add AnimPreload info

This commit is contained in:
David Rose 2008-08-08 17:40:47 +00:00
parent f8d1a5e008
commit 4990a8f2bc

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@ -1515,6 +1515,19 @@ GROUPING ENTRIES
current group, regardless of the group in which the geometry is current group, regardless of the group in which the geometry is
actually defined. See the <Joint> description, below. actually defined. See the <Joint> description, below.
<AnimPreload> {
<Scalar> fps { float-value }
<Scalar> num-frames { integer-value }
}
One or more AnimPreload entries may appear within the <Group> that
contains a <Dart> entry, indicating an animated character (see
above). These AnimPreload entries record the minimal preloaded
animation data required in order to support asynchronous animation
binding. These entries are typically generated by the egg-optchar
program with the -preload option, and are used by the Actor code
when allow-async-bind is True (the default).
<Instance> name { group-body } <Instance> name { group-body }