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don't force bin override; allow binning in render2d
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@ -45,9 +45,7 @@ PGTop(const string &name) :
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// will be unsorted: rendered in scene graph order. This is closer
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// to what the user wants anyway in a 2-d scene graph.
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// This override of 1000 should really be a system constant
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// somewhere.
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set_attrib(CullBinAttrib::make("unsorted", 0), 1000);
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set_attrib(CullBinAttrib::make("unsorted", 0));
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}
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////////////////////////////////////////////////////////////////////
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