hack for sprite particles

This commit is contained in:
David Rose 2002-03-22 02:22:45 +00:00
parent 248cd826c8
commit 4d952c34d4

View File

@ -1036,8 +1036,15 @@ draw_sprite(GeomSprite *geom, GeomContext *) {
modelview_mat = ctatt->get_matrix();
// get the camera information
float aspect_ratio =
get_current_camera()->get_lens()->get_aspect_ratio();
// Hmm, this doesn't work any more, since we don't store the camera
// pointer in new scene graph land. Need to find a better way to
// get the current window's aspect ratio. Here's a temporary hack
// for now.
// float aspect_ratio =
// get_current_camera()->get_lens()->get_aspect_ratio();
float aspect_ratio = 1.333333;
// load up our own matrices
glMatrixMode(GL_MODELVIEW);