Merge remote-tracking branch 'origin/release/1.10.x'

This commit is contained in:
rdb 2020-06-20 19:49:55 +02:00
commit 4a21329a79
6 changed files with 117 additions and 14 deletions

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@ -94,12 +94,12 @@ class DirectObject:
if hasattr(self, '_taskList'):
tasks = [task.name for task in self._taskList.values()]
if len(events) or len(tasks):
estr = choice(len(events), 'listening to events: %s' % events, '')
andStr = choice(len(events) and len(tasks), ' and ', '')
tstr = choice(len(tasks), '%srunning tasks: %s' % (andStr, tasks), '')
estr = ('listening to events: %s' % events if len(events) else '')
andStr = (' and ' if len(events) and len(tasks) else '')
tstr = ('%srunning tasks: %s' % (andStr, tasks) if len(tasks) else '')
notify = directNotify.newCategory('LeakDetect')
func = choice(getRepository()._crashOnProactiveLeakDetect,
self.notify.error, self.notify.warning)
crash = getattr(getRepository(), '_crashOnProactiveLeakDetect', False)
func = (self.notify.error if crash else self.notify.warning)
func('destroyed %s instance is still %s%s' % (self.__class__.__name__, estr, tstr))
#snake_case alias:

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@ -28,19 +28,19 @@ namespace std {
template<class T> class allocator;
}
template<class Key, class Element, class Compare = less<Key>, class Allocator = std::allocator<pair<const Key, T> > >
template<class Key, class T, class Compare = less<Key>, class Allocator = std::allocator<pair<const Key, T> > >
class map {
public:
typedef Key key_type;
typedef Element data_type;
typedef Element mapped_type;
typedef pair<const Key, Element> value_type;
typedef T data_type;
typedef T mapped_type;
typedef pair<const Key, T> value_type;
typedef Compare key_compare;
typedef Element *pointer;
typedef const Element *const_pointer;
typedef Element &reference;
typedef const Element &const_reference;
typedef T *pointer;
typedef const T *const_pointer;
typedef T &reference;
typedef const T &const_reference;
class iterator;
class const_iterator;

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@ -0,0 +1,18 @@
from panda3d.core import CullFaceAttrib
def test_cullfaceattrib_compare():
clockwise1 = CullFaceAttrib.make()
clockwise2 = CullFaceAttrib.make()
reverse1 = CullFaceAttrib.make_reverse()
reverse2 = CullFaceAttrib.make_reverse()
assert clockwise1.compare_to(clockwise2) == 0
assert clockwise2.compare_to(clockwise1) == 0
assert reverse1.compare_to(reverse2) == 0
assert reverse2.compare_to(reverse1) == 0
assert reverse1.compare_to(clockwise1) != 0
assert clockwise1.compare_to(reverse1) != 0
assert reverse1.compare_to(clockwise1) == -clockwise1.compare_to(reverse1)

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@ -107,3 +107,37 @@ def test_lightattrib_compare():
assert lattr1.compare_to(lattr2) != 0
assert lattr2.compare_to(lattr1) != 0
assert lattr2.compare_to(lattr1) == -lattr1.compare_to(lattr2)
# An on light is not the same as an off light
lattr1 = core.LightAttrib.make().add_on_light(spot)
lattr2 = core.LightAttrib.make().add_off_light(spot)
assert lattr1.compare_to(lattr2) != 0
assert lattr2.compare_to(lattr1) != 0
assert lattr2.compare_to(lattr1) == -lattr1.compare_to(lattr2)
# If both have the same off light, they are equal
lattr1 = core.LightAttrib.make().add_off_light(spot)
lattr2 = core.LightAttrib.make().add_off_light(spot)
assert lattr1.compare_to(lattr2) == 0
assert lattr2.compare_to(lattr1) == 0
# Off light should not be equal to empty
lattr1 = core.LightAttrib.make().add_off_light(spot)
lattr2 = core.LightAttrib.make_all_off()
assert lattr1.compare_to(lattr2) != 0
assert lattr2.compare_to(lattr1) != 0
assert lattr2.compare_to(lattr1) == -lattr1.compare_to(lattr2)
# Off light should not be equal to all-off
lattr1 = core.LightAttrib.make().add_off_light(spot)
lattr2 = core.LightAttrib.make_all_off()
assert lattr1.compare_to(lattr2) != 0
assert lattr2.compare_to(lattr1) != 0
assert lattr2.compare_to(lattr1) == -lattr1.compare_to(lattr2)
# Different off lights shouldn't be equal either, of course
lattr1 = core.LightAttrib.make().add_off_light(spot)
lattr2 = core.LightAttrib.make().add_off_light(point)
assert lattr1.compare_to(lattr2) != 0
assert lattr2.compare_to(lattr1) != 0
assert lattr2.compare_to(lattr1) == -lattr1.compare_to(lattr2)

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@ -48,10 +48,14 @@ def test_shaderattrib_compare():
assert shattr1.compare_to(shattr2) == 0
assert shattr2.compare_to(shattr1) == 0
shattr2 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, True)
shattr2 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, False)
assert shattr1.compare_to(shattr2) != 0
assert shattr2.compare_to(shattr1) != 0
shattr1 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, False)
assert shattr1.compare_to(shattr2) == 0
assert shattr2.compare_to(shattr1) == 0
shattr2 = core.ShaderAttrib.make().set_flag(core.ShaderAttrib.F_subsume_alpha_test, True)
assert shattr1.compare_to(shattr2) != 0
assert shattr2.compare_to(shattr1) != 0

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@ -9,6 +9,19 @@ tex2 = core.Texture("tex2")
tex3 = core.Texture("tex3")
def test_textureattrib_compose_empty():
# Tests a case in which a child node does not alter the original.
tattr1 = core.TextureAttrib.make()
tattr1 = tattr1.add_on_stage(stage1, tex1)
tattr2 = core.TextureAttrib.make()
tattr3 = tattr1.compose(tattr2)
assert tattr3.get_num_on_stages() == 1
assert stage1 in tattr3.on_stages
def test_textureattrib_compose_add():
# Tests a case in which a child node adds another texture.
tattr1 = core.TextureAttrib.make()
@ -24,6 +37,21 @@ def test_textureattrib_compose_add():
assert stage2 in tattr3.on_stages
def test_textureattrib_compose_override():
# Tests a case in which a child node overrides a texture.
tattr1 = core.TextureAttrib.make()
tattr1 = tattr1.add_on_stage(stage1, tex1)
tattr2 = core.TextureAttrib.make()
tattr2 = tattr2.add_on_stage(stage1, tex2)
tattr3 = tattr1.compose(tattr2)
assert tattr3.get_num_on_stages() == 1
assert stage1 in tattr3.on_stages
assert tattr3.get_on_texture(stage1) == tex2
def test_textureattrib_compose_subtract():
# Tests a case in which a child node disables a texture.
tattr1 = core.TextureAttrib.make()
@ -61,6 +89,25 @@ def test_textureattrib_compose_both():
assert stage3 in tattr3.on_stages
def test_textureattrib_implicit_sort():
# Tests that two TextureStages with same sort retain insertion order.
tattr1 = core.TextureAttrib.make()
tattr1 = tattr1.add_on_stage(stage1, tex1)
tattr1 = tattr1.add_on_stage(stage2, tex2)
assert tattr1.get_on_stage(0) == stage1
assert tattr1.get_on_stage(1) == stage2
tattr2 = core.TextureAttrib.make()
tattr2 = tattr1.add_on_stage(stage2, tex2)
tattr2 = tattr1.add_on_stage(stage1, tex1)
assert tattr2.get_on_stage(0) == stage2
assert tattr2.get_on_stage(1) == stage1
assert tattr1.compare_to(tattr2) == -tattr2.compare_to(tattr1)
def test_textureattrib_compose_alloff():
# Tests a case in which a child node disables all textures.
tattr1 = core.TextureAttrib.make()