now there's a normalize() method, remove ambiguity

This commit is contained in:
David Rose 2009-04-10 19:30:53 +00:00
parent 12cc0232fc
commit 4910971587

View File

@ -51,7 +51,7 @@ FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a, const FLOATNAME(LPoint3) &b,
const FLOATNAME(LPoint3) &c) {
FLOATNAME(LVector3) u = b - a;
FLOATNAME(LVector3) v = c - a;
FLOATNAME(LVector3) p = normalize(cross(u, v));
FLOATNAME(LVector3) p = ::normalize(cross(u, v));
_v.v._0 = p[0];
_v.v._1 = p[1];
@ -68,7 +68,7 @@ FLOATNAME(Plane)(const FLOATNAME(LPoint3) &a, const FLOATNAME(LPoint3) &b,
INLINE_MATHUTIL FLOATNAME(Plane)::
FLOATNAME(Plane)(const FLOATNAME(LVector3) &normal,
const FLOATNAME(LPoint3) &point) {
FLOATNAME(LVector3) p = normalize(normal);
FLOATNAME(LVector3) p = ::normalize(normal);
_v.v._0 = p[0];
_v.v._1 = p[1];