0x0150, 0x0151, 0x0152, 0x0153, 0x015b, 0x015c, 0x015d};
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@ -2759,14 +2759,15 @@ get_keyboard_map() const {
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UINT vk = MapVirtualKeyA(vsc, MAPVK_VSC_TO_VK_EX);
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button = lookup_key(vk);
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if (button == ButtonHandle::none()) {
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continue;
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}
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//if (button == ButtonHandle::none()) {
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// continue;
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//}
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}
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int len = GetKeyNameTextA(lparam, text, 256);
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string label (text, len);
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map->map_button(raw_button, button, label);
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int len = GetKeyNameTextW(lparam, text, 256);
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TextEncoder enc;
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enc.set_wtext(wstring(text, len));
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map->map_button(raw_button, button, enc.get_text());
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}
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return map;
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