OpenGL debug tweaks, allow disabling texture LOD functionality

This commit is contained in:
rdb 2015-12-15 12:45:50 +01:00
parent f8837999ed
commit 49d69a6b36
4 changed files with 113 additions and 53 deletions

View File

@ -610,17 +610,21 @@ reset() {
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
GLCAT.debug() << "gl-debug enabled.\n";
GLCAT.info() << "gl-debug enabled.\n";
} else {
GLCAT.debug() << "gl-debug enabled, but NOT supported.\n";
GLCAT.warning() << "gl-debug enabled, but NOT supported.\n";
}
} else {
GLCAT.debug() << "gl-debug NOT enabled.\n";
// However, still check if it is supported.
_supports_debug = is_at_least_gl_version(4, 3)
|| has_extension("GL_KHR_debug")
|| has_extension("GL_ARB_debug_output");
if (_supports_debug) {
GLCAT.debug() << "gl-debug supported, but NOT enabled.\n";
} else {
GLCAT.debug() << "gl-debug disabled and unsupported.\n";
}
}
#endif // OPENGLES_1
@ -665,7 +669,8 @@ reset() {
#elif defined(OPENGLES_1)
_supports_point_sprite = has_extension("GL_OES_point_sprite");
#else
_supports_point_sprite = has_extension("GL_ARB_point_sprite");
_supports_point_sprite = is_at_least_gl_version(2, 0) ||
has_extension("GL_ARB_point_sprite");
#endif
if (_supports_point_sprite) {
@ -873,7 +878,8 @@ reset() {
_supports_cube_map = true;
#else
_supports_cube_map =
has_extension("GL_ARB_texture_cube_map") || is_at_least_gl_version(1, 3) ||
is_at_least_gl_version(1, 3) ||
has_extension("GL_ARB_texture_cube_map") ||
has_extension("GL_OES_texture_cube_map");
#endif
@ -909,8 +915,6 @@ reset() {
_supports_texture_srgb = true;
}
_supports_compressed_texture = false;
#ifdef OPENGLES
_supports_compressed_texture = true;
@ -968,6 +972,9 @@ reset() {
get_extension_func("glCompressedTexSubImage3DARB");
_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)
get_extension_func("glGetCompressedTexImageARB");
} else {
_supports_compressed_texture = false;
}
if (_supports_compressed_texture) {
@ -992,7 +999,7 @@ reset() {
GLint num_compressed_formats = 0;
glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &num_compressed_formats);
GLint *formats = (GLint *)PANDA_MALLOC_ARRAY(num_compressed_formats * sizeof(GLint));
GLint *formats = (GLint *)alloca(num_compressed_formats * sizeof(GLint));
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int i = 0; i < num_compressed_formats; ++i) {
switch (formats[i]) {
@ -1028,20 +1035,19 @@ reset() {
break;
}
}
PANDA_FREE_ARRAY(formats);
}
#ifdef OPENGLES_2
_supports_bgr = false;
#else
_supports_bgr =
has_extension("GL_EXT_bgra") || is_at_least_gl_version(1, 2);
is_at_least_gl_version(1, 2) || has_extension("GL_EXT_bgra");
#endif
#ifdef SUPPORT_FIXED_FUNCTION
_supports_rescale_normal =
!core_profile && gl_support_rescale_normal &&
(has_extension("GL_EXT_rescale_normal") || is_at_least_gl_version(1, 2));
(is_at_least_gl_version(1, 2) || has_extension("GL_EXT_rescale_normal"));
#ifndef OPENGLES
_use_separate_specular_color = gl_separate_specular_color &&
@ -1063,18 +1069,20 @@ reset() {
_supports_multisample =
has_extension("GL_ARB_multisample") || is_at_least_gl_version(1, 3);
#ifdef OPENGLES_2
#ifdef OPENGLES_1
_supports_generate_mipmap = is_at_least_gles_version(1, 1);
#elif defined(OPENGLES)
_supports_generate_mipmap = true;
#else
_supports_generate_mipmap =
has_extension("GL_SGIS_generate_mipmap") || is_at_least_gl_version(1, 4) || is_at_least_gles_version(1, 1);
_supports_generate_mipmap = is_at_least_gl_version(1, 4) ||
has_extension("GL_SGIS_generate_mipmap");
#endif
#ifdef OPENGLES
_supports_tex_non_pow2 =
has_extension("GL_OES_texture_npot");
#else
_supports_tex_non_pow2 =
_supports_tex_non_pow2 = is_at_least_gl_version(2, 0) ||
has_extension("GL_ARB_texture_non_power_of_two");
#endif
@ -1202,7 +1210,7 @@ reset() {
#else
if (gl_support_shadow_filter &&
_supports_depth_texture &&
has_extension("GL_ARB_shadow") &&
(is_at_least_gl_version(1, 4) || has_extension("GL_ARB_shadow")) &&
has_extension("GL_ARB_fragment_program_shadow")) {
_supports_shadow_filter = true;
}
@ -1222,11 +1230,19 @@ reset() {
#else
if (!core_profile) {
_supports_texture_combine =
has_extension("GL_ARB_texture_env_combine") || is_at_least_gl_version(1, 3) || is_at_least_gles_version(1, 1);
is_at_least_gl_version(1, 3) ||
is_at_least_gles_version(1, 1) ||
has_extension("GL_ARB_texture_env_combine");
_supports_texture_saved_result =
has_extension("GL_ARB_texture_env_crossbar") || has_extension("GL_OES_texture_env_crossbar") || is_at_least_gl_version(1, 4);
is_at_least_gl_version(1, 4) ||
has_extension("GL_ARB_texture_env_crossbar") ||
has_extension("GL_OES_texture_env_crossbar");
_supports_texture_dot3 =
has_extension("GL_ARB_texture_env_dot3") || is_at_least_gl_version(1, 3) || is_at_least_gles_version(1, 1);
is_at_least_gl_version(1, 3) ||
is_at_least_gles_version(1, 1) ||
has_extension("GL_ARB_texture_env_dot3");
}
#endif
@ -1556,7 +1572,8 @@ reset() {
} else {
_glVertexAttribIPointer = NULL;
}
if (has_extension("GL_ARB_vertex_attrib_64bit")) {
if (is_at_least_gl_version(4, 1) ||
has_extension("GL_ARB_vertex_attrib_64bit")) {
_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)
get_extension_func("glVertexAttribLPointer");
} else {
@ -1911,7 +1928,7 @@ reset() {
#endif
_supports_framebuffer_multisample = false;
if ( has_extension("GL_EXT_framebuffer_multisample") ) {
if (has_extension("GL_EXT_framebuffer_multisample")) {
_supports_framebuffer_multisample = true;
_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)
get_extension_func("glRenderbufferStorageMultisampleEXT");
@ -1919,7 +1936,7 @@ reset() {
#ifndef OPENGLES
_supports_framebuffer_multisample_coverage_nv = false;
if ( has_extension("GL_NV_framebuffer_multisample_coverage") ) {
if (has_extension("GL_NV_framebuffer_multisample_coverage")) {
_supports_framebuffer_multisample_coverage_nv = true;
_glRenderbufferStorageMultisampleCoverage = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)
get_extension_func("glRenderbufferStorageMultisampleCoverageNV");
@ -1928,7 +1945,7 @@ reset() {
#ifndef OPENGLES_1
_supports_framebuffer_blit = false;
if ( has_extension("GL_EXT_framebuffer_blit") ) {
if (has_extension("GL_EXT_framebuffer_blit")) {
_supports_framebuffer_blit = true;
_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFEREXTPROC)
get_extension_func("glBlitFramebufferEXT");
@ -2142,8 +2159,8 @@ reset() {
_edge_clamp = GL_CLAMP_TO_EDGE;
#else
_edge_clamp = GL_CLAMP;
if (has_extension("GL_SGIS_texture_edge_clamp") ||
is_at_least_gl_version(1, 2) || is_at_least_gles_version(1, 1)) {
if (is_at_least_gl_version(1, 2) || is_at_least_gles_version(1, 1) ||
has_extension("GL_SGIS_texture_edge_clamp")) {
_edge_clamp = GL_CLAMP_TO_EDGE;
}
#endif
@ -2179,6 +2196,20 @@ reset() {
}
#endif
#ifndef OPENGLES
_supports_texture_lod = false;
_supports_texture_lod_bias = false;
if (gl_support_texture_lod &&
(is_at_least_gl_version(1, 2) || has_extension("GL_SGIS_texture_lod"))) {
_supports_texture_lod = true;
if (is_at_least_gl_version(1, 4) || has_extension("GL_EXT_texture_lod_bias")) {
_supports_texture_lod_bias = true;
}
}
#endif
if (_supports_multisample) {
GLint sample_buffers = 0;
glGetIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers);
@ -3398,12 +3429,18 @@ end_frame(Thread *current_thread) {
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
int error_count = 0;
bool deactivate = !report_errors_loop(__LINE__, __FILE__, error_code, error_count);
do {
++error_count;
GLCAT.error()
<< "GL error 0x" << hex << error_code << dec << " : "
<< get_error_string(error_code) << "\n";
error_code = glGetError();
} while (error_code != GL_NO_ERROR);
if (error_count == 1) {
GLCAT.error()
<< "An OpenGL error (" << get_error_string(error_code)
<< ") has occurred.";
<< "An OpenGL error has occurred.";
} else {
GLCAT.error()
<< error_count << " OpenGL errors have occurred.";
@ -3417,7 +3454,8 @@ end_frame(Thread *current_thread) {
<< "in your PRC file to display more information.\n";
}
if (deactivate) {
_error_count += error_count;
if (_error_count >= gl_max_errors) {
panic_deactivate();
}
}
@ -4855,9 +4893,14 @@ prepare_sampler(const SamplerState &sampler) {
}
}
_glSamplerParameterf(index, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
_glSamplerParameterf(index, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
_glSamplerParameterf(index, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
if (_supports_texture_lod) {
_glSamplerParameterf(index, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
_glSamplerParameterf(index, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
}
if (_supports_texture_lod_bias) {
_glSamplerParameterf(index, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
}
gsc->enqueue_lru(&_prepared_objects->_sampler_object_lru);
@ -7011,13 +7054,15 @@ get_error_string(GLenum error_code) {
// We used to use gluErrorString here, but I (rdb) took it out
// because that was really the only function we used from GLU.
// The idea with the error table was taken from SGI's sample implementation.
static const char *error_strings[GL_OUT_OF_MEMORY - GL_INVALID_ENUM + 1] = {
static const char *error_strings[] = {
"invalid enumerant",
"invalid value",
"invalid operation",
"stack overflow",
"stack underflow",
"out of memory",
"invalid framebuffer operation",
"context lost",
};
if (error_code == GL_NO_ERROR) {
@ -7026,8 +7071,8 @@ get_error_string(GLenum error_code) {
} else if (error_code == GL_TABLE_TOO_LARGE) {
return "table too large";
#endif
} else if (error_code >= GL_INVALID_ENUM && error_code <= GL_OUT_OF_MEMORY) {
return error_strings[error_code - GL_INVALID_ENUM];
} else if (error_code >= 0x0500 && error_code <= 0x0507) {
return error_strings[error_code - 0x0500];
}
// Other error, somehow? Just display the error code then.
@ -7174,6 +7219,7 @@ void CLP(GraphicsStateGuardian)::
query_glsl_version() {
_gl_shadlang_ver_major = 0;
_gl_shadlang_ver_minor = 0;
#ifndef OPENGLES_1
#ifndef OPENGLES
// OpenGL 2.0 introduces GLSL in the core. In 1.x, it is an extension.
@ -7187,25 +7233,28 @@ query_glsl_version() {
GLCAT.warning() << "Invalid GL_SHADING_LANGUAGE_VERSION format.\n";
}
}
#elif !defined(OPENGLES_1)
#else
// OpenGL ES 2.0 and above has shader support built-in.
string ver = show_gl_string("GL_SHADING_LANGUAGE_VERSION", GL_SHADING_LANGUAGE_VERSION);
_gl_shadlang_ver_major = 1;
_gl_shadlang_ver_minor = 0;
if (ver.empty() ||
sscanf(ver.c_str(), "OpenGL ES GLSL %d.%d", &_gl_shadlang_ver_major,
&_gl_shadlang_ver_minor) != 2) {
sscanf(ver.c_str(), "OpenGL ES GLSL ES %d.%d", &_gl_shadlang_ver_major,
&_gl_shadlang_ver_minor) != 2) {
GLCAT.warning() << "Invalid GL_SHADING_LANGUAGE_VERSION format.\n";
}
#endif
#ifndef OPENGLES_1
if (GLCAT.is_debug()) {
GLCAT.debug()
<< "Detected GLSL version: "
<< "Detected GLSL "
#ifdef OPENGLES
"ES "
#endif
"version: "
<< _gl_shadlang_ver_major << "." << _gl_shadlang_ver_minor << "\n";
}
#endif
#endif // !OPENGLES_1
}
////////////////////////////////////////////////////////////////////
@ -10732,13 +10781,13 @@ specify_texture(CLP(TextureContext) *gtc, const SamplerState &sampler) {
#endif
#ifndef OPENGLES
if (is_at_least_gl_version(1, 2)) {
if (_supports_texture_lod) {
glTexParameterf(target, GL_TEXTURE_MIN_LOD, sampler.get_min_lod());
glTexParameterf(target, GL_TEXTURE_MAX_LOD, sampler.get_max_lod());
}
if (is_at_least_gl_version(1, 4)) {
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
}
if (_supports_texture_lod_bias) {
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, sampler.get_lod_bias());
}
#endif
@ -11151,7 +11200,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
}
#ifndef OPENGLES // OpenGL ES doesn't have GL_TEXTURE_MAX_LEVEL.
if (is_at_least_gl_version(1, 2)) {
if (_supports_texture_lod) {
// By the time we get here, we have a pretty good prediction for
// the number of mipmaps we're going to have, so tell the GL that's
// all it's going to get.
@ -11666,7 +11715,7 @@ upload_texture_image(CLP(TextureContext) *gtc, bool needs_reload,
<< "No mipmap level " << n << " defined for " << tex->get_name()
<< "\n";
#ifndef OPENGLES
if (is_at_least_gl_version(1, 2)) {
if (_supports_texture_lod) {
// Tell the GL we have no more mipmaps for it to use.
glTexParameteri(texture_target, GL_TEXTURE_MAX_LEVEL, n - mipmap_bias);
}
@ -11886,10 +11935,8 @@ upload_simple_texture(CLP(TextureContext) *gtc) {
#ifndef OPENGLES
// Turn off mipmaps for the simple texture.
if (tex->uses_mipmaps()) {
if (is_at_least_gl_version(1, 2)) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
if (tex->uses_mipmaps() && _supports_texture_lod) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
#endif
@ -12554,7 +12601,7 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
GLint num_expected_levels = tex->get_expected_num_mipmap_levels();
GLint highest_level = num_expected_levels;
#ifndef OPENGLES
if (is_at_least_gl_version(1, 2)) {
if (_supports_texture_lod) {
glGetTexParameteriv(target, GL_TEXTURE_MAX_LEVEL, &highest_level);
highest_level = min(highest_level, num_expected_levels);
}

View File

@ -918,6 +918,12 @@ public:
GLenum _mirror_clamp;
GLenum _mirror_edge_clamp;
GLenum _mirror_border_clamp;
#ifndef OPENGLES
bool _supports_texture_lod;
bool _supports_texture_lod_bias;
#endif
#ifndef OPENGLES_1
GLsizei _instance_count;
#endif

View File

@ -48,6 +48,12 @@ ConfigVariableBool gl_support_rescale_normal
"it even if it appears to be available. (This appears to be "
"buggy on some drivers.)"));
ConfigVariableBool gl_support_texture_lod
("gl-support-texture-lod", true,
PRC_DESC("Configure this true to enable the use of minmax LOD settings "
"and texture LOD bias settings. Set this to false if you "
"suspect a driver bug."));
ConfigVariableBool gl_ignore_filters
("gl-ignore-filters", false,
PRC_DESC("Configure this true to disable any texture filters at all (forcing "

View File

@ -46,6 +46,7 @@ extern EXPCL_PANDAGL ConfigVariableBool gl_support_fbo;
extern ConfigVariableBool gl_cheap_textures;
extern ConfigVariableBool gl_ignore_clamp;
extern ConfigVariableBool gl_support_clamp_to_border;
extern ConfigVariableBool gl_support_texture_lod;
extern ConfigVariableBool gl_ignore_filters;
extern ConfigVariableBool gl_ignore_mipmaps;
extern ConfigVariableBool gl_force_mipmaps;