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https://github.com/panda3d/panda3d.git
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@ -1,533 +0,0 @@
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// this is an included source code file
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#include <ddraw.h>
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typedef struct
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{
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D3DFORMAT d3d_format;
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int bits_per_pixel;
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int fullscreen_only;
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}
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DISPLAY_FORMAT;
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static DISPLAY_FORMAT display_format_array [ ] =
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{
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D3DFMT_X8R8G8B8, 32, FALSE,
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D3DFMT_R5G6B5, 16, FALSE,
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D3DFMT_X1R5G5B5, 16, FALSE,
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#if DX8
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#else
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D3DFMT_A2R10G10B10, 32, TRUE,
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#endif
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// terminator
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D3DFMT_UNKNOWN, 0, FALSE,
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};
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static int d3d_format_to_bits_per_pixel (D3DFORMAT d3d_format)
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{
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int format_index;
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int bits_per_pixel;
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format_index = 0;
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bits_per_pixel = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN)
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{
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if (d3d_format == display_format_array [format_index].d3d_format)
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{
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bits_per_pixel = display_format_array [format_index].bits_per_pixel;
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break;
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}
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format_index++;
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}
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return bits_per_pixel;
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}
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static DWORD _GetLastError (char *message_prefix)
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{
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LPVOID ptr;
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DWORD error;
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ptr = 0;
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error = GetLastError ( );
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if (FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM,
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NULL,
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error,
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MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US ),
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(LPTSTR)&ptr,
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0, NULL))
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{
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cout << "ERROR: "<< message_prefix << " result = " << (char*) ptr << "\n";
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LocalFree( ptr );
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}
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return error;
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}
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static LRESULT CALLBACK window_procedure (HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
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{
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return DefWindowProc(hwnd, msg, wparam, lparam);
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}
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static int get_display_information (DisplaySearchParameters &display_search_parameters, DisplayInformation *display_information)
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{
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int debug = !false;
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int success;
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DisplayInformation::DetectionState state;
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int get_adapter_display_mode_state;
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int get_device_caps_state;
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int shader_model;
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UINT minimum_width;
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UINT maximum_width;
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UINT minimum_height;
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UINT maximum_height;
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int minimum_bits_per_pixel;
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int maximum_bits_per_pixel;
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UINT texture_memory;
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int window_width;
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int window_height;
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int window_bits_per_pixel;
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int total_display_modes;
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DisplayMode *display_mode_array;
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PN_uint64 physical_memory;
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PN_uint64 available_physical_memory;
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success = false;
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window_width = 0;
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window_height = 0;
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window_bits_per_pixel = 0;
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total_display_modes = 0;
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display_mode_array = NULL;
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minimum_width = display_search_parameters._minimum_width;
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minimum_height = display_search_parameters._minimum_height;
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maximum_width = display_search_parameters._maximum_width;
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maximum_height = display_search_parameters._maximum_height;
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minimum_bits_per_pixel = display_search_parameters._minimum_bits_per_pixel;
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maximum_bits_per_pixel = display_search_parameters._maximum_bits_per_pixel;
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shader_model = GraphicsStateGuardian::SM_00;
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texture_memory = 0;
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state = DisplayInformation::DS_unknown;
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get_adapter_display_mode_state = false;
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get_device_caps_state = false;
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physical_memory = 0;
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available_physical_memory = 0;
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MEMORYSTATUSEX memory_status;
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memory_status.dwLength = sizeof (MEMORYSTATUSEX);
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if (GlobalMemoryStatusEx (&memory_status))
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{
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physical_memory = memory_status.ullTotalPhys;
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available_physical_memory = memory_status.ullAvailPhys;
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}
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else
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{
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MEMORYSTATUS memory_status;
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memory_status.dwLength = sizeof (MEMORYSTATUS);
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GlobalMemoryStatus (&memory_status);
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physical_memory = memory_status.dwTotalPhys;
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available_physical_memory = memory_status.dwAvailPhys;
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}
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if (debug)
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{
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printf ("physical_memory %I64d \n", physical_memory);
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printf ("available_physical_memory %I64d \n", available_physical_memory);
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}
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HMODULE d3d_dll;
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DIRECT_3D_CREATE Direct3DCreate;
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d3d_dll = LoadLibrary (d3d_dll_name);
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if (d3d_dll)
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{
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Direct3DCreate = (DIRECT_3D_CREATE) GetProcAddress (d3d_dll, direct_3d_create_function_name);
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if (Direct3DCreate)
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{
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DIRECT_3D direct_3d;
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direct_3d = Direct3DCreate (D3D_SDK_VERSION);
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if (direct_3d != NULL)
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{
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DWORD flags;
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UINT adapter;
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D3DDEVTYPE device_type;
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D3DDISPLAYMODE current_d3d_display_mode;
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D3DADAPTER_IDENTIFIER d3d_adapter_identifier;
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D3DCAPS d3d_caps;
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//
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adapter = D3DADAPTER_DEFAULT;
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device_type = D3DDEVTYPE_HAL;
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// windowed mode max res and format
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if (direct_3d -> GetAdapterDisplayMode (adapter, ¤t_d3d_display_mode) == D3D_OK)
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{
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if (debug)
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{
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printf ("current mode w = %d h = %d r = %d f = %d \n",
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current_d3d_display_mode.Width,
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current_d3d_display_mode.Height,
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current_d3d_display_mode.RefreshRate,
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current_d3d_display_mode.Format);
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}
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window_width = current_d3d_display_mode.Width;
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window_height = current_d3d_display_mode.Height;
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window_bits_per_pixel = d3d_format_to_bits_per_pixel (current_d3d_display_mode.Format);
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get_adapter_display_mode_state = true;
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}
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else
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{
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get_adapter_display_mode_state = false;
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}
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flags = 0;
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if (direct_3d -> GetAdapterIdentifier (adapter, flags, &d3d_adapter_identifier) == D3D_OK)
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{
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// print adapter info
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}
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if (direct_3d -> GetDeviceCaps (adapter, device_type, &d3d_caps) == D3D_OK)
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{
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#if DX8
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// shaders not supported in DX8
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#else
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int vertex_shader_version_major;
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int vertex_shader_version_minor;
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int pixel_shader_version_major;
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int pixel_shader_version_minor;
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vertex_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.VertexShaderVersion);
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vertex_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion);
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pixel_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion);
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pixel_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion);
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switch (pixel_shader_version_major)
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{
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case 0:
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shader_model = GraphicsStateGuardian::SM_00;
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break;
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case 1:
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shader_model = GraphicsStateGuardian::SM_11;
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break;
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case 2:
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// minimim specification for pixel shader 2.0 is 96 instruction slots
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shader_model = GraphicsStateGuardian::SM_20;
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if (d3d_caps.PS20Caps.NumInstructionSlots >= 512) {
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shader_model = GraphicsStateGuardian::SM_2X;
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}
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break;
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case 3:
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shader_model = GraphicsStateGuardian::SM_30;
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break;
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case 4:
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default:
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shader_model = GraphicsStateGuardian::SM_40;
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break;
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}
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#endif
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if (debug)
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{
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printf ("shader_model = %d \n", shader_model);
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}
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get_device_caps_state = true;
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}
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else
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{
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get_device_caps_state = false;
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}
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// count display modes
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int format_index;
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int maximum_display_modes;
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UINT display_mode_count;
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D3DFORMAT d3d_format;
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format_index = 0;
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maximum_display_modes = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN)
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{
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d3d_format = display_format_array [format_index].d3d_format;
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#if DX8
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter);
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#else
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
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#endif
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if (display_mode_count > 0)
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{
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UINT mode_index;
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D3DDISPLAYMODE d3d_display_mode;
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for (mode_index = 0; mode_index < display_mode_count; mode_index++)
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{
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#if DX8
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if (direct_3d -> EnumAdapterModes (adapter, mode_index, &d3d_display_mode) == D3D_OK)
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#else
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if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK)
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#endif
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{
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if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
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d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height)
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{
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if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
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display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel)
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{
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if (d3d_format == d3d_display_mode.Format)
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{
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maximum_display_modes++;
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}
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}
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}
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}
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}
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}
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format_index++;
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}
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if (debug)
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{
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printf ("maximum_display_modes %d \n", maximum_display_modes);
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}
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display_mode_array = new DisplayMode [maximum_display_modes];
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format_index = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN)
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{
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d3d_format = display_format_array [format_index].d3d_format;
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#if DX8
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter);
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#else
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
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#endif
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if (display_mode_count > 0)
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{
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UINT mode_index;
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D3DDISPLAYMODE d3d_display_mode;
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for (mode_index = 0; mode_index < display_mode_count; mode_index++)
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{
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#if DX8
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if (direct_3d -> EnumAdapterModes (adapter, mode_index, &d3d_display_mode) == D3D_OK)
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#else
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if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK)
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#endif
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{
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if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
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d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height)
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{
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if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
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display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel)
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{
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if (debug)
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{
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printf ("w = %d h = %d r = %d f = %d \n",
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d3d_display_mode.Width,
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d3d_display_mode.Height,
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d3d_display_mode.RefreshRate,
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d3d_display_mode.Format);
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}
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if (d3d_format == d3d_display_mode.Format)
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{
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DisplayMode *display_mode;
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display_mode = &display_mode_array [total_display_modes];
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display_mode -> width = d3d_display_mode.Width;
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display_mode -> height = d3d_display_mode.Height;
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display_mode -> bits_per_pixel = display_format_array [format_index].bits_per_pixel;
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display_mode -> refresh_rate = d3d_display_mode.RefreshRate;
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display_mode -> fullscreen_only = display_format_array [format_index].fullscreen_only;
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total_display_modes++;
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}
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}
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}
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}
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}
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}
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format_index++;
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}
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UINT width;
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UINT height;
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width = 640;
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height = 480;
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// make a window
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WNDCLASSEX window_class =
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{
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sizeof (WNDCLASSEX), CS_CLASSDC, window_procedure, 0L, 0L,
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GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
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"class_name", NULL
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};
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RegisterClassEx (&window_class);
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HWND window_handle;
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window_handle = CreateWindow ("class_name", "window_name", WS_DISABLED, 0, 0, width, height, (HWND) NULL, (HMENU) NULL, window_class.hInstance, NULL);
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if (window_handle != NULL)
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{
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ShowWindow (window_handle, SW_HIDE);
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DIRECT_3D_DEVICE direct_3d_device;
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D3DPRESENT_PARAMETERS present_parameters;
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DWORD behavior_flags;
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direct_3d_device = 0;
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memset (&present_parameters, 0, sizeof (D3DPRESENT_PARAMETERS));
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present_parameters.BackBufferWidth = width;
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present_parameters.BackBufferHeight = height;
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present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
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present_parameters.BackBufferCount = 1;
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present_parameters.SwapEffect = D3DSWAPEFFECT_FLIP;
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present_parameters.hDeviceWindow = window_handle;
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present_parameters.Windowed = true;
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present_parameters.EnableAutoDepthStencil = true;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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present_parameters.FullScreen_RefreshRateInHz;
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#if DX8
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#else
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present_parameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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#endif
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if (d3d_caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
|
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{
|
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behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
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}
|
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else
|
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{
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behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
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}
|
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HRESULT result;
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result = direct_3d -> CreateDevice (adapter, device_type, window_handle, behavior_flags, &present_parameters, &direct_3d_device);
|
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if (result == D3D_OK)
|
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{
|
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texture_memory = direct_3d_device -> GetAvailableTextureMem ( );
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|
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if (debug)
|
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{
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printf ("texture_memory = %d \n", texture_memory);
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}
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direct_3d_device -> Release ( );
|
||||
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state = DisplayInformation::DS_success;
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||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (debug)
|
||||
{
|
||||
printf ("CreateDevice failed.\n");
|
||||
}
|
||||
|
||||
state = DisplayInformation::DS_create_device_error;
|
||||
success = true;
|
||||
}
|
||||
|
||||
DestroyWindow (window_handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
_GetLastError ("CreateWindow");
|
||||
state = DisplayInformation::DS_create_window_error;
|
||||
}
|
||||
|
||||
direct_3d -> Release ( );
|
||||
|
||||
|
||||
GUID IID_IDirectDraw7X = { 0x15e65ec0,0x3b9c,0x11d2,0xb9,0x2f,0x00,0x60,0x97,0x97,0xea,0x5b };
|
||||
|
||||
LPDIRECTDRAW7 lpDD;
|
||||
DDSCAPS2 ddsCaps2;
|
||||
DWORD dwTotal;
|
||||
DWORD dwFree;
|
||||
HRESULT hr;
|
||||
|
||||
hr = DirectDrawCreateEx (NULL, (LPVOID *) &lpDD, IID_IDirectDraw7X, NULL);
|
||||
if (hr == DD_OK)
|
||||
{
|
||||
hr = lpDD->QueryInterface (IID_IDirectDraw7X, (LPVOID *)&lpDD);
|
||||
if (hr == DD_OK)
|
||||
{
|
||||
ZeroMemory (&ddsCaps2, sizeof(ddsCaps2));
|
||||
ddsCaps2.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM;
|
||||
hr = lpDD -> GetAvailableVidMem (&ddsCaps2, &dwTotal, &dwFree);
|
||||
if (hr == DD_OK)
|
||||
{
|
||||
printf ("******** dwTotal %d \n", dwTotal);
|
||||
}
|
||||
|
||||
lpDD -> Release ( );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
state = DisplayInformation::DS_direct_3d_create_error;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
state = DisplayInformation::DS_direct_3d_create_error;
|
||||
}
|
||||
|
||||
FreeLibrary (d3d_dll);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = DisplayInformation::DS_direct_3d_create_error;
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
display_information -> _state = state;
|
||||
display_information -> _get_adapter_display_mode_state = get_adapter_display_mode_state;
|
||||
display_information -> _get_device_caps_state = get_device_caps_state;
|
||||
display_information -> _maximum_window_width = window_width;
|
||||
display_information -> _maximum_window_height = window_height;
|
||||
display_information -> _window_bits_per_pixel = window_bits_per_pixel;
|
||||
display_information -> _total_display_modes = total_display_modes;
|
||||
display_information -> _display_mode_array = display_mode_array;
|
||||
display_information -> _shader_model = shader_model;
|
||||
display_information -> _texture_memory = texture_memory;
|
||||
}
|
||||
|
||||
display_information -> _physical_memory = physical_memory;
|
||||
display_information -> _available_physical_memory = available_physical_memory;
|
||||
|
||||
return success;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user