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Render target textures must not be compressed.
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@ -4842,6 +4842,10 @@ get_internal_image_format(Texture *tex) const {
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if (compression == Texture::CM_default) {
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compression = (compressed_textures) ? Texture::CM_on : Texture::CM_off;
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}
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if (tex->get_render_to_texture()) {
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// no compression for render targets
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compression = Texture::CM_off;
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}
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bool is_3d = (tex->get_texture_type() == Texture::TT_3d_texture);
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if (get_supports_compressed_texture_format(compression)) {
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