minor typos and clarifications

This commit is contained in:
David Rose 2005-02-27 17:31:29 +00:00
parent 06e85ef8f7
commit 44ba5002fa

View File

@ -146,7 +146,7 @@ install_egg - Runs egg-palettize on the named egg files, then runs
UNPAL_SOURCES - a list of egg files to install, omitting the
egg-palettize step. This is normally done for animation files
that do not contain any geometry; there is no point in attempting
to palettize these files since they contain to textures, and
to palettize these files since they contain no textures, and
omitting the palettize step saves a bit of time building the model
tree. You should not name any egg files that include geometry or
textures on the UNPAL_SOURCES line, it should only name animation
@ -334,6 +334,7 @@ optchar_egg - Runs egg-optchar on a character model (and/or multiple
-no - strip surface normals from the model.
-expose joint-name - expose joint-name to the show code.
-flag polyset-name - flag geometry for the show code.
-TR x,y,z - rotate about x, y, and z axes.
-TS scale - scale model by the indicated factor.
@ -347,10 +348,10 @@ optchar_egg - Runs egg-optchar on a character model (and/or multiple
#define OPTCHAR_OPTS \
$[OPTCHAR_OPTS] \
-no -TR 0,180,0 -TS 0.25 \
-Dp joint-Rhold \
-Dp joint-Lhold -Dp joint-head \
-Dp joint-shadow \
-Dp joint-nameTag
-expose joint-Rhold \
-expose joint-Lhold -Dp joint-head \
-expose joint-shadow \
-expose joint-nameTag
#end optchar_egg
@ -455,7 +456,7 @@ by hand (using -kb to indicate a binary file, of course).
Maya, on the other hand, for some reason insists on storing texture
references as full pathnames, even if you enter a relative path. It
is not possible using the Maya API to create an .mb file that
is not possible using the Maya interface to create an .mb file that
references its textures using relative pathnames. This makes it
impossible to add a Maya file to a CVS repository in the normal way.
@ -510,8 +511,8 @@ completely different hierarchy, or to update a file already within the
source tree. It is particularly important to re-run mayacopy after
modifying any .mb file using Maya, since Maya will replace all of the
local pathnames with full pathnames each time you save the file.
Re-running mayacopy on the same file will restore the relative
pathnames again.
Re-running mayacopy on the same file, in place, will restore the
relative pathnames again.