default textures from DMODELS now instead of TTMODELS

This commit is contained in:
Josh Wilson 2006-07-26 21:57:23 +00:00
parent 8e178ae9d6
commit 46f04f18b2

View File

@ -19,7 +19,7 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def getSourceTextureName(self):
if self.sourceTextureName == None:
SpriteParticleRendererExt.sourceTextureName = base.config.GetString(
'particle-sprite-texture', 'phase_3/maps/eyes.jpg')
'particle-sprite-texture', 'maps/lightbulb.rgb')
# Return instance copy of class variable
return self.sourceTextureName
@ -58,7 +58,7 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def getSourceFileName(self):
if self.sourceFileName == None:
SpriteParticleRendererExt.sourceFileName = base.config.GetString(
'particle-sprite-model', 'phase_3.5/models/props/suit-particles')
'particle-sprite-model', 'models/misc/smiley')
# Return instance copy of class variable
return self.sourceFileName
@ -69,7 +69,7 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def getSourceNodeName(self):
if self.sourceNodeName == None:
SpriteParticleRendererExt.sourceNodeName = base.config.GetString(
'particle-sprite-node', '**/fire')
'particle-sprite-node', '**/*')
# Return instance copy of class variable
return self.sourceNodeName