samples: set heightfield to clamp mode in shader-terrain sample

This commit is contained in:
rdb 2018-09-25 21:03:09 +02:00
parent cd033c27e8
commit 4c67861a28

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@ -34,7 +34,10 @@ class ShaderTerrainDemo(ShowBase):
# Set a heightfield, the heightfield should be a 16-bit png and
# have a quadratic size of a power of two.
self.terrain_node.heightfield = self.loader.loadTexture("heightfield.png")
heightfield = self.loader.loadTexture("heightfield.png")
heightfield.wrap_u = SamplerState.WM_clamp
heightfield.wrap_v = SamplerState.WM_clamp
self.terrain_node.heightfield = heightfield
# Set the target triangle width. For a value of 10.0 for example,
# the terrain will attempt to make every triangle 10 pixels wide on screen.