*** empty log message ***

This commit is contained in:
David Rose 2001-01-31 00:17:17 +00:00
parent 15aca14b6e
commit 4bb778c586
12 changed files with 519 additions and 27 deletions

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@ -20,7 +20,9 @@
collisionNode.cxx collisionNode.h collisionPlane.I \
collisionPlane.cxx collisionPlane.h collisionPolygon.I \
collisionPolygon.cxx collisionPolygon.h collisionRay.I \
collisionRay.cxx collisionRay.h collisionSolid.I collisionSolid.cxx \
collisionRay.cxx collisionRay.h collisionSegment.I \
collisionSegment.cxx collisionSegment.h \
collisionSolid.I collisionSolid.cxx \
collisionSolid.h collisionSphere.I collisionSphere.cxx \
collisionSphere.h collisionTraverser.I collisionTraverser.cxx \
collisionTraverser.h config_collide.cxx config_collide.h
@ -34,6 +36,7 @@
collisionHandlerQueue.h collisionLevelState.I collisionLevelState.h \
collisionNode.I collisionNode.h collisionPlane.I collisionPlane.h \
collisionPolygon.I collisionPolygon.h collisionRay.I collisionRay.h \
collisionSegment.I collisionSegment.h \
collisionSolid.I collisionSolid.h collisionSphere.I \
collisionSphere.h collisionTraverser.I collisionTraverser.h

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@ -8,6 +8,7 @@
#include "collisionEntry.h"
#include "collisionSphere.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "config_collide.h"
#include <boundingSphere.h>
@ -342,6 +343,56 @@ test_intersection_from_ray(CollisionHandler *record,
return 1;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionPolygon::test_intersection_from_segment
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionPolygon::
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const {
if (_points.size() < 3) {
return 0;
}
const CollisionSegment *segment;
DCAST_INTO_R(segment, entry.get_from(), 0);
LPoint3f from_a = segment->get_point_a() * entry.get_wrt_space();
LPoint3f from_b = segment->get_point_b() * entry.get_wrt_space();
LPoint3f from_direction = from_b - from_a;
float t;
if (!get_plane().intersects_line(t, from_a, from_direction)) {
// No intersection.
return 0;
}
if (t < 0.0 || t > 1.0) {
// The intersection point is before the start of the segment or
// after the end of the segment.
return 0;
}
LPoint3f plane_point = from_a + t * from_direction;
if (!is_inside(to_2d(plane_point))) {
// Outside the polygon's perimeter.
return 0;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << *entry.get_from_node() << " into "
<< *entry.get_into_node() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
new_entry->set_into_intersection_point(plane_point);
record->add_entry(new_entry);
return 1;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionPolygon::recompute_viz
// Access: Public, Virtual

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@ -56,6 +56,9 @@ protected:
virtual int
test_intersection_from_ray(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual void recompute_viz(Node *parent);

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@ -0,0 +1,119 @@
// Filename: collisionSegment.I
// Created by: drose (30Jan01)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::Default Constructor
// Access: Public
// Description: Creates an invalid segment. This isn't terribly useful;
// it's expected that the user will subsequently adjust
// the segment via set_origin()/set_direction() or
// set_projection().
////////////////////////////////////////////////////////////////////
INLINE CollisionSegment::
CollisionSegment() :
_a(LPoint3f(0.0, 0.0, 0.0)),
_b(LPoint3f(0.0, 0.0, 0.0))
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionSegment::
CollisionSegment(const LPoint3f &a, const LPoint3f &b) :
_a(a), _b(b)
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionSegment::
CollisionSegment(float ax, float ay, float az,
float bx, float by, float bz) :
_a(ax, ay, az), _b(bx, by, bz)
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CollisionSegment::
CollisionSegment(const CollisionSegment &copy) :
CollisionSolid(copy),
_a(copy._a),
_b(copy._b)
{
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::set_point_a
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionSegment::
set_point_a(const LPoint3f &a) {
_a = a;
mark_bound_stale();
mark_viz_stale();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::set_point_a
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionSegment::
set_point_a(float x, float y, float z) {
set_point_a(LPoint3f(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::get_point_a
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &CollisionSegment::
get_point_a() const {
return _a;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::set_point_b
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionSegment::
set_point_b(const LPoint3f &b) {
_b = b;
mark_bound_stale();
mark_viz_stale();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::set_point_b
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void CollisionSegment::
set_point_b(float x, float y, float z) {
set_point_b(LPoint3f(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::get_point_b
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &CollisionSegment::
get_point_b() const {
return _b;
}

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@ -0,0 +1,111 @@
// Filename: collisionSegment.cxx
// Created by: drose (30Jan01)
//
////////////////////////////////////////////////////////////////////
#include "collisionSegment.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include <geom.h>
#include <geomNode.h>
#include <geomLine.h>
#include <geometricBoundingVolume.h>
TypeHandle CollisionSegment::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionSolid *CollisionSegment::
make_copy() {
return new CollisionSegment(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::test_intersection
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionSegment::
test_intersection(CollisionHandler *record, const CollisionEntry &entry,
const CollisionSolid *into) const {
return into->test_intersection_from_segment(record, entry);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::xform
// Access: Public, Virtual
// Description: Transforms the solid by the indicated matrix.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
xform(const LMatrix4f &mat) {
_a = _a * mat;
_b = _b * mat;
clear_viz_arcs();
mark_bound_stale();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionSegment::
output(ostream &out) const {
out << "segment, a (" << _a << "), b (" << _b << ")";
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::recompute_bound
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionSegment::
recompute_bound() {
BoundedObject::recompute_bound();
if (_bound->is_of_type(GeometricBoundingVolume::get_class_type())) {
GeometricBoundingVolume *gbound;
DCAST_INTO_V(gbound, _bound);
// This makes the assumption that _a and _b are laid out
// sequentially in memory. It works because that's they way
// they're defined in the class.
nassertv(&_a + 1 == &_b);
gbound->around(&_a, &_b + 1);
}
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::recompute_viz
// Access: Public, Virtual
// Description: Rebuilds the geometry that will be used to render a
// visible representation of the collision solid.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
recompute_viz(Node *parent) {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Recomputing viz for " << *this << " on " << *parent << "\n";
}
GeomLine *segment = new GeomLine;
PTA_Vertexf verts;
PTA_Colorf colors;
verts.push_back(_a);
verts.push_back(_b);
colors.push_back(Colorf(1.0, 1.0, 1.0, 1.0));
segment->set_coords(verts, G_PER_VERTEX);
segment->set_colors(colors, G_OVERALL);
segment->set_num_prims(1);
GeomNode *viz = new GeomNode("viz-segment");
viz->add_geom(segment);
add_other_viz(parent, viz);
}

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@ -0,0 +1,81 @@
// Filename: collisionSegment.h
// Created by: drose (30Jan01)
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONSEGMENT_H
#define COLLISIONSEGMENT_H
#include <pandabase.h>
#include "collisionSolid.h"
class ProjectionNode;
///////////////////////////////////////////////////////////////////
// Class : CollisionSegment
// Description : A finite line segment, with two specific endpoints
// but no thickness. It's similar to a CollisionRay,
// except it does not continue to infinity.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionSegment : public CollisionSolid {
PUBLISHED:
INLINE CollisionSegment();
INLINE CollisionSegment(const LPoint3f &a, const LPoint3f &db);
INLINE CollisionSegment(float ax, float ay, float az,
float bx, float by, float bz);
public:
INLINE CollisionSegment(const CollisionSegment &copy);
virtual CollisionSolid *make_copy();
virtual int
test_intersection(CollisionHandler *record,
const CollisionEntry &entry,
const CollisionSolid *into) const;
virtual void xform(const LMatrix4f &mat);
virtual void output(ostream &out) const;
PUBLISHED:
INLINE void set_point_a(const LPoint3f &a);
INLINE void set_point_a(float x, float y, float z);
INLINE const LPoint3f &get_point_a() const;
INLINE void set_point_b(const LPoint3f &b);
INLINE void set_point_b(float x, float y, float z);
INLINE const LPoint3f &get_point_b() const;
protected:
virtual void recompute_bound();
protected:
virtual void recompute_viz(Node *parent);
private:
LPoint3f _a, _b;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionSolid::init_type();
register_type(_type_handle, "CollisionSegment",
CollisionSolid::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionSegment.I"
#endif

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@ -6,6 +6,9 @@
#include "collisionSolid.h"
#include "config_collide.h"
#include "collisionEntry.h"
#include "collisionSphere.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include <renderRelation.h>
#include <geomNode.h>
@ -93,30 +96,71 @@ write(ostream &out, int indent_level) const {
////////////////////////////////////////////////////////////////////
// Function: CollisionSolid::test_intersection_from_sphere
// Access: Public, Virtual
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionSolid::
test_intersection_from_sphere(CollisionHandler *,
const CollisionEntry &) const {
collide_cat.warning()
<< get_type() << "::test_intersection_from_sphere() called!\n";
report_undefined_intersection_test(CollisionSphere::get_class_type(),
get_type());
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSolid::test_intersection_from_ray
// Access: Public, Virtual
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionSolid::
test_intersection_from_ray(CollisionHandler *,
const CollisionEntry &) const {
collide_cat.warning()
<< get_type() << "::test_intersection_from_ray() called!\n";
report_undefined_intersection_test(CollisionRay::get_class_type(),
get_type());
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSolid::test_intersection_from_segment
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionSolid::
test_intersection_from_segment(CollisionHandler *,
const CollisionEntry &) const {
report_undefined_intersection_test(CollisionSegment::get_class_type(),
get_type());
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSolid::report_undefined_intersection_test
// Access: Protected, Static
// Description: Outputs a message the first time an intersection test
// is attempted that isn't defined, and explains a bit
// about what it means.
////////////////////////////////////////////////////////////////////
void CollisionSolid::
report_undefined_intersection_test(TypeHandle from_type, TypeHandle into_type) {
#ifndef NDEBUG
typedef map<TypeHandle, TypeHandle> Reported;
static Reported reported;
if (reported.insert(Reported::value_type(from_type, into_type)).second) {
collide_cat.error()
<< "Invalid attempt to detect collision from " << from_type << " into "
<< into_type << "!\n"
"This means that a " << from_type << " object attempted to test for a\n"
"intersection into a " << into_type << " object. This intersection\n"
"test has not yet been defined; it is possible the " << into_type << "\n"
"object is not intended to be collidable. Consider calling\n"
"set_into_collide_mask(0) on the " << into_type << " object, or\n"
"set_from_collide_mask(0) on the " << from_type << " object.\n";
}
#endif
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSolid::clear_viz_arcs

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@ -68,6 +68,13 @@ protected:
virtual int
test_intersection_from_ray(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const;
static void
report_undefined_intersection_test(TypeHandle from_type,
TypeHandle into_type);
INLINE void mark_viz_stale();
void clear_viz_arcs();
@ -109,8 +116,9 @@ public:
private:
static TypeHandle _type_handle;
friend class CollisionSphere;
friend class CollisionRay;
friend class CollisionSphere;
friend class CollisionRay;
friend class CollisionSegment;
};
INLINE ostream &operator << (ostream &out, const CollisionSolid &cs) {

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@ -5,6 +5,7 @@
#include "collisionSphere.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
@ -173,6 +174,52 @@ test_intersection_from_ray(CollisionHandler *record,
return 1;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::test_intersection_from_segment
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
int CollisionSphere::
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const {
const CollisionSegment *segment;
DCAST_INTO_R(segment, entry.get_from(), 0);
LPoint3f from_a = segment->get_point_a() * entry.get_wrt_space();
LVector3f from_b = segment->get_point_b() * entry.get_wrt_space();
LVector3f from_direction = from_b - from_a;
double t1, t2;
if (!intersects_line(t1, t2, from_a, from_direction)) {
// No intersection.
return 0;
}
if (t2 < 0.0 || t1 > 1.0) {
// Both intersection points are before the start of the segment or
// after the end of the segment.
return 0;
}
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "intersection detected from " << *entry.get_from_node() << " into "
<< *entry.get_into_node() << "\n";
}
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
LPoint3f into_intersection_point;
if (t1 < 0.0) {
into_intersection_point = from_a + t2 * from_direction;
} else {
into_intersection_point = from_b + t1 * from_direction;
}
new_entry->set_into_intersection_point(into_intersection_point);
record->add_entry(new_entry);
return 1;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSphere::recompute_viz
// Access: Public, Virtual

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@ -51,6 +51,9 @@ protected:
virtual int
test_intersection_from_ray(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual int
test_intersection_from_segment(CollisionHandler *record,
const CollisionEntry &entry) const;
virtual void recompute_viz(Node *parent);

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@ -4,19 +4,20 @@
////////////////////////////////////////////////////////////////////
#include "config_collide.h"
#include "collisionNode.h"
#include "collisionSolid.h"
#include "collisionSphere.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionRay.h"
#include "collisionEntry.h"
#include "collisionHandler.h"
#include "collisionHandlerEvent.h"
#include "collisionHandlerFloor.h"
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerFloor.h"
#include "collisionHandlerQueue.h"
#include "collisionNode.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "collisionSolid.h"
#include "collisionSphere.h"
#include <dconfig.h>
@ -24,11 +25,39 @@ Configure(config_collide);
NotifyCategoryDef(collide, "");
ConfigureFn(config_collide) {
init_libcollide();
}
////////////////////////////////////////////////////////////////////
// Function: init_libcollide
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libcollide() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
CollisionEntry::init_type();
CollisionHandler::init_type();
CollisionHandlerEvent::init_type();
CollisionHandlerFloor::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionNode::init_type();
CollisionSolid::init_type();
CollisionSphere::init_type();
CollisionPlane::init_type();
CollisionPolygon::init_type();
CollisionRay::init_type();
CollisionSegment::init_type();
CollisionSolid::init_type();
CollisionSphere::init_type();
//Registration of writeable object's creation
//functions with BamReader's factory
@ -36,13 +65,4 @@ ConfigureFn(config_collide) {
CollisionPlane::register_with_read_factory();
CollisionPolygon::register_with_read_factory();
CollisionSphere::register_with_read_factory();
CollisionRay::init_type();
CollisionEntry::init_type();
CollisionHandler::init_type();
CollisionHandlerEvent::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerFloor::init_type();
CollisionHandlerQueue::init_type();
}

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@ -11,4 +11,6 @@
NotifyCategoryDecl(collide, EXPCL_PANDA, EXPTP_PANDA);
extern EXPCL_PANDA void init_libcollide();
#endif