mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
added pstat calipers to sprite particles
This commit is contained in:
parent
7732928c0e
commit
49307714d1
@ -33,9 +33,12 @@
|
|||||||
#include "pointParticleRenderer.h"
|
#include "pointParticleRenderer.h"
|
||||||
#include "pointParticleFactory.h"
|
#include "pointParticleFactory.h"
|
||||||
#include "sphereSurfaceEmitter.h"
|
#include "sphereSurfaceEmitter.h"
|
||||||
|
#include "pStatTimer.h"
|
||||||
|
|
||||||
TypeHandle ParticleSystem::_type_handle;
|
TypeHandle ParticleSystem::_type_handle;
|
||||||
|
|
||||||
|
PStatCollector ParticleSystem::_update_collector("App:Particles:Update");
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function : ParticleSystem
|
// Function : ParticleSystem
|
||||||
// Access : Public
|
// Access : Public
|
||||||
@ -467,6 +470,8 @@ resize_pool(int size) {
|
|||||||
#endif
|
#endif
|
||||||
void ParticleSystem::
|
void ParticleSystem::
|
||||||
update(float dt) {
|
update(float dt) {
|
||||||
|
PStatTimer t1(_update_collector);
|
||||||
|
|
||||||
int ttl_updates_left = _living_particles;
|
int ttl_updates_left = _living_particles;
|
||||||
int current_index = 0, index_counter = 0;
|
int current_index = 0, index_counter = 0;
|
||||||
BaseParticle *bp;
|
BaseParticle *bp;
|
||||||
|
@ -30,9 +30,8 @@
|
|||||||
#include "physical.h"
|
#include "physical.h"
|
||||||
#include "pandaNode.h"
|
#include "pandaNode.h"
|
||||||
#include "referenceCount.h"
|
#include "referenceCount.h"
|
||||||
|
|
||||||
#include "pdeque.h"
|
#include "pdeque.h"
|
||||||
|
#include "pStatTimer.h"
|
||||||
#include "baseParticle.h"
|
#include "baseParticle.h"
|
||||||
#include "baseParticleRenderer.h"
|
#include "baseParticleRenderer.h"
|
||||||
#include "baseParticleEmitter.h"
|
#include "baseParticleEmitter.h"
|
||||||
@ -186,6 +185,8 @@ private:
|
|||||||
static TypeHandle _type_handle;
|
static TypeHandle _type_handle;
|
||||||
|
|
||||||
friend class ParticleSystemManager; // particleSystemManager.h
|
friend class ParticleSystemManager; // particleSystemManager.h
|
||||||
|
|
||||||
|
static PStatCollector _update_collector;
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "particleSystem.I"
|
#include "particleSystem.I"
|
||||||
|
@ -22,9 +22,12 @@
|
|||||||
#include "pandabase.h"
|
#include "pandabase.h"
|
||||||
#include "physicsManager.h"
|
#include "physicsManager.h"
|
||||||
#include "clockObject.h"
|
#include "clockObject.h"
|
||||||
|
#include "pStatTimer.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
PStatCollector ParticleSystemManager::_do_particles_collector("App:Particles:Do Particles");
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function : ParticleSystemManager
|
// Function : ParticleSystemManager
|
||||||
// Access : public
|
// Access : public
|
||||||
@ -74,6 +77,7 @@ remove_particlesystem(ParticleSystem *ps) {
|
|||||||
void ParticleSystemManager::
|
void ParticleSystemManager::
|
||||||
do_particles(float dt) {
|
do_particles(float dt) {
|
||||||
// cout << "ParticlesystemManager::doparticles entering." << endl;
|
// cout << "ParticlesystemManager::doparticles entering." << endl;
|
||||||
|
PStatTimer t1(_do_particles_collector);
|
||||||
|
|
||||||
plist< PT(ParticleSystem) >::iterator cur;
|
plist< PT(ParticleSystem) >::iterator cur;
|
||||||
|
|
||||||
|
@ -21,8 +21,8 @@
|
|||||||
|
|
||||||
#include "pandabase.h"
|
#include "pandabase.h"
|
||||||
#include "plist.h"
|
#include "plist.h"
|
||||||
|
|
||||||
#include "particleSystem.h"
|
#include "particleSystem.h"
|
||||||
|
#include "pStatCollector.h"
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Class : ParticleSystemManager
|
// Class : ParticleSystemManager
|
||||||
@ -55,6 +55,8 @@ private:
|
|||||||
|
|
||||||
int _nth_frame;
|
int _nth_frame;
|
||||||
int _cur_frame;
|
int _cur_frame;
|
||||||
|
|
||||||
|
static PStatCollector _do_particles_collector;
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "particleSystemManager.I"
|
#include "particleSystemManager.I"
|
||||||
|
@ -33,6 +33,10 @@
|
|||||||
#include "nodePathCollection.h"
|
#include "nodePathCollection.h"
|
||||||
#include "indent.h"
|
#include "indent.h"
|
||||||
#include "config_particlesystem.h"
|
#include "config_particlesystem.h"
|
||||||
|
#include "pStatTimer.h"
|
||||||
|
|
||||||
|
PStatCollector SpriteParticleRenderer::_sprite_particle_render("App:Particles:Sprite:Render");
|
||||||
|
PStatCollector SpriteParticleRenderer::_sprite_particle_process_vertices("App:Particles:Sprite:Render:Process Verts");
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function : SpriteParticleRenderer::SpriteParticleRenderer
|
// Function : SpriteParticleRenderer::SpriteParticleRenderer
|
||||||
@ -557,6 +561,7 @@ kill_particle(int) {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
void SpriteParticleRenderer::
|
void SpriteParticleRenderer::
|
||||||
render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
||||||
|
PStatTimer t1(_sprite_particle_process_vertices);
|
||||||
// There is no texture data available, exit.
|
// There is no texture data available, exit.
|
||||||
if (_anims.empty()) {
|
if (_anims.empty()) {
|
||||||
return;
|
return;
|
||||||
@ -610,6 +615,8 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
|||||||
_aabb_max.set(-99999.0f, -99999.0f, -99999.0f);
|
_aabb_max.set(-99999.0f, -99999.0f, -99999.0f);
|
||||||
|
|
||||||
// run through every filled slot
|
// run through every filled slot
|
||||||
|
{
|
||||||
|
PStatTimer t2(_sprite_particle_process_vertices);
|
||||||
for (i = 0; i < (int)po_vector.size(); i++) {
|
for (i = 0; i < (int)po_vector.size(); i++) {
|
||||||
cur_particle = (BaseParticle *) po_vector[i].p();
|
cur_particle = (BaseParticle *) po_vector[i].p();
|
||||||
|
|
||||||
@ -723,7 +730,7 @@ render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
int n = 0;
|
int n = 0;
|
||||||
GeomNode *render_node = get_render_node();
|
GeomNode *render_node = get_render_node();
|
||||||
|
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
#include "textureCollection.h"
|
#include "textureCollection.h"
|
||||||
#include "nodePathCollection.h"
|
#include "nodePathCollection.h"
|
||||||
#include "vector_int.h"
|
#include "vector_int.h"
|
||||||
|
#include "pStatCollector.h"
|
||||||
|
|
||||||
class NodePath;
|
class NodePath;
|
||||||
|
|
||||||
@ -267,6 +268,9 @@ private:
|
|||||||
vector_int _anim_size; // Holds the number of frames in each animation.
|
vector_int _anim_size; // Holds the number of frames in each animation.
|
||||||
pvector<int*> _ttl_count; // _ttl_count[i][j] holds the number of particles attached to animation 'i' at frame 'j'.
|
pvector<int*> _ttl_count; // _ttl_count[i][j] holds the number of particles attached to animation 'i' at frame 'j'.
|
||||||
vector_int _birth_list; // Holds the list of particles that need a new random animation to start on.
|
vector_int _birth_list; // Holds the list of particles that need a new random animation to start on.
|
||||||
|
|
||||||
|
static PStatCollector _sprite_particle_render;
|
||||||
|
static PStatCollector _sprite_particle_process_vertices;
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "spriteParticleRenderer.I"
|
#include "spriteParticleRenderer.I"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user