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https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
a few more publish fixes
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@ -25,11 +25,11 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : AnimBundleNode
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// Class : AnimBundleNode
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// Description : This is a node that contains a pointer to an
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// Description : This is a node that contains a pointer to an
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// AnimBundle. Like AnimBundleNode, it exists solely to
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// AnimBundle. Like PartBundleNode, it exists solely to
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// make it easy to store AnimBundles in the scene graph.
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// make it easy to store AnimBundles in the scene graph.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CHAN AnimBundleNode : public PandaNode {
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class EXPCL_PANDA_CHAN AnimBundleNode : public PandaNode {
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public:
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PUBLISHED:
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INLINE AnimBundleNode(const string &name, AnimBundle *bundle);
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INLINE AnimBundleNode(const string &name, AnimBundle *bundle);
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protected:
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protected:
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@ -27,8 +27,13 @@
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : PartBundleNode
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// Class : PartBundleNode
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// Description : This is a node that contains a pointer to an
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// Description : This is a node that contains a pointer to an
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// PartBundle. Like AnimBundleNode, it exists solely to
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// PartBundle. Like AnimBundleNode, it exists to make
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// make it easy to store PartBundles in the scene graph.
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// it easy to store PartBundles in the scene graph.
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//
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// (Unlike AnimBundleNode, however, PartBundleNode has
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// an additional function: it is also the base class of
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// the Character node type, which adds additional
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// functionality.)
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CHAN PartBundleNode : public PandaNode {
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class EXPCL_PANDA_CHAN PartBundleNode : public PandaNode {
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PUBLISHED:
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PUBLISHED:
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@ -30,7 +30,7 @@
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// contained by this entry.
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// contained by this entry.
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAEGG EggCoordinateSystem : public EggNode {
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class EXPCL_PANDAEGG EggCoordinateSystem : public EggNode {
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public:
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PUBLISHED:
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INLINE EggCoordinateSystem(CoordinateSystem value = CS_default);
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INLINE EggCoordinateSystem(CoordinateSystem value = CS_default);
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INLINE EggCoordinateSystem(const EggCoordinateSystem ©);
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INLINE EggCoordinateSystem(const EggCoordinateSystem ©);
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@ -245,6 +245,8 @@ public:
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// exportable interface here.
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// exportable interface here.
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#ifdef CPPPARSER
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#ifdef CPPPARSER
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PUBLISHED:
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PUBLISHED:
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INLINE ConstPointerToArray(const PointerToArray<Element> ©);
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INLINE ConstPointerToArray(const ConstPointerToArray<Element> ©);
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typedef TYPENAME pvector<Element>::size_type size_type;
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typedef TYPENAME pvector<Element>::size_type size_type;
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INLINE size_type size() const;
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INLINE size_type size() const;
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INLINE const Element &get_element(size_type n) const;
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INLINE const Element &get_element(size_type n) const;
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