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use WGL_SAMPLE_BUFFERS_ARB
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@ -354,6 +354,8 @@ choose_pfnum_advanced(const FrameBufferProperties &properties,
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}
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if (frame_buffer_mode & FrameBufferProperties::FM_multisample) {
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iattrib_list[ni++] = WGL_SAMPLE_BUFFERS_ARB;
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iattrib_list[ni++] = 1;
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iattrib_list[ni++] = WGL_SAMPLES_ARB;
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iattrib_list[ni++] = want_multisample_bits;
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}
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