mirror of
https://github.com/panda3d/panda3d.git
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FadeLOD and Polylight improved
This commit is contained in:
parent
6d457d093c
commit
4a938d6085
@ -41,6 +41,7 @@
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depthWriteAttrib.I depthWriteAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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directionalLight.I directionalLight.h \
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directionalLight.I directionalLight.h \
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drawCullHandler.I drawCullHandler.h \
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drawCullHandler.I drawCullHandler.h \
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fadeLodNode.I fadeLodNode.h \
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findApproxLevelEntry.I findApproxLevelEntry.h \
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findApproxLevelEntry.I findApproxLevelEntry.h \
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findApproxPath.I findApproxPath.h \
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findApproxPath.I findApproxPath.h \
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fog.I fog.h \
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fog.I fog.h \
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@ -128,6 +129,7 @@
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depthWriteAttrib.cxx \
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depthWriteAttrib.cxx \
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directionalLight.cxx \
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directionalLight.cxx \
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drawCullHandler.cxx \
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drawCullHandler.cxx \
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fadeLodNode.cxx \
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findApproxLevelEntry.cxx \
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findApproxLevelEntry.cxx \
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findApproxPath.cxx \
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findApproxPath.cxx \
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fog.cxx \
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fog.cxx \
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@ -214,6 +216,7 @@
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depthWriteAttrib.I depthWriteAttrib.h \
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depthWriteAttrib.I depthWriteAttrib.h \
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directionalLight.I directionalLight.h \
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directionalLight.I directionalLight.h \
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drawCullHandler.I drawCullHandler.h \
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drawCullHandler.I drawCullHandler.h \
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fadeLodNode.I fadeLodNode.h \
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fog.I fog.h \
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fog.I fog.h \
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fogAttrib.I fogAttrib.h \
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fogAttrib.I fogAttrib.h \
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geomNode.I geomNode.h \
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geomNode.I geomNode.h \
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@ -42,6 +42,7 @@
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#include "depthTestAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "depthWriteAttrib.h"
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#include "directionalLight.h"
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#include "directionalLight.h"
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#include "fadeLodNode.h"
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#include "fog.h"
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#include "fog.h"
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#include "fogAttrib.h"
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#include "fogAttrib.h"
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#include "geomNode.h"
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#include "geomNode.h"
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@ -192,6 +193,7 @@ init_libpgraph() {
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DepthTestAttrib::init_type();
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DepthTestAttrib::init_type();
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DepthWriteAttrib::init_type();
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DepthWriteAttrib::init_type();
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DirectionalLight::init_type();
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DirectionalLight::init_type();
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FadeLODNode::init_type();
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Fog::init_type();
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Fog::init_type();
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FogAttrib::init_type();
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FogAttrib::init_type();
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GeomNode::init_type();
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GeomNode::init_type();
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202
panda/src/pgraph/fadeLodNode.I
Executable file
202
panda/src/pgraph/fadeLodNode.I
Executable file
@ -0,0 +1,202 @@
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// Filename: fadelodNode.I
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// Created by: sshodhan (14Jun04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::CData::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FadeLODNode::CData::
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CData() {
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_fade_time = 1.0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::CData::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FadeLODNode::CData::
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CData(const FadeLODNode::CData ©) :
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_lod(copy._lod) {
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_fade_time = copy._fade_time;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FadeLODNode::
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FadeLODNode(const string &name) :
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PandaNode(name) {
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_fade_mode = false;
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_previous_child = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::Copy Constructor
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// Access: Protected
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE FadeLODNode::
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FadeLODNode(const FadeLODNode ©) :
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PandaNode(copy),
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_cycler(copy._cycler) {
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_fade_mode = copy._fade_mode;
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_previous_child = copy._previous_child;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::add_switch
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// Access: Published
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// Description: Adds a switch range to the FadeLODNode. This implies
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// that the corresponding child node has been parented
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// to the node.
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//
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// The sense of in vs. out distances is as if the object
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// were coming towards you from far away: it switches
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// "in" at the far distance, and switches "out" at the
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// close distance. Thus, "in" should be larger than
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// "out".
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////////////////////////////////////////////////////////////////////
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INLINE void FadeLODNode::
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add_switch(float in, float out) {
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CDWriter cdata(_cycler);
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cdata->_lod._switch_vector.push_back(LODSwitch(in, out));
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_switch
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// Access: Published
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// Description: Changes the switching range of a particular child of
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// the LODNode. See add_switch().
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////////////////////////////////////////////////////////////////////
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INLINE bool FadeLODNode::
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set_switch(int index, float in, float out) {
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CDWriter cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), false);
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cdata->_lod._switch_vector[index].set_range(in, out);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::clear_switches
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// Access: Published
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// Description: Removes the set of switching ranges for the LODNode,
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// presumably in conjunction with removing all of its
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// children. See add_switch().
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////////////////////////////////////////////////////////////////////
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INLINE void FadeLODNode::
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clear_switches(void) {
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CDWriter cdata(_cycler);
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cdata->_lod._switch_vector.erase(cdata->_lod._switch_vector.begin(),
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cdata->_lod._switch_vector.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_num_switches
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// Access: Published
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// Description: Returns the number of switch ranges added to the
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// LODNode. This should correspond to the number of
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// children of the node in order for the FadeLODNode to
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// function correctly.
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////////////////////////////////////////////////////////////////////
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INLINE int FadeLODNode::
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get_num_switches() const {
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CDReader cdata(_cycler);
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return cdata->_lod._switch_vector.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_in
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// Access: Published
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// Description: Returns the "in" distance of the indicated switch
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// range. This should be larger than the "out" distance
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// of the same range.
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////////////////////////////////////////////////////////////////////
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INLINE float FadeLODNode::
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get_in(int index) const {
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CDReader cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), 0.0);
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return cdata->_lod._switch_vector[index].get_in();
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_out
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// Access: Published
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// Description: Returns the "out" distance of the indicated switch
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// range. This should be smaller than the "in" distance
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// of the same range.
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////////////////////////////////////////////////////////////////////
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INLINE float FadeLODNode::
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get_out(int index) const {
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CDReader cdata(_cycler);
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nassertr(index >= 0 && index < (int)cdata->_lod._switch_vector.size(), 0.0);
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return cdata->_lod._switch_vector[index].get_out();
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_center
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// Access: Published
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// Description: Specifies the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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////////////////////////////////////////////////////////////////////
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INLINE void FadeLODNode::
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set_center(const LPoint3f ¢er) {
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CDWriter cdata(_cycler);
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cdata->_lod._center = center;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_center
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// Access: Published
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// Description: Returns the center of the LOD. This is the point
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// that is compared to the camera (in camera space) to
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// determine the particular LOD that should be chosen.
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////////////////////////////////////////////////////////////////////
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INLINE const LPoint3f &FadeLODNode::
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get_center() const {
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CDReader cdata(_cycler);
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return cdata->_lod._center;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::set_fade_time
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// Access: Published
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// Description: set the time taken to complete an LOD switch
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////////////////////////////////////////////////////////////////////
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INLINE FadeLODNode::
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set_fade_time(float t) {
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CDWriter cdata(_cycler);
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cdata->_fade_time = t;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::get_fade_time
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// Access: Published
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// Description: get the time taken to complete an LOD switch
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////////////////////////////////////////////////////////////////////
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INLINE float FadeLODNode::
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get_fade_time() const {
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CDReader cdata(_cycler);
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return cdata->_fade_time;
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}
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306
panda/src/pgraph/fadeLodNode.cxx
Executable file
306
panda/src/pgraph/fadeLodNode.cxx
Executable file
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// Filename: fadeLodNode.cxx
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// Created by: sshodhan (14Jun04)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "fadeLodNode.h"
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#include "cullTraverserData.h"
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#include "cullTraverser.h"
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#include "clockObject.h"
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#include "colorScaleAttrib.h"
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#include "depthWriteAttrib.h"
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#include "transparencyAttrib.h"
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TypeHandle FadeLODNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::CData::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CycleData *FadeLODNode::CData::
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make_copy() const {
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return new CData(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::CData::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void FadeLODNode::CData::
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write_datagram(BamWriter *manager, Datagram &dg) const {
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_lod.write_datagram(dg);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::CData::fillin
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// Access: Public, Virtual
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new LODNode.
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////////////////////////////////////////////////////////////////////
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void FadeLODNode::CData::
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fillin(DatagramIterator &scan, BamReader *manager) {
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_lod.read_datagram(scan);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated Node that is a shallow copy
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// of this one. It will be a different Node pointer,
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// but its internal data may or may not be shared with
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// that of the original Node.
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////////////////////////////////////////////////////////////////////
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PandaNode *FadeLODNode::
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make_copy() const {
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return new FadeLODNode(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::safe_to_combine
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// Access: Public, Virtual
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// Description: Returns true if it is generally safe to combine this
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// particular kind of PandaNode with other kinds of
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// PandaNodes, adding children or whatever. For
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// instance, an LODNode should not be combined with any
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// other PandaNode, because its set of children is
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// meaningful.
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////////////////////////////////////////////////////////////////////
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bool FadeLODNode::
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safe_to_combine() const {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::xform
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// Access: Public, Virtual
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// Description: Transforms the contents of this PandaNode by the
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// indicated matrix, if it means anything to do so. For
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// most kinds of PandaNodes, this does nothing.
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////////////////////////////////////////////////////////////////////
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void FadeLODNode::
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xform(const LMatrix4f &mat) {
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CDWriter cdata(_cycler);
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cdata->_lod.xform(mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::has_cull_callback
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// Access: Public, Virtual
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// Description: Should be overridden by derived classes to return
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// true if cull_callback() has been defined. Otherwise,
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// returns false to indicate cull_callback() does not
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// need to be called for this node during the cull
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// traversal.
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////////////////////////////////////////////////////////////////////
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bool FadeLODNode::
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has_cull_callback() const {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: FadeLODNode::cull_callback
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// Access: Public, Virtual
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// Description: If has_cull_callback() returns true, this function
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// will be called during the cull traversal to perform
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// any additional operations that should be performed at
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// cull time. This may include additional manipulation
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// of render state or additional visible/invisible
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// decisions, or any other arbitrary operation.
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//
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// By the time this function is called, the node has
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||||||
|
// already passed the bounding-volume test for the
|
||||||
|
// viewing frustum, and the node's transform and state
|
||||||
|
// have already been applied to the indicated
|
||||||
|
// CullTraverserData object.
|
||||||
|
//
|
||||||
|
// The return value is true if this node should be
|
||||||
|
// visible, or false if it should be culled.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
bool FadeLODNode::
|
||||||
|
cull_callback(CullTraverser *trav, CullTraverserData &data) {
|
||||||
|
PandaNode *node = data.node();
|
||||||
|
CDReader cdata(_cycler);
|
||||||
|
if(_fade_mode) {
|
||||||
|
float in_alpha;
|
||||||
|
float out_alpha;
|
||||||
|
_fade_timer -= ClockObject::get_global_clock()->get_dt();
|
||||||
|
if(_fade_timer <= (cdata->_fade_time / 2.0)) {
|
||||||
|
//SECOND HALF OF FADE:
|
||||||
|
//Fade out the old LOD with z write off and
|
||||||
|
//draw the opaque new LOD with z write on
|
||||||
|
out_alpha = (_fade_timer*2.0) / cdata->_fade_time;
|
||||||
|
if(out_alpha < 0.0) {
|
||||||
|
out_alpha = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CullTraverserData next_data_in(data, node->get_child(_fade_in));
|
||||||
|
CullTraverserData next_data_out(data, node->get_child(_fade_out));
|
||||||
|
|
||||||
|
// Disable Transparency on new LOD
|
||||||
|
next_data_in._state = next_data_in._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_none), 0);
|
||||||
|
// Enable Transparency on old LOD
|
||||||
|
next_data_out._state = next_data_out._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha), 0);
|
||||||
|
// Start Fading the old LOD out
|
||||||
|
next_data_out._state = next_data_out._state->add_attrib(ColorScaleAttrib::make(LVecBase4f(1.0,1.0,1.0,out_alpha)));
|
||||||
|
// The new LOD is now opaque and has depth writing
|
||||||
|
next_data_in._state = next_data_in._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on), 0);
|
||||||
|
// The old LOD is fading so it doesnt depth write
|
||||||
|
next_data_out._state = next_data_out._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off), 0);
|
||||||
|
|
||||||
|
|
||||||
|
trav->traverse(next_data_in);
|
||||||
|
trav->traverse(next_data_out);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// FIRST HALF OF FADE
|
||||||
|
// Fade the new LOD in with z writing off
|
||||||
|
// Keep drawing the old LOD opaque with z writing on
|
||||||
|
in_alpha = (1.0 - (_fade_timer / cdata->_fade_time))*2.0;
|
||||||
|
if(in_alpha > 1.0) {
|
||||||
|
in_alpha = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CullTraverserData next_data_out(data, node->get_child(_fade_out));
|
||||||
|
CullTraverserData next_data_in(data, node->get_child(_fade_in));
|
||||||
|
|
||||||
|
// Disable transparency on old LOD
|
||||||
|
next_data_out._state = next_data_out._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_none), 0);
|
||||||
|
// Enable transparency on new LOD
|
||||||
|
next_data_in._state = next_data_in._state->add_attrib(TransparencyAttrib::make(TransparencyAttrib::M_alpha), 0);
|
||||||
|
// Start Fading in the new LOD
|
||||||
|
next_data_in._state = next_data_in._state->add_attrib(ColorScaleAttrib::make(LVecBase4f(1.0,1.0,1.0,in_alpha)));
|
||||||
|
// Enable depth write for the old LOD
|
||||||
|
next_data_out._state = next_data_out._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_on), 0);
|
||||||
|
// Disable depth write for the new LOD
|
||||||
|
next_data_in._state = next_data_in._state->add_attrib(DepthWriteAttrib::make(DepthWriteAttrib::M_off), 0);
|
||||||
|
|
||||||
|
trav->traverse(next_data_out);
|
||||||
|
trav->traverse(next_data_in);
|
||||||
|
}
|
||||||
|
if(_fade_timer < 0) { // Fading Complete
|
||||||
|
_fade_mode = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (data._net_transform->is_singular()) {
|
||||||
|
// If we're under a singular transform, we can't compute the LOD;
|
||||||
|
// select none of them instead.
|
||||||
|
//select_child(get_num_children());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
LPoint3f camera_pos(0, 0, 0);
|
||||||
|
// Get the LOD center in camera space
|
||||||
|
CPT(TransformState) rel_transform =
|
||||||
|
trav->get_camera_transform()->invert_compose(data._net_transform);
|
||||||
|
LPoint3f center = cdata->_lod._center * rel_transform->get_mat();
|
||||||
|
// Determine which child to traverse
|
||||||
|
int index = cdata->_lod.compute_child(camera_pos, center);
|
||||||
|
//printf("CHILD: %d PREVIOUS %d \n",index,_previous_child);
|
||||||
|
if(index != _previous_child) { // Transition occurred
|
||||||
|
_fade_mode = true;
|
||||||
|
_fade_timer = cdata->_fade_time;
|
||||||
|
_fade_out = _previous_child;
|
||||||
|
_fade_in = index;
|
||||||
|
_previous_child = index;
|
||||||
|
CullTraverserData next_data_transition(data, node->get_child(_fade_out));
|
||||||
|
trav->traverse(next_data_transition);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// No transition... handle things as usual
|
||||||
|
// Traverse only one valid child
|
||||||
|
CullTraverserData next_data_normal(data, node->get_child(index));
|
||||||
|
trav->traverse(next_data_normal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: FadeLODNode::output
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description:
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void FadeLODNode::
|
||||||
|
output(ostream &out) const {
|
||||||
|
PandaNode::output(out);
|
||||||
|
CDReader cdata(_cycler);
|
||||||
|
out << " ";
|
||||||
|
cdata->_lod.output(out);
|
||||||
|
out<< "Fade Time : " << cdata->_fade_time << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: FadeLODNode::register_with_read_factory
|
||||||
|
// Access: Public, Static
|
||||||
|
// Description: Tells the BamReader how to create objects of type
|
||||||
|
// LODNode.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void FadeLODNode::
|
||||||
|
register_with_read_factory() {
|
||||||
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: FadeLODNode::write_datagram
|
||||||
|
// Access: Public, Virtual
|
||||||
|
// Description: Writes the contents of this object to the datagram
|
||||||
|
// for shipping out to a Bam file.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void FadeLODNode::
|
||||||
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
||||||
|
PandaNode::write_datagram(manager, dg);
|
||||||
|
manager->write_cdata(dg, _cycler);
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: FadeLODNode::make_from_bam
|
||||||
|
// Access: Protected, Static
|
||||||
|
// Description: This function is called by the BamReader's factory
|
||||||
|
// when a new object of type LODNode is encountered
|
||||||
|
// in the Bam file. It should create the LODNode
|
||||||
|
// and extract its information from the file.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
TypedWritable *FadeLODNode::
|
||||||
|
make_from_bam(const FactoryParams ¶ms) {
|
||||||
|
FadeLODNode *node = new FadeLODNode("");
|
||||||
|
DatagramIterator scan;
|
||||||
|
BamReader *manager;
|
||||||
|
|
||||||
|
parse_params(params, scan, manager);
|
||||||
|
node->fillin(scan, manager);
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Function: FadeLODNode::fillin
|
||||||
|
// Access: Protected
|
||||||
|
// Description: This internal function is called by make_from_bam to
|
||||||
|
// read in all of the relevant data from the BamFile for
|
||||||
|
// the new FadeLODNode.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
void FadeLODNode::
|
||||||
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
||||||
|
PandaNode::fillin(scan, manager);
|
||||||
|
manager->read_cdata(scan, _cycler);
|
||||||
|
}
|
119
panda/src/pgraph/fadeLodNode.h
Executable file
119
panda/src/pgraph/fadeLodNode.h
Executable file
@ -0,0 +1,119 @@
|
|||||||
|
// Filename: fadeLodNode.h
|
||||||
|
// Created by: sshodhan (14Jun04)
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PANDA 3D SOFTWARE
|
||||||
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||||
|
//
|
||||||
|
// All use of this software is subject to the terms of the Panda 3d
|
||||||
|
// Software license. You should have received a copy of this license
|
||||||
|
// along with this source code; you will also find a current copy of
|
||||||
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||||
|
//
|
||||||
|
// To contact the maintainers of this program write to
|
||||||
|
// panda3d-general@lists.sourceforge.net .
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef FADELODNODE_H
|
||||||
|
#define FADELODNODE_H
|
||||||
|
|
||||||
|
#include "pandabase.h"
|
||||||
|
|
||||||
|
#include "pandaNode.h"
|
||||||
|
|
||||||
|
#include "LOD.h"
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Class : FadeLODNode
|
||||||
|
// Description : A Level-of-Detail node with alpha based switching.
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
class EXPCL_PANDA FadeLODNode : public PandaNode {
|
||||||
|
PUBLISHED:
|
||||||
|
INLINE FadeLODNode(const string &name);
|
||||||
|
|
||||||
|
|
||||||
|
protected:
|
||||||
|
INLINE FadeLODNode(const FadeLODNode ©);
|
||||||
|
public:
|
||||||
|
virtual PandaNode *make_copy() const;
|
||||||
|
virtual bool safe_to_combine() const;
|
||||||
|
virtual void xform(const LMatrix4f &mat);
|
||||||
|
virtual bool has_cull_callback() const;
|
||||||
|
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
|
||||||
|
virtual void output(ostream &out) const;
|
||||||
|
|
||||||
|
PUBLISHED:
|
||||||
|
// The sense of in vs. out distances is as if the object were coming
|
||||||
|
// towards you from far away: it switches "in" at the far distance,
|
||||||
|
// and switches "out" at the close distance. Thus, "in" should be
|
||||||
|
// larger than "out".
|
||||||
|
|
||||||
|
INLINE void add_switch(float in, float out);
|
||||||
|
INLINE bool set_switch(int index, float in, float out);
|
||||||
|
INLINE void clear_switches(void);
|
||||||
|
|
||||||
|
INLINE int get_num_switches() const;
|
||||||
|
INLINE float get_in(int index) const;
|
||||||
|
INLINE float get_out(int index) const;
|
||||||
|
|
||||||
|
INLINE void set_center(const LPoint3f ¢er);
|
||||||
|
INLINE const LPoint3f &get_center() const;
|
||||||
|
|
||||||
|
INLINE set_fade_time(float t);
|
||||||
|
INLINE float get_fade_time() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void register_with_read_factory();
|
||||||
|
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
||||||
|
void fillin(DatagramIterator &scan, BamReader *manager);
|
||||||
|
|
||||||
|
private:
|
||||||
|
class EXPCL_PANDA CData : public CycleData {
|
||||||
|
public:
|
||||||
|
INLINE CData();
|
||||||
|
INLINE CData(const CData ©);
|
||||||
|
virtual CycleData *make_copy() const;
|
||||||
|
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
|
||||||
|
virtual void fillin(DatagramIterator &scan, BamReader *manager);
|
||||||
|
|
||||||
|
LOD _lod;
|
||||||
|
float _fade_time;
|
||||||
|
};
|
||||||
|
|
||||||
|
PipelineCycler<CData> _cycler;
|
||||||
|
typedef CycleDataReader<CData> CDReader;
|
||||||
|
typedef CycleDataWriter<CData> CDWriter;
|
||||||
|
bool _fade_mode;
|
||||||
|
float _fade_timer;
|
||||||
|
int _fade_out;
|
||||||
|
int _fade_in;
|
||||||
|
int _previous_child;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
static TypeHandle get_class_type() {
|
||||||
|
return _type_handle;
|
||||||
|
}
|
||||||
|
static void init_type() {
|
||||||
|
PandaNode::init_type();
|
||||||
|
register_type(_type_handle, "FadeLODNode",
|
||||||
|
PandaNode::get_class_type());
|
||||||
|
}
|
||||||
|
virtual TypeHandle get_type() const {
|
||||||
|
return get_class_type();
|
||||||
|
}
|
||||||
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static TypeHandle _type_handle;
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "fadeLodNode.I"
|
||||||
|
|
||||||
|
#endif
|
@ -31,6 +31,7 @@
|
|||||||
#include "alphaTestAttrib.cxx"
|
#include "alphaTestAttrib.cxx"
|
||||||
#include "directionalLight.cxx"
|
#include "directionalLight.cxx"
|
||||||
#include "drawCullHandler.cxx"
|
#include "drawCullHandler.cxx"
|
||||||
|
#include "fadeLodNode.cxx"
|
||||||
#include "findApproxPath.cxx"
|
#include "findApproxPath.cxx"
|
||||||
#include "findApproxLevelEntry.cxx"
|
#include "findApproxLevelEntry.cxx"
|
||||||
#include "fog.cxx"
|
#include "fog.cxx"
|
||||||
|
@ -126,13 +126,12 @@ remove_all() {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Function: PolylightEffect::set_weight
|
// Function: PolylightEffect::set_weight
|
||||||
// Access: Published
|
// Access: Published
|
||||||
// Description: Set a weight between 0 and 1 for the light effect
|
// Description: weight is a constant you add (generally 1 and above)
|
||||||
// This affects how much original color and how much
|
// to make the colorscale brighten the existing color
|
||||||
// light color are applied to the node
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
INLINE bool PolylightEffect::
|
INLINE bool PolylightEffect::
|
||||||
set_weight(float w) {
|
set_weight(float w) {
|
||||||
nassertr(w >= 0.0 && w <= 1.0 ,false);
|
// nassertr(w >= 0.0 && w <= 1.0 ,false);
|
||||||
_weight = w;
|
_weight = w;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -156,7 +155,7 @@ get_weight() const {
|
|||||||
// _contribution_type is a string that controls how
|
// _contribution_type is a string that controls how
|
||||||
// this division occurs.
|
// this division occurs.
|
||||||
// "proximal" : A light only contributes if the node
|
// "proximal" : A light only contributes if the node
|
||||||
// is inside its volume
|
// is inside its volume
|
||||||
// "all" : All lights added to the effect are used in
|
// "all" : All lights added to the effect are used in
|
||||||
// division irrespective of their light volumes
|
// division irrespective of their light volumes
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
@ -47,90 +47,98 @@ make() {
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
CPT(RenderAttrib) PolylightEffect::
|
CPT(RenderAttrib) PolylightEffect::
|
||||||
do_poly_light(const CullTraverserData *data, const TransformState *node_transform) const {
|
do_poly_light(const CullTraverserData *data, const TransformState *node_transform) const {
|
||||||
|
bool no_lights_closeby = false;
|
||||||
float r,g,b; // To hold the color calculation
|
float r,g,b; // To hold the color calculation
|
||||||
float dist; // To calculate the distance of each light from the node
|
float dist; // To calculate the distance of each light from the node
|
||||||
float light_scale = 1.0; // Variable to calculate attenuation
|
float light_scale = 1.0; // Variable to calculate attenuation
|
||||||
float fd; // Variable for quadratic attenuation
|
float fd; // Variable for quadratic attenuation
|
||||||
float Rcollect = 0.0,Gcollect = 0.0,Bcollect = 0.0; // Color variables
|
float Rcollect = 0.0,Gcollect = 0.0,Bcollect = 0.0; // Color variables
|
||||||
int num_lights = 0; // Keep track of number of lights for division
|
int num_lights = 0; // Keep track of number of lights for division
|
||||||
r = 0.0;
|
r = 1.0;
|
||||||
g = 0.0;
|
g = 1.0;
|
||||||
b = 0.0;
|
b = 1.0;
|
||||||
LIGHTGROUP::const_iterator light_iter;
|
if(is_enabled()) {
|
||||||
// Cycle through all the lights in this effect's lightgroup
|
LIGHTGROUP::const_iterator light_iter;
|
||||||
for (light_iter = _lightgroup.begin(); light_iter != _lightgroup.end(); light_iter++){
|
// Cycle through all the lights in this effect's lightgroup
|
||||||
const PolylightNode *light = DCAST(PolylightNode,light_iter->second.node());
|
for (light_iter = _lightgroup.begin(); light_iter != _lightgroup.end(); light_iter++){
|
||||||
// light holds the current PolylightNode
|
const PolylightNode *light = DCAST(PolylightNode,light_iter->second.node());
|
||||||
if(light->is_enabled()) { // if enabled get all the properties
|
// light holds the current PolylightNode
|
||||||
float light_radius = light->get_radius();
|
if(light->is_enabled()) { // if enabled get all the properties
|
||||||
PolylightNode::Attenuation_Type light_attenuation = light->get_attenuation();
|
float light_radius = light->get_radius();
|
||||||
float light_a0 = light->get_a0();
|
PolylightNode::Attenuation_Type light_attenuation = light->get_attenuation();
|
||||||
float light_a1 = light->get_a1();
|
float light_a0 = light->get_a0();
|
||||||
float light_a2 = light->get_a2();
|
float light_a1 = light->get_a1();
|
||||||
if(light_a0 == 0 && light_a1 == 0 && light_a2 == 0) { // To prevent division by zero
|
float light_a2 = light->get_a2();
|
||||||
light_a0 = 1.0;
|
if(light_a0 == 0 && light_a1 == 0 && light_a2 == 0) { // To prevent division by zero
|
||||||
}
|
light_a0 = 1.0;
|
||||||
Colorf light_color;
|
}
|
||||||
if(light->is_flickering()) { // If flickering, modify color
|
Colorf light_color;
|
||||||
light_color = light->flicker();
|
if(light->is_flickering()) { // If flickering, modify color
|
||||||
}
|
light_color = light->flicker();
|
||||||
else {
|
}
|
||||||
light_color = light->get_color();
|
else {
|
||||||
}
|
light_color = light->get_color();
|
||||||
|
}
|
||||||
|
|
||||||
// Calculate the distance of the node from the light
|
// Calculate the distance of the node from the light
|
||||||
//dist = light_iter->second->get_distance(data->_node_path.get_node_path());
|
//dist = light_iter->second->get_distance(data->_node_path.get_node_path());
|
||||||
const NodePath lightnp = light_iter->second;
|
const NodePath lightnp = light_iter->second;
|
||||||
LPoint3f point = data->_node_path.get_node_path().get_relative_point(lightnp,
|
LPoint3f point = data->_node_path.get_node_path().get_relative_point(lightnp,
|
||||||
light->get_pos());
|
light->get_pos());
|
||||||
dist = (point - _effect_center).length();
|
dist = (point - _effect_center).length();
|
||||||
|
|
||||||
if(dist < light_radius) { // If node is in range of this light
|
if(dist < light_radius) { // If node is in range of this light
|
||||||
if(light_attenuation == PolylightNode::ALINEAR) {
|
if(light_attenuation == PolylightNode::ALINEAR) {
|
||||||
light_scale = (light_radius - dist)/light_radius;
|
light_scale = (light_radius - dist)/light_radius;
|
||||||
}
|
}
|
||||||
else if(light_attenuation == PolylightNode::AQUADRATIC) {
|
else if(light_attenuation == PolylightNode::AQUADRATIC) {
|
||||||
fd = 1.0 / (light_a0 + light_a1 * dist + light_a2 * dist * dist);
|
fd = 1.0 / (light_a0 + light_a1 * dist + light_a2 * dist * dist);
|
||||||
if(fd < 1.0) {
|
if(fd < 1.0) {
|
||||||
light_scale = fd;
|
light_scale = fd;
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
light_scale = 1.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
light_scale = 1.0;
|
light_scale = 1.0;
|
||||||
}
|
}
|
||||||
}
|
// Keep accumulating each lights contribution... we divide by
|
||||||
else {
|
// number of lights later.
|
||||||
light_scale = 1.0;
|
Rcollect += light_color[0] * light_scale;
|
||||||
}
|
Gcollect += light_color[1] * light_scale;
|
||||||
// Keep accumulating each lights contribution... we divide by
|
Bcollect += light_color[2] * light_scale;
|
||||||
// number of lights later.
|
num_lights++;
|
||||||
Rcollect += light_color[0] * light_scale;
|
} // if dist< radius
|
||||||
Gcollect += light_color[1] * light_scale;
|
} // if light is enabled
|
||||||
Bcollect += light_color[2] * light_scale;
|
} // for all lights
|
||||||
num_lights++;
|
|
||||||
} // if dist< radius
|
|
||||||
} // if light is enabled
|
|
||||||
} // for all lights
|
|
||||||
|
|
||||||
|
|
||||||
if( _contribution_type == CALL) {
|
if( _contribution_type == CALL) {
|
||||||
// Sometimes to prevent snapping of color at light volume boundaries
|
// Sometimes to prevent snapping of color at light volume boundaries
|
||||||
// just divide total contribution by all the lights in the effect
|
// just divide total contribution by all the lights in the effect
|
||||||
// whether or not they contribute color
|
// whether or not they contribute color
|
||||||
num_lights = _lightgroup.size();
|
num_lights = _lightgroup.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(num_lights == 0) {
|
||||||
|
no_lights_closeby = true;
|
||||||
|
num_lights = 1;
|
||||||
|
}
|
||||||
|
Rcollect /= num_lights;
|
||||||
|
Gcollect /= num_lights;
|
||||||
|
Bcollect /= num_lights;
|
||||||
|
|
||||||
|
if(!no_lights_closeby) {
|
||||||
|
//r = 1.0 + ((1.0 - _weight) + Rcollect * _weight);
|
||||||
|
//g = 1.0 + ((1.0 - _weight) + Gcollect * _weight);
|
||||||
|
//b = 1.0 + ((1.0 - _weight) + Bcollect * _weight);
|
||||||
|
r = _weight + Rcollect;
|
||||||
|
g = _weight + Gcollect;
|
||||||
|
b = _weight + Bcollect;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
return ColorScaleAttrib::make(LVecBase4f(r, g, b, 1.0));
|
||||||
if(num_lights == 0) {
|
|
||||||
num_lights = 1;
|
|
||||||
}
|
|
||||||
Rcollect /= num_lights;
|
|
||||||
Gcollect /= num_lights;
|
|
||||||
Bcollect /= num_lights;
|
|
||||||
|
|
||||||
r = (1.0 - _weight) + Rcollect * _weight;
|
|
||||||
g = (1.0 - _weight) + Gcollect * _weight;
|
|
||||||
b = (1.0 - _weight) + Bcollect * _weight;
|
|
||||||
|
|
||||||
return ColorScaleAttrib::make(LVecBase4f(r,g,b,1.0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -155,7 +163,7 @@ compare_to_impl(const RenderEffect *other) const {
|
|||||||
DCAST_INTO_R(ta, other, 0);
|
DCAST_INTO_R(ta, other, 0);
|
||||||
|
|
||||||
if (_enabled != ta->_enabled) {
|
if (_enabled != ta->_enabled) {
|
||||||
return _enabled ? 1 : -1;
|
return _enabled ? 1 : -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_contribution_type != ta->_contribution_type) {
|
if (_contribution_type != ta->_contribution_type) {
|
||||||
@ -163,7 +171,7 @@ compare_to_impl(const RenderEffect *other) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (_weight != ta->_weight) {
|
if (_weight != ta->_weight) {
|
||||||
return _weight < ta->_weight ? -1 :1;
|
return _weight < ta->_weight ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_lightgroup != ta->_lightgroup) {
|
if (_lightgroup != ta->_lightgroup) {
|
||||||
|
@ -33,10 +33,10 @@
|
|||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
// Class : PolylightEffect
|
// Class : PolylightEffect
|
||||||
// Description : A PolylightEffect can be used on a node to define a
|
// Description : A PolylightEffect can be used on a node to define a
|
||||||
// LightGroup for that node. A LightGroup contains
|
// LightGroup for that node. A LightGroup contains
|
||||||
// Polylights which are essentially nodes that add
|
// Polylights which are essentially nodes that add
|
||||||
// color to the polygons of a model based on distance.
|
// color to the polygons of a model based on distance.
|
||||||
// PolylightNode is a cheap way to get lighting effects
|
// PolylightNode is a cheap way to get lighting effects
|
||||||
// specially for night scenes
|
// specially for night scenes
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
class EXPCL_PANDA PolylightEffect : public RenderEffect {
|
class EXPCL_PANDA PolylightEffect : public RenderEffect {
|
||||||
|
@ -79,27 +79,27 @@ Colorf PolylightNode::flicker() const {
|
|||||||
if(_flicker_type == FRANDOM) {
|
if(_flicker_type == FRANDOM) {
|
||||||
//srand((int)ClockObject::get_global_clock()->get_frame_time());
|
//srand((int)ClockObject::get_global_clock()->get_frame_time());
|
||||||
variation = (rand()%100);// * ClockObject::get_global_clock()->get_dt();
|
variation = (rand()%100);// * ClockObject::get_global_clock()->get_dt();
|
||||||
variation /= 100.0;
|
variation /= 100.0;
|
||||||
//printf("Random Variation: %f\n",variation);
|
//printf("Random Variation: %f\n",variation);
|
||||||
variation += _offset;
|
variation += _offset;
|
||||||
variation *= _scale;
|
variation *= _scale;
|
||||||
}
|
}
|
||||||
else if(_flicker_type == FSIN) {
|
else if(_flicker_type == FSIN) {
|
||||||
double now = ClockObject::get_global_clock()->get_frame_time();
|
double now = ClockObject::get_global_clock()->get_frame_time();
|
||||||
variation = sinf(now*_sin_freq);// * ClockObject::get_global_clock()->get_dt();
|
variation = sinf(now*_sin_freq);// * ClockObject::get_global_clock()->get_dt();
|
||||||
//printf("Variation: %f\n",variation);
|
//printf("Variation: %f\n",variation);
|
||||||
variation += _offset;
|
variation += _offset;
|
||||||
variation *= _scale;
|
variation *= _scale;
|
||||||
}
|
}
|
||||||
else if(_flicker_type == FCUSTOM) {
|
else if(_flicker_type == FCUSTOM) {
|
||||||
// fixed point list of variation values coming soon...
|
// fixed point list of variation values coming soon...
|
||||||
//double index = (ClockObject::get_global_clock()->get_frame_time() % len(fixed_points)) * ClockObject::get_global_clock()->get_dt();
|
//double index = (ClockObject::get_global_clock()->get_frame_time() % len(fixed_points)) * ClockObject::get_global_clock()->get_dt();
|
||||||
//index *= _speed;
|
//index *= _speed;
|
||||||
/*if(!(int)index > len(fixed_points) {
|
/*if(!(int)index > len(fixed_points) {
|
||||||
variation = _fixed_points[(int)index];
|
variation = _fixed_points[(int)index];
|
||||||
variation += _offset;
|
variation += _offset;
|
||||||
variation *= _scale;
|
variation *= _scale;
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
//printf("Variation: %f\n",variation);
|
//printf("Variation: %f\n",variation);
|
||||||
r+=variation;
|
r+=variation;
|
||||||
@ -126,7 +126,7 @@ Colorf PolylightNode::flicker() const {
|
|||||||
//
|
//
|
||||||
// Two PolylightNodes are considered equivalent if they
|
// Two PolylightNodes are considered equivalent if they
|
||||||
// consist of exactly the same properties
|
// consist of exactly the same properties
|
||||||
// Otherwise, they are different; different
|
// Otherwise, they are different; different
|
||||||
// PolylightNodes will be ranked in a consistent but
|
// PolylightNodes will be ranked in a consistent but
|
||||||
// undefined ordering; the ordering is useful only for
|
// undefined ordering; the ordering is useful only for
|
||||||
// placing the PolylightNodes in a sorted container like an
|
// placing the PolylightNodes in a sorted container like an
|
||||||
@ -136,62 +136,62 @@ int PolylightNode::
|
|||||||
compare_to(const PolylightNode &other) const {
|
compare_to(const PolylightNode &other) const {
|
||||||
|
|
||||||
if (_enabled != other._enabled) {
|
if (_enabled != other._enabled) {
|
||||||
return _enabled ? 1 :-1;
|
return _enabled ? 1 :-1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_radius != other._radius) {
|
if (_radius != other._radius) {
|
||||||
return _radius < other._radius ? -1 :1;
|
return _radius < other._radius ? -1 :1;
|
||||||
}
|
}
|
||||||
LVecBase3f position = get_pos();
|
LVecBase3f position = get_pos();
|
||||||
LVecBase3f other_position = other.get_pos();
|
LVecBase3f other_position = other.get_pos();
|
||||||
if (position != other_position) {
|
if (position != other_position) {
|
||||||
return position < other_position ? -1 :1;
|
return position < other_position ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
Colorf color = get_color();
|
Colorf color = get_color();
|
||||||
Colorf other_color = other.get_color();
|
Colorf other_color = other.get_color();
|
||||||
if (color != other_color) {
|
if (color != other_color) {
|
||||||
return color < other_color ? -1 :1;
|
return color < other_color ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_attenuation_type != other._attenuation_type) {
|
if (_attenuation_type != other._attenuation_type) {
|
||||||
return _attenuation_type < other._attenuation_type ? -1 :1;
|
return _attenuation_type < other._attenuation_type ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_a0 != other._a0) {
|
if (_a0 != other._a0) {
|
||||||
return _a0 < other._a0 ? -1 :1;
|
return _a0 < other._a0 ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_a1 != other._a1) {
|
if (_a1 != other._a1) {
|
||||||
return _a1 < other._a1 ? -1 :1;
|
return _a1 < other._a1 ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_a2 != other._a2) {
|
if (_a2 != other._a2) {
|
||||||
return _a2 < other._a2 ? -1 :1;
|
return _a2 < other._a2 ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_flickering != other._flickering) {
|
if (_flickering != other._flickering) {
|
||||||
return _flickering ? 1 :-1;
|
return _flickering ? 1 :-1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_flicker_type != other._flicker_type) {
|
if (_flicker_type != other._flicker_type) {
|
||||||
return _flicker_type < other._flicker_type ? -1 :1;
|
return _flicker_type < other._flicker_type ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_offset != other._offset) {
|
if (_offset != other._offset) {
|
||||||
return _offset < other._offset ? -1 :1;
|
return _offset < other._offset ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_scale != other._scale) {
|
if (_scale != other._scale) {
|
||||||
return _scale < other._scale ? -1 :1;
|
return _scale < other._scale ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_step_size != other._step_size) {
|
if (_step_size != other._step_size) {
|
||||||
return _step_size < other._step_size ? -1 :1;
|
return _step_size < other._step_size ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_sin_freq != other._sin_freq) {
|
if (_sin_freq != other._sin_freq) {
|
||||||
return _sin_freq < other._sin_freq ? -1 :1;
|
return _sin_freq < other._sin_freq ? -1 :1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -43,9 +43,9 @@ PUBLISHED:
|
|||||||
// have a simpler constructor and require the programmer
|
// have a simpler constructor and require the programmer
|
||||||
// to use set_* methods.
|
// to use set_* methods.
|
||||||
PolylightNode(const string &name, float x = 0.0, float y = 0.0, float z = 0.0,
|
PolylightNode(const string &name, float x = 0.0, float y = 0.0, float z = 0.0,
|
||||||
float r = 1.0, float g = 1.0, float b = 1.0,
|
float r = 1.0, float g = 1.0, float b = 1.0,
|
||||||
float radius=50.0, string attenuation_type= "linear",
|
float radius=50.0, string attenuation_type= "linear",
|
||||||
bool flickering =false, string flicker_type="random");
|
bool flickering =false, string flicker_type="random");
|
||||||
*/
|
*/
|
||||||
|
|
||||||
enum Flicker_Type {
|
enum Flicker_Type {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user