From 461b684243e2e9f1df4bb6aa36496d8c1e9ceee5 Mon Sep 17 00:00:00 2001 From: Gyedo Jeon Date: Tue, 2 Feb 2010 01:43:12 +0000 Subject: [PATCH] Made current anim value right --- direct/src/leveleditor/ObjectMgr.py | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/direct/src/leveleditor/ObjectMgr.py b/direct/src/leveleditor/ObjectMgr.py index 28d4d06b2f..e77a9d4673 100755 --- a/direct/src/leveleditor/ObjectMgr.py +++ b/direct/src/leveleditor/ObjectMgr.py @@ -107,17 +107,16 @@ class ObjectMgr: anim = '' i = 0 - defaultAnim = '' for i in range(len(objDef.anims)): - anim = objDef.anims[i] + animFile = objDef.anims[i] # load new anim - animName = os.path.basename(anim) + animName = os.path.basename(animFile) if i < len(objDef.animNames): animName = objDef.animNames[i] - newAnim = newobj.loadAnims({animName:anim}) + newAnim = newobj.loadAnims({animName:animFile}) if i == 0: - defaultAnim = animName - newobj.loop(defaultAnim) + anim = animFile + newobj.loop(animName) if newobj is None: return None