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Turn off LRU memory management.
Switch back to slow DirectX managed for now.
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@ -66,7 +66,7 @@
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#define DEBUG_LRU false
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#define DEFAULT_ENABLE_LRU true
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#define DEFAULT_ENABLE_LRU false
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TypeHandle DXGraphicsStateGuardian9::_type_handle;
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@ -123,9 +123,9 @@ DXGraphicsStateGuardian9(const FrameBufferProperties &properties) :
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Geom::GR_triangle_strip | Geom::GR_triangle_fan |
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Geom::GR_flat_first_vertex;
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_gsg_managed_textures = false;
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_gsg_managed_vertex_buffers = false;
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_gsg_managed_index_buffers = false;
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_gsg_managed_textures = !false;
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_gsg_managed_vertex_buffers = !false;
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_gsg_managed_index_buffers = !false;
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_enable_lru = DEFAULT_ENABLE_LRU;
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