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minor typos and clarifications
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@ -146,7 +146,7 @@ install_egg - Runs egg-palettize on the named egg files, then runs
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UNPAL_SOURCES - a list of egg files to install, omitting the
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UNPAL_SOURCES - a list of egg files to install, omitting the
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egg-palettize step. This is normally done for animation files
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egg-palettize step. This is normally done for animation files
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that do not contain any geometry; there is no point in attempting
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that do not contain any geometry; there is no point in attempting
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to palettize these files since they contain to textures, and
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to palettize these files since they contain no textures, and
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omitting the palettize step saves a bit of time building the model
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omitting the palettize step saves a bit of time building the model
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tree. You should not name any egg files that include geometry or
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tree. You should not name any egg files that include geometry or
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textures on the UNPAL_SOURCES line, it should only name animation
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textures on the UNPAL_SOURCES line, it should only name animation
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@ -334,6 +334,7 @@ optchar_egg - Runs egg-optchar on a character model (and/or multiple
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-no - strip surface normals from the model.
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-no - strip surface normals from the model.
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-expose joint-name - expose joint-name to the show code.
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-expose joint-name - expose joint-name to the show code.
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-flag polyset-name - flag geometry for the show code.
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-TR x,y,z - rotate about x, y, and z axes.
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-TR x,y,z - rotate about x, y, and z axes.
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-TS scale - scale model by the indicated factor.
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-TS scale - scale model by the indicated factor.
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@ -347,10 +348,10 @@ optchar_egg - Runs egg-optchar on a character model (and/or multiple
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#define OPTCHAR_OPTS \
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#define OPTCHAR_OPTS \
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$[OPTCHAR_OPTS] \
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$[OPTCHAR_OPTS] \
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-no -TR 0,180,0 -TS 0.25 \
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-no -TR 0,180,0 -TS 0.25 \
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-Dp joint-Rhold \
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-expose joint-Rhold \
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-Dp joint-Lhold -Dp joint-head \
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-expose joint-Lhold -Dp joint-head \
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-Dp joint-shadow \
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-expose joint-shadow \
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-Dp joint-nameTag
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-expose joint-nameTag
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#end optchar_egg
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#end optchar_egg
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@ -455,7 +456,7 @@ by hand (using -kb to indicate a binary file, of course).
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Maya, on the other hand, for some reason insists on storing texture
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Maya, on the other hand, for some reason insists on storing texture
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references as full pathnames, even if you enter a relative path. It
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references as full pathnames, even if you enter a relative path. It
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is not possible using the Maya API to create an .mb file that
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is not possible using the Maya interface to create an .mb file that
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references its textures using relative pathnames. This makes it
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references its textures using relative pathnames. This makes it
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impossible to add a Maya file to a CVS repository in the normal way.
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impossible to add a Maya file to a CVS repository in the normal way.
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@ -510,8 +511,8 @@ completely different hierarchy, or to update a file already within the
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source tree. It is particularly important to re-run mayacopy after
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source tree. It is particularly important to re-run mayacopy after
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modifying any .mb file using Maya, since Maya will replace all of the
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modifying any .mb file using Maya, since Maya will replace all of the
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local pathnames with full pathnames each time you save the file.
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local pathnames with full pathnames each time you save the file.
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Re-running mayacopy on the same file will restore the relative
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Re-running mayacopy on the same file, in place, will restore the
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pathnames again.
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relative pathnames again.
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