better management of texcoord inputs

This commit is contained in:
rdb 2014-09-26 19:14:10 +00:00
parent bce1f2dd5a
commit 49138d87e4

View File

@ -125,7 +125,6 @@ class CommonFilters:
self.task = None
def reconfigure(self, fullrebuild, changed):
""" Reconfigure is called whenever any configuration change is made. """
configuration = self.configuration
@ -140,9 +139,13 @@ class CommonFilters:
auxbits = 0
needtex = {}
needtex["color"] = True
texcoords = ["l_texcoordC"]
if ("CartoonInk" in configuration):
needtex["aux"] = True
auxbits |= AuxBitplaneAttrib.ABOAuxNormal
texcoords.append("l_texcoordN")
if ("AmbientOcclusion" in configuration):
needtex["depth"] = True
needtex["ssao0"] = True
@ -150,19 +153,27 @@ class CommonFilters:
needtex["ssao2"] = True
needtex["aux"] = True
auxbits |= AuxBitplaneAttrib.ABOAuxNormal
texcoords.append("l_texcoordAO")
if ("BlurSharpen" in configuration):
needtex["blur0"] = True
needtex["blur1"] = True
texcoords.append("l_texcoordBS")
if ("Bloom" in configuration):
needtex["bloom0"] = True
needtex["bloom1"] = True
needtex["bloom2"] = True
needtex["bloom3"] = True
auxbits |= AuxBitplaneAttrib.ABOGlow
texcoords.append("l_texcoordB")
if ("ViewGlow" in configuration):
auxbits |= AuxBitplaneAttrib.ABOGlow
if ("VolumetricLighting" in configuration):
needtex[configuration["VolumetricLighting"].source] = True
for tex in needtex:
self.textures[tex] = Texture("scene-"+tex)
self.textures[tex].setWrapU(Texture.WMClamp)
@ -233,20 +244,23 @@ class CommonFilters:
text += " out float4 l_position : POSITION,\n"
text += " uniform float4 texpad_txcolor,\n"
text += " uniform float4 texpix_txcolor,\n"
text += " out float4 l_texcoordC : TEXCOORD0,\n"
if ("CartoonInk" in configuration):
text += " uniform float4 texpad_txaux,\n"
text += " uniform float4 texpix_txaux,\n"
text += " out float4 l_texcoordN : TEXCOORD1,\n"
if ("Bloom" in configuration):
text += " uniform float4 texpad_txbloom3,\n"
text += " out float4 l_texcoordB : TEXCOORD2,\n"
if ("BlurSharpen" in configuration):
text += " uniform float4 texpad_txblur1,\n"
text += " out float4 l_texcoordBS : TEXCOORD3,\n"
if ("AmbientOcclusion" in configuration):
text += " uniform float4 texpad_txssao2,\n"
text += " out float4 l_texcoordAO : TEXCOORD4,\n"
for i, name in enumerate(texcoords):
text += " out float4 %s : TEXCOORD%d,\n" % (name, i)
text += " uniform float4x4 mat_modelproj)\n"
text += "{\n"
text += " l_position=mul(mat_modelproj, vtx_position);\n"
@ -261,28 +275,30 @@ class CommonFilters:
text += " l_texcoordAO=(vtx_position.xzxz * texpad_txssao2) + texpad_txssao2;\n"
if ("HalfPixelShift" in configuration):
text += " l_texcoordC+=texpix_txcolor*0.5;\n"
if ("CartoonInk" in configuration):
if ("l_texcoordN" in texcoords):
text += " l_texcoordN+=texpix_txaux*0.5;\n"
text += "}\n"
text += "void fshader(\n"
text += "float4 l_texcoordC : TEXCOORD0,\n"
text += "uniform float4 texpix_txcolor,\n"
if ("CartoonInk" in configuration):
text += "float4 l_texcoordN : TEXCOORD1,\n"
text += "uniform float4 texpix_txaux,\n"
if ("Bloom" in configuration):
text += "float4 l_texcoordB : TEXCOORD2,\n"
if ("BlurSharpen" in configuration):
text += "float4 l_texcoordBS : TEXCOORD3,\n"
text += "uniform float4 k_blurval,\n"
if ("AmbientOcclusion" in configuration):
text += "float4 l_texcoordAO : TEXCOORD4,\n"
for i, name in enumerate(texcoords):
text += " float4 %s : TEXCOORD%d,\n" % (name, i)
for key in self.textures:
text += "uniform sampler2D k_tx" + key + ",\n"
if ("CartoonInk" in configuration):
text += "uniform float4 k_cartoonseparation,\n"
text += "uniform float4 k_cartooncolor,\n"
if ("VolumetricLighting" in configuration):
text += "uniform float4 k_casterpos,\n"
text += "uniform float4 k_vlparams,\n"