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changing the output a little
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@ -373,7 +373,7 @@ read_surface_color(MayaShader *shader, MObject color, bool trans) {
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shader->_blend_type = MayaShader::BT_modulate;
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}
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maya_cat.info() << "blendMode used " << blendName << endl;
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maya_cat.info() << layered_fn.name() << ": blendMode used " << blendName << endl;
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maya_cat.spam() << "*** END doIt... ***" << endl;
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maya_cat.debug() << "number of connections: " << color_pa.length() << endl;
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