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expermential use of inter-frame yielding...
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@ -43,6 +43,25 @@ import OnScreenDebug
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__builtin__.FADE_SORT_INDEX = 1000
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__builtin__.FADE_SORT_INDEX = 1000
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__builtin__.NO_FADE_SORT_INDEX = 2000
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__builtin__.NO_FADE_SORT_INDEX = 2000
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####################################################
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## expermential use of inter-frame yielding...
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##
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## this needs to be remove and problem cleared if we adopt this model..
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##
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####################################################
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want_fifothreads = config.GetBool("want-fifothreads", 0)
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if want_fifothreads:
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import threading
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class HackGraphicsEngine(GraphicsEngine):
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def renderFrame(self):
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if threading.currentThread().getName() == 'MainThread':
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GraphicsEngine.renderFrame(self)
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else:
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print 'renderFrame Not Main Thread %s'% (threading.currentThread().getName())
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# Now ShowBase is a DirectObject. We need this so ShowBase can hang
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# Now ShowBase is a DirectObject. We need this so ShowBase can hang
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# hooks on messages, particularly on window-event. This doesn't
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# hooks on messages, particularly on window-event. This doesn't
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# *seem* to cause anyone any problems.
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# *seem* to cause anyone any problems.
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@ -148,7 +167,10 @@ class ShowBase(DirectObject.DirectObject):
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self.hidden = NodePath('hidden')
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self.hidden = NodePath('hidden')
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# We need a graphics engine to manage the actual rendering.
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# We need a graphics engine to manage the actual rendering.
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self.graphicsEngine = GraphicsEngine()
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if want_fifothreads:
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self.graphicsEngine = HackGraphicsEngine()
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else:
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self.graphicsEngine = GraphicsEngine()
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self.setupRender()
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self.setupRender()
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self.setupRender2d()
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self.setupRender2d()
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