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LP bug 992049: patch from Andrew Wason
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@ -1103,14 +1103,14 @@ glsl_report_shader_errors(GSG *gsg, unsigned int shader) {
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gsg->_glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
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if (length > 0) {
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if (length > 1) {
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info_log = (char *) malloc(length);
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gsg->_glGetShaderInfoLog(shader, length, &num_chars, info_log);
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if (strcmp(info_log, "Success.\n") != 0) {
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GLCAT.error(false) << info_log << "\n";
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}
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free(info_log);
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}
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delete[] info_log;
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}
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////////////////////////////////////////////////////////////////////
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