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glgsg: Show internal format in debug output
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@ -13287,7 +13287,8 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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GLCAT.debug()
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<< "allocating storage for texture " << tex->get_name() << ", " << width
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<< " x " << height << " x " << depth << ", mipmaps " << num_levels
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<< ", uses_mipmaps = " << uses_mipmaps << "\n";
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<< ", uses_mipmaps = " << uses_mipmaps << ", internal_format = 0x"
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<< std::hex << internal_format << std::dec << "\n";
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}
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switch (texture_type) {
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