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samples: float4→float3 for vtx_normal in cartoon & fireflies samples
It seems that Cg's glslv profile causes the w coordinate of the normal column to be random. Fixes #494 Fixes #495
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@ -3,14 +3,14 @@
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//Cg profile arbvp1 arbfp1
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void vshader(float4 vtx_position : POSITION,
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float4 vtx_normal : NORMAL,
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out float4 l_position : POSITION,
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out float3 l_color : TEXCOORD0,
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uniform float4x4 mat_modelproj,
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uniform float4x4 itp_modelview)
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float3 vtx_normal : NORMAL,
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out float4 l_position : POSITION,
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out float3 l_color : TEXCOORD0,
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uniform float4x4 mat_modelproj,
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uniform float4x4 itp_modelview)
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{
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l_position=mul(mat_modelproj, vtx_position);
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l_color=(float3)mul(itp_modelview, vtx_normal);
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l_position = mul(mat_modelproj, vtx_position);
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l_color = (float3)mul(itp_modelview, float4(vtx_normal, 0));
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}
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void fshader(float3 l_color: TEXCOORD0,
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@ -18,8 +18,6 @@ void fshader(float3 l_color: TEXCOORD0,
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{
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l_color = normalize(l_color);
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l_color = l_color/2;
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o_color.rgb = l_color + float4(0.5, 0.5, 0.5, 0.5);
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o_color.rgb = l_color.rgb + float3(0.5, 0.5, 0.5);
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o_color.a = 1;
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}
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@ -4,7 +4,7 @@
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void vshader(float4 vtx_position : POSITION,
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float2 vtx_texcoord0 : TEXCOORD0,
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float4 vtx_normal : NORMAL,
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float3 vtx_normal : NORMAL,
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float4 vtx_color : COLOR,
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out float4 l_position : POSITION,
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out float2 l_texcoord0 : TEXCOORD0,
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@ -16,7 +16,7 @@ void vshader(float4 vtx_position : POSITION,
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l_position=mul(mat_modelproj, vtx_position);
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l_texcoord0 = vtx_texcoord0;
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l_color = vtx_color;
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l_normal = (float3)mul(itp_modelview, vtx_normal);
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l_normal = (float3)mul(itp_modelview, float4(vtx_normal, 0));
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}
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void fshader(float2 l_texcoord0: TEXCOORD0,
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