flatten shouldn't scale effective normal

This commit is contained in:
David Rose 2003-11-17 19:38:36 +00:00
parent 65e2377242
commit 4d3451edab

View File

@ -91,6 +91,7 @@ void CollisionSolid::
xform(const LMatrix4f &mat) {
if (has_effective_normal()) {
_effective_normal = _effective_normal * mat;
_effective_normal.normalize();
}
mark_viz_stale();