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logic error
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@ -210,10 +210,8 @@ INLINE bool overlap(GuiRegion* a, GuiRegion* b) {
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LVector4f av = a->get_frame();
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LVector4f bv = b->get_frame();
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if (in_range(av[0], bv[0], bv[1]) ||
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in_range(av[1], bv[0], bv[1]) ||
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in_range(av[2], bv[2], bv[3]) ||
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in_range(av[3], bv[2], bv[3]))
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if ((in_range(av[0], bv[0], bv[1]) || in_range(av[1], bv[0], bv[1])) &&
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(in_range(av[2], bv[2], bv[3]) || in_range(av[3], bv[2], bv[3])))
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return true;
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return false;
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}
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