mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 02:42:49 -04:00
copy ime support (almost) into dx8
This commit is contained in:
parent
23d7af4355
commit
49883efe2e
@ -297,6 +297,7 @@ DXGraphicsStateGuardian(GraphicsWindow *win) : GraphicsStateGuardian(win) {
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ZeroMemory(&scrn,sizeof(DXScreenData));
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_bDXisReady = false;
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_overlay_windows_supported = false;
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_pFvfBufBasePtr = NULL;
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_index_buf=NULL;
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@ -743,6 +744,53 @@ dx_init(HCURSOR hMouseCursor) {
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PRINT_REFCNT(dxgsg,scrn.pD3DDevice);
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}
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////////////////////////////////////////////////////////////////////
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// Function: dxGraphicsStateGuardian::support_overlay_window
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// Access: Public
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// Description: Specifies whether dialog windows placed on top of the
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// dx rendering window should be supported. This
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// requires a bit of extra overhead, so it should only
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// be activated when necessary; however, if it is not
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// activated, a window that pops up over the fullscreen
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// DX window (like a dialog box, or particularly like
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// the IME composition or candidate windows) may not be
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// visible.
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//
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// This is not necessary when running in windowed mode,
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// but it does no harm.
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////////////////////////////////////////////////////////////////////
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void DXGraphicsStateGuardian::
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support_overlay_window(bool flag) {
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// How is this supposed to be done in DX8?
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/*
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if (_overlay_windows_supported && !flag) {
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// Disable support for overlay windows.
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_overlay_windows_supported = false;
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if (dx_full_screen) {
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scrn.pddsPrimary->SetClipper(NULL);
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}
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} else if (!_overlay_windows_supported && flag) {
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// Enable support for overlay windows.
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_overlay_windows_supported = true;
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if (dx_full_screen) {
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// Create a Clipper object to blt the whole screen.
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LPDIRECTDRAWCLIPPER Clipper;
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if (scrn.pDD->CreateClipper(0, &Clipper, NULL) == DD_OK) {
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Clipper->SetHWnd(0, scrn.hWnd);
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scrn.pddsPrimary->SetClipper(Clipper);
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}
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scrn.pDD->FlipToGDISurface();
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Clipper->Release();
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}
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}
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*/
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXGraphicsStateGuardian::clear
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// Access: Public, Virtual
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@ -313,6 +313,8 @@ protected:
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// Color/Alpha Matrix Transition stuff
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INLINE void transform_color(Colorf &InColor,D3DCOLOR &OutColor);
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bool _overlay_windows_supported;
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// vars for frames/sec meter
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DWORD _start_time;
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DWORD _start_frame_count;
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@ -341,6 +343,8 @@ public:
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void show_frame();
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void dx_init(HCURSOR hMouseCursor);
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void support_overlay_window(bool flag);
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private:
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static TypeHandle _type_handle;
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@ -2,6 +2,7 @@
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
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dtoolutil:c dtoolbase:c dtool:m
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#define WIN_SYS_LIBS Imm32.lib
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#define USE_DX yes
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#begin lib_target
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@ -37,6 +37,12 @@ int dx_preferred_deviceID = config_wdxdisplay.GetInt("dx-preferred-device-id", -
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// if true, use ddraw's GetAvailVidMem to fail if driver says it has too little video mem
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bool dx_do_vidmemsize_check = config_wdxdisplay.GetBool("do-vidmemsize-check", true);
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// For now, set this true to use the IME correctly on Win2000, or
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// false on Win98. This is temporary; once we have been able to
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// verify that this distinction is actually necessary, we can replace
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// this config variable with an actual OS detection.
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bool ime_composition_w = config_wdxdisplay.GetBool("ime-composition-w", true);
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extern void AtExitFn(void);
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////////////////////////////////////////////////////////////////////
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@ -33,6 +33,7 @@ extern int dx_preferred_deviceID;
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extern Filename get_icon_filename();
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extern Filename get_mono_cursor_filename();
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extern Filename get_color_cursor_filename();
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extern bool ime_composition_w;
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extern EXPCL_PANDADX void init_libwdxdisplay8();
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@ -239,6 +239,29 @@ void AtExitFn() {
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DestroyAllWindows(true);
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}
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////////////////////////////////////////////////////////////////////
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// Function: wdxGraphicsWindow::set_window_handle
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// Access: Public
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// Description: This is called on the object once the actual Window
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// has been created. It gives the window handle of the
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// created window so the wdxGraphicsWindow object can
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// perform any additional initialization based on this.
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////////////////////////////////////////////////////////////////////
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void wdxGraphicsWindow::
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set_window_handle(HWND hwnd) {
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// Tell the associated dxGSG about the window handle.
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_dxgsg->scrn.hWnd = hwnd;
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// Determine the initial open status of the IME.
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_ime_open = false;
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_ime_active = false;
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HIMC hIMC = ImmGetContext(hwnd);
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if (hIMC != 0) {
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_ime_open = (ImmGetOpenStatus(hIMC) != 0);
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ImmReleaseContext(hwnd, hIMC);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: static_window_proc
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// Access:
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@ -365,65 +388,162 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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set_cursor_visibility(true);
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break;
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}
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#if 0
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case WM_SYSCHAR:
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case WM_CHAR: // shouldnt receive WM_CHAR unless WM_KEYDOWN stops returning 0 and passes on to DefWindProc
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break;
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#endif
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN: {
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POINT point;
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GetCursorPos(&point);
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ScreenToClient(hwnd, &point);
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#ifdef NDEBUG
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handle_keypress(lookup_key(wparam), point.x, point.y);
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#else
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// handle Cntrl-V paste from clipboard
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if(!((wparam=='V') && (GetKeyState(VK_CONTROL) < 0))) {
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handle_keypress(lookup_key(wparam), point.x, point.y);
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} else {
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HGLOBAL hglb;
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char *lptstr;
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if (!IsClipboardFormatAvailable(CF_TEXT))
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return 0;
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if (!OpenClipboard(NULL))
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return 0;
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hglb = GetClipboardData(CF_TEXT);
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if (hglb!=NULL) {
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lptstr = (char *) GlobalLock(hglb);
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if(lptstr != NULL) {
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char *pChar;
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for(pChar=lptstr;*pChar!=NULL;pChar++) {
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handle_keypress(KeyboardButton::ascii_key((uchar)*pChar), point.x, point.y);
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}
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GlobalUnlock(hglb);
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}
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}
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CloseClipboard();
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case WM_IME_NOTIFY:
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if (wparam == IMN_SETOPENSTATUS) {
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HIMC hIMC = ImmGetContext(hwnd);
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nassertr(hIMC != 0, 0);
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_ime_open = (ImmGetOpenStatus(hIMC) != 0);
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if (!_ime_open) {
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_ime_active = false; // Sanity enforcement.
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}
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ImmReleaseContext(hwnd, hIMC);
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}
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break;
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case WM_IME_STARTCOMPOSITION:
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// In case we're running fullscreen mode, we have to turn on
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// explicit DX support for overlay windows now, so we'll be able
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// to see the IME window.
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_dxgsg->support_overlay_window(true);
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_ime_active = true;
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break;
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case WM_IME_ENDCOMPOSITION:
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// Turn off the support for overlay windows, since we're done
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// with the IME window for now and it just slows things down.
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_dxgsg->support_overlay_window(false);
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_ime_active = false;
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break;
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case WM_IME_COMPOSITION:
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if (lparam & GCS_RESULTSTR) {
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if (!_input_devices.empty()) {
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HIMC hIMC = ImmGetContext(hwnd);
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nassertr(hIMC != 0, 0);
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static const int max_ime_result = 128;
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static char ime_result[max_ime_result];
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if (_ime_composition_w) {
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// Since ImmGetCompositionStringA() doesn't seem to work
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// for Win2000 (it always returns question mark
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// characters), we have to use ImmGetCompositionStringW()
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// on this OS. This is actually the easier of the two
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// functions to use.
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DWORD result_size =
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ImmGetCompositionStringW(hIMC, GCS_RESULTSTR,
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ime_result, max_ime_result);
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// Add this string into the text buffer of the application.
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// ImmGetCompositionStringW() returns a string, but it's
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// filled in with wstring data: every two characters defines a
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// 16-bit unicode char. The docs aren't clear on the
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// endianness of this. I guess it's safe to assume all Win32
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// machines are little-endian.
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for (DWORD i = 0; i < result_size; i += 2) {
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int result =
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((int)(unsigned char)ime_result[i + 1] << 8) |
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(unsigned char)ime_result[i];
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_input_devices[0].keystroke(result);
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}
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} else {
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// On the other hand, ImmGetCompositionStringW() doesn't
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// work on Win95 or Win98; for these OS's we must use
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// ImmGetCompositionStringA().
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DWORD result_size =
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ImmGetCompositionStringA(hIMC, GCS_RESULTSTR,
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ime_result, max_ime_result);
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// ImmGetCompositionStringA() returns an encoded ANSI
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// string, which we now have to map to wide-character
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// Unicode.
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static const int max_wide_result = 128;
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static wchar_t wide_result[max_wide_result];
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int wide_size =
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MultiByteToWideChar(CP_ACP, 0,
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ime_result, result_size,
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wide_result, max_wide_result);
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if (wide_size == 0) {
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PrintErrorMessage(LAST_ERROR);
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}
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for (int i = 0; i < wide_size; i++) {
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_input_devices[0].keystroke(wide_result[i]);
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}
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}
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ImmReleaseContext(hwnd, hIMC);
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}
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#endif
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// want to use defwindproc on Alt syskey so Alt-F4 works, etc
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// but do want to bypass defwindproc F10 behavior (it activates the
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// main menu, but we have none)
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if((msg==WM_SYSKEYDOWN)&&(wparam!=VK_F10))
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break;
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else return 0;
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}
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case WM_SYSKEYUP:
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case WM_KEYUP: {
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handle_keyrelease(lookup_key(wparam));
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return 0;
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}
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break;
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case WM_CHAR:
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// Ignore WM_CHAR messages if we have the IME open, since
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// everything will come in through WM_IME_COMPOSITION. (It's
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// supposed to come in through WM_CHAR, too, but there seems to
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// be a bug in Win2000 in that it only sends question mark
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// characters through here.)
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if (!_ime_open && !_input_devices.empty()) {
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_input_devices[0].keystroke(wparam);
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}
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break;
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case WM_SYSKEYDOWN:
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// want to use defwindproc on Alt syskey so Alt-F4 works, etc
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// but do want to bypass defwindproc F10 behavior (it activates
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// the main menu, but we have none)
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if (wparam == VK_F10) {
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return 0;
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}
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break;
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case WM_KEYDOWN: {
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POINT point;
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GetCursorPos(&point);
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ScreenToClient(hwnd, &point);
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handle_keypress(lookup_key(wparam), point.x, point.y);
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// Handle Cntrl-V paste from clipboard. Is there a better way
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// to detect this hotkey?
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if ((wparam=='V') && (GetKeyState(VK_CONTROL) < 0) &&
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!_input_devices.empty()) {
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HGLOBAL hglb;
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char *lptstr;
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if (!IsClipboardFormatAvailable(CF_TEXT))
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return 0;
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if (!OpenClipboard(NULL))
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return 0;
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// Maybe we should support CF_UNICODETEXT if it is available
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// too?
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hglb = GetClipboardData(CF_TEXT);
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if (hglb!=NULL) {
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lptstr = (char *) GlobalLock(hglb);
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if (lptstr != NULL) {
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char *pChar;
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for(pChar=lptstr;*pChar!=NULL;pChar++) {
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_input_devices[0].keystroke((uchar)*pChar);
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}
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GlobalUnlock(hglb);
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}
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}
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CloseClipboard();
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}
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break;
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}
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case WM_SYSKEYUP:
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case WM_KEYUP:
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handle_keyrelease(lookup_key(wparam));
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break;
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case WM_LBUTTONDOWN:
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button = 0;
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case WM_MBUTTONDOWN:
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@ -938,6 +1058,7 @@ void wdxGraphicsWindow::reactivate_window(void) {
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// Description:
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////////////////////////////////////////////////////////////////////
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wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe) : GraphicsWindow(pipe) {
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_ime_active = false;
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_pParentWindowGroup=NULL;
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_pParentWindowGroup=new wdxGraphicsWindowGroup(this);
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}
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@ -949,6 +1070,7 @@ wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe) : GraphicsWindow(pipe)
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////////////////////////////////////////////////////////////////////
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wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe, const GraphicsWindow::Properties& props)
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: GraphicsWindow(pipe, props) {
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_ime_open = false;
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_pParentWindowGroup=NULL;
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_pParentWindowGroup=new wdxGraphicsWindowGroup(this);
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}
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@ -1194,7 +1316,7 @@ void wdxGraphicsWindowGroup::CreateWindows(void) {
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exit(1);
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}
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_windows[devnum]->_dxgsg->scrn.hWnd = hWin;
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_windows[devnum]->set_window_handle(hWin);
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_windows[devnum]->_dxgsg->scrn.pProps = &_windows[devnum]->_props;
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if(devnum==0)
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@ -1229,7 +1351,7 @@ void wdxGraphicsWindowGroup::CreateWindows(void) {
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window_style,
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win_rect.left, win_rect.top, win_rect.right-win_rect.left,win_rect.bottom-win_rect.top,
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NULL, NULL, hProgramInstance, 0);
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_windows[0]->_dxgsg->scrn.hWnd = _hParentWindow;
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_windows[0]->set_window_handle(_hParentWindow);
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}
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if(_hParentWindow==NULL) {
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@ -1294,6 +1416,20 @@ void wdxGraphicsWindow::config_window(wdxGraphicsWindowGroup *pParentGroup) {
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}
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_dxgsg = DCAST(DXGraphicsStateGuardian, _gsg);
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_dxgsg->scrn.bIsDX81 = pParentGroup->_bIsDX81;
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// Check the version of the OS we are running. If we are running
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// win2000, we must use ImmGetCompositionStringW() to report the
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// characters returned by the IME, since WM_CHAR and
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// ImmGetCompositionStringA() both just return question marks.
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// However, this function doesn't work for Win98; on this OS, we
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// have to use ImmGetCompositionStringA() instead, which returns an
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// encoded string in shift-jis (which we then have to decode).
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// For now, this is user-configurable, to allow testing of this code
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// on both OS's. After we verify that truth of the above claim, we
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// should base this decision on GetVersionEx() or maybe
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// VerifyVersionInfo().
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_ime_composition_w = ime_composition_w;
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}
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void wdxGraphicsWindow::finish_window_setup(void) {
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@ -2705,15 +2841,25 @@ TypeHandle wdxGraphicsWindow::get_type(void) const {
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////////////////////////////////////////////////////////////////////
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ButtonHandle wdxGraphicsWindow::
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lookup_key(WPARAM wparam) const {
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// First, check for a few buttons that we filter out when the IME
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// window is open.
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if (!_ime_active) {
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switch(wparam) {
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case VK_BACK: return KeyboardButton::backspace();
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case VK_DELETE: return KeyboardButton::del();
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case VK_ESCAPE: return KeyboardButton::escape();
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case VK_SPACE: return KeyboardButton::space();
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case VK_UP: return KeyboardButton::up();
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case VK_DOWN: return KeyboardButton::down();
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case VK_LEFT: return KeyboardButton::left();
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case VK_RIGHT: return KeyboardButton::right();
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}
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}
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// Now check for the rest of the buttons, including the ones that
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// we allow through even when the IME window is open.
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switch(wparam) {
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case VK_BACK: return KeyboardButton::backspace();
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case VK_TAB: return KeyboardButton::tab();
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case VK_ESCAPE: return KeyboardButton::escape();
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case VK_SPACE: return KeyboardButton::space();
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case VK_UP: return KeyboardButton::up();
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case VK_DOWN: return KeyboardButton::down();
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case VK_LEFT: return KeyboardButton::left();
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case VK_RIGHT: return KeyboardButton::right();
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case VK_PRIOR: return KeyboardButton::page_up();
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case VK_NEXT: return KeyboardButton::page_down();
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case VK_HOME: return KeyboardButton::home();
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@ -2731,7 +2877,6 @@ lookup_key(WPARAM wparam) const {
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case VK_F11: return KeyboardButton::f11();
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case VK_F12: return KeyboardButton::f12();
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case VK_INSERT: return KeyboardButton::insert();
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case VK_DELETE: return KeyboardButton::del();
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case VK_CAPITAL: return KeyboardButton::caps_lock();
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case VK_NUMLOCK: return KeyboardButton::num_lock();
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case VK_SCROLL: return KeyboardButton::scroll_lock();
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@ -2755,44 +2900,21 @@ lookup_key(WPARAM wparam) const {
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default:
|
||||
int key = MapVirtualKey(wparam, 2);
|
||||
if(isascii(key) && key != 0) {
|
||||
bool bCapsLockDown=((GetKeyState(VK_CAPITAL) & 0x1)!=0);
|
||||
bool bShiftUp = (GetKeyState(VK_SHIFT) >= 0);
|
||||
if(bShiftUp) {
|
||||
if(bCapsLockDown)
|
||||
key = toupper(key);
|
||||
else key = tolower(key);
|
||||
} else {
|
||||
switch(key) {
|
||||
// these keys are unaffected by capslock
|
||||
case '1': key = '!'; break;
|
||||
case '2': key = '@'; break;
|
||||
case '3': key = '#'; break;
|
||||
case '4': key = '$'; break;
|
||||
case '5': key = '%'; break;
|
||||
case '6': key = '^'; break;
|
||||
case '7': key = '&'; break;
|
||||
case '8': key = '*'; break;
|
||||
case '9': key = '('; break;
|
||||
case '0': key = ')'; break;
|
||||
case '-': key = '_'; break;
|
||||
case '=': key = '+'; break;
|
||||
case ',': key = '<'; break;
|
||||
case '.': key = '>'; break;
|
||||
case '/': key = '?'; break;
|
||||
case ';': key = ':'; break;
|
||||
case '\'': key = '"'; break;
|
||||
case '[': key = '{'; break;
|
||||
case ']': key = '}'; break;
|
||||
case '\\': key = '|'; break;
|
||||
case '`': key = '~'; break;
|
||||
default:
|
||||
if(bCapsLockDown)
|
||||
key = tolower(key);
|
||||
else key = toupper(key);
|
||||
}
|
||||
}
|
||||
return KeyboardButton::ascii_key((uchar)key);
|
||||
if (isascii(key) && key != 0) {
|
||||
// We used to try to remap lowercase to uppercase keys
|
||||
// here based on the state of the shift and/or caps lock
|
||||
// keys. But that's a mistake, and doesn't allow for
|
||||
// international or user-defined keyboards; let Windows
|
||||
// do that mapping.
|
||||
|
||||
// Nowadays, we make a distinction between a "button"
|
||||
// and a "keystroke". A button corresponds to a
|
||||
// physical button on the keyboard and has a down and up
|
||||
// event associated. A keystroke may or may not
|
||||
// correspond to a physical button, but will be some
|
||||
// Unicode character and will not have a corresponding
|
||||
// up event.
|
||||
return KeyboardButton::ascii_key(tolower(key));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -3095,6 +3217,7 @@ make_windows(GraphicsPipe *pipe,int num_windows,GraphicsWindow::Properties *WinP
|
||||
wdxGraphicsWindow::wdxGraphicsWindow(GraphicsPipe* pipe, const GraphicsWindow::Properties &props, wdxGraphicsWindowGroup *pParentGroup)
|
||||
: GraphicsWindow(pipe, props) {
|
||||
_pParentWindowGroup=pParentGroup;
|
||||
_ime_open = false;
|
||||
// just call the GraphicsWindow constructor, have to hold off rest of init
|
||||
}
|
||||
|
||||
|
@ -68,6 +68,8 @@ public:
|
||||
virtual TypeHandle get_gsg_type() const;
|
||||
static GraphicsWindow* make_wdxGraphicsWindow(const FactoryParams ¶ms);
|
||||
|
||||
void set_window_handle(HWND hwnd);
|
||||
|
||||
LONG window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
|
||||
void process_events(void);
|
||||
|
||||
@ -110,6 +112,9 @@ private:
|
||||
typedef enum { NotAdjusting,MovingOrResizing,Resizing } WindowAdjustType;
|
||||
WindowAdjustType _WindowAdjustingType;
|
||||
bool _bSizeIsMaximized;
|
||||
bool _ime_open;
|
||||
bool _ime_active;
|
||||
bool _ime_composition_w;
|
||||
bool _exiting_window;
|
||||
bool _window_inactive;
|
||||
bool _active_minimized_fullscreen;
|
||||
|
Loading…
x
Reference in New Issue
Block a user