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Let's use OpenGL-style vertex colors by default on non-Windows platforms
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@ -2244,9 +2244,15 @@ make_vertex_data(const EggRenderState *render_state,
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}
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if (!ignore_color) {
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array_format->add_column
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(InternalName::get_color(), 1,
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// Let's not use Direct3D-style colors on platforms where we only
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// have OpenGL anyway.
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#ifdef _WIN32
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array_format->add_column(InternalName::get_color(), 1,
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Geom::NT_packed_dabc, Geom::C_color);
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#else
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array_format->add_column(InternalName::get_color(), 4,
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Geom::NT_uint8, Geom::C_color);
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#endif
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}
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vector_string uv_names, uvw_names, tbn_names;
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