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minor changes
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parent
3cb8d8bba0
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@ -315,7 +315,7 @@ class PhysicsWalker(DirectObject.DirectObject):
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def avatarPhysicsIndicator(self, task):
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def avatarPhysicsIndicator(self, task):
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#assert(self.debugPrint("avatarPhysicsIndicator()"))
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#assert(self.debugPrint("avatarPhysicsIndicator()"))
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# Velosity:
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# Velocity:
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self.physVelocityIndicator.setPos(self.avatarNodePath, 0.0, 0.0, 6.0)
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self.physVelocityIndicator.setPos(self.avatarNodePath, 0.0, 0.0, 6.0)
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physObject=self.actorNode.getPhysicsObject()
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physObject=self.actorNode.getPhysicsObject()
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a=physObject.getVelocity()
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a=physObject.getVelocity()
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@ -458,7 +458,7 @@ class PhysicsWalker(DirectObject.DirectObject):
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# self.priorParent.setVector(Vec3.zero())
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# self.priorParent.setVector(Vec3.zero())
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# # We must copy the vector to preserve it:
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# # We must copy the vector to preserve it:
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# self.__oldPosDelta=Vec3(posDelta)
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# self.__oldPosDelta=Vec3(posDelta)
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if 1 and __debug__:
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if __debug__:
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if self.wantAvatarPhysicsIndicator:
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if self.wantAvatarPhysicsIndicator:
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onScreenDebug.add("posDelta1",
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onScreenDebug.add("posDelta1",
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self.avatarNodePath.getPosDelta(render).pPrintValues())
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self.avatarNodePath.getPosDelta(render).pPrintValues())
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@ -720,13 +720,13 @@ class PhysicsWalker(DirectObject.DirectObject):
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def enableAvatarJump(self):
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def enableAvatarJump(self):
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"""
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"""
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Force the ctrl key to return 0's
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Stop forcing the ctrl key to return 0's
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"""
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"""
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inputState.unforce("jump")
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inputState.unforce("jump")
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def disableAvatarJump(self):
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def disableAvatarJump(self):
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"""
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"""
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Stop forcing the ctrl key to return 0's
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Force the ctrl key to return 0's
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"""
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"""
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inputState.force("jump", 0)
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inputState.force("jump", 0)
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