samples: float4→float3 for vtx_normal in cartoon & fireflies samples

It seems that Cg's glslv profile causes the w coordinate of the normal column to be random.

Fixes #494
Fixes #495
This commit is contained in:
rdb 2018-12-31 13:09:39 +01:00
parent 42405dff2e
commit 4a7266d420
2 changed files with 10 additions and 12 deletions

View File

@ -3,14 +3,14 @@
//Cg profile arbvp1 arbfp1
void vshader(float4 vtx_position : POSITION,
float4 vtx_normal : NORMAL,
out float4 l_position : POSITION,
out float3 l_color : TEXCOORD0,
uniform float4x4 mat_modelproj,
uniform float4x4 itp_modelview)
float3 vtx_normal : NORMAL,
out float4 l_position : POSITION,
out float3 l_color : TEXCOORD0,
uniform float4x4 mat_modelproj,
uniform float4x4 itp_modelview)
{
l_position=mul(mat_modelproj, vtx_position);
l_color=(float3)mul(itp_modelview, vtx_normal);
l_position = mul(mat_modelproj, vtx_position);
l_color = (float3)mul(itp_modelview, float4(vtx_normal, 0));
}
void fshader(float3 l_color: TEXCOORD0,
@ -18,8 +18,6 @@ void fshader(float3 l_color: TEXCOORD0,
{
l_color = normalize(l_color);
l_color = l_color/2;
o_color.rgb = l_color + float4(0.5, 0.5, 0.5, 0.5);
o_color.rgb = l_color.rgb + float3(0.5, 0.5, 0.5);
o_color.a = 1;
}

View File

@ -4,7 +4,7 @@
void vshader(float4 vtx_position : POSITION,
float2 vtx_texcoord0 : TEXCOORD0,
float4 vtx_normal : NORMAL,
float3 vtx_normal : NORMAL,
float4 vtx_color : COLOR,
out float4 l_position : POSITION,
out float2 l_texcoord0 : TEXCOORD0,
@ -16,7 +16,7 @@ void vshader(float4 vtx_position : POSITION,
l_position=mul(mat_modelproj, vtx_position);
l_texcoord0 = vtx_texcoord0;
l_color = vtx_color;
l_normal = (float3)mul(itp_modelview, vtx_normal);
l_normal = (float3)mul(itp_modelview, float4(vtx_normal, 0));
}
void fshader(float2 l_texcoord0: TEXCOORD0,