Turn off LRU memory management.

Switch back to slow DirectX managed for now.
This commit is contained in:
aignacio_sf 2005-12-23 01:54:46 +00:00
parent 2c28f1a62f
commit 44c8384f99

View File

@ -66,7 +66,7 @@
#define DEBUG_LRU false
#define DEFAULT_ENABLE_LRU true
#define DEFAULT_ENABLE_LRU false
TypeHandle DXGraphicsStateGuardian9::_type_handle;
@ -123,9 +123,9 @@ DXGraphicsStateGuardian9(const FrameBufferProperties &properties) :
Geom::GR_triangle_strip | Geom::GR_triangle_fan |
Geom::GR_flat_first_vertex;
_gsg_managed_textures = false;
_gsg_managed_vertex_buffers = false;
_gsg_managed_index_buffers = false;
_gsg_managed_textures = !false;
_gsg_managed_vertex_buffers = !false;
_gsg_managed_index_buffers = !false;
_enable_lru = DEFAULT_ENABLE_LRU;