*** empty log message ***

This commit is contained in:
Cary Sandvig 2000-10-21 01:34:11 +00:00
parent ff94c0d837
commit 5027a12915
2 changed files with 14 additions and 27 deletions

View File

@ -34,8 +34,6 @@ static IDirectSound* musicDirectSound = NULL;
#define MULTI_TO_WIDE(x,y) MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, y, -1, x, _MAX_PATH);
static void update_win(void) {
if (audio_cat->is_debug())
audio_cat->debug() << "in update_win" << endl;
}
static void initialize(void) {
@ -195,10 +193,11 @@ AudioTraits::PlayingClass* WinSample::get_state(void) const {
}
AudioTraits::PlayerClass* WinSample::get_player(void) const {
AudioTraits::PlayerClass* ret = WinSamplePlayer::get_instance();
if (audio_cat->is_debug())
audio_cat->debug() << "winsample get_player returning 0x"
<< (void*)(WinSamplePlayer::get_instance()) << endl;
return WinSamplePlayer::get_instance();
audio_cat->debug() << "winsample get_player returning 0x" << (void*)ret
<< endl;
return ret;
}
AudioTraits::DeleteSoundFunc* WinSample::get_destroy(void) const {
@ -544,10 +543,11 @@ AudioTraits::PlayingClass* WinMusic::get_state(void) const {
}
AudioTraits::PlayerClass* WinMusic::get_player(void) const {
AudioTraits::PlayerClass* ret = WinMusicPlayer::get_instance();
if (audio_cat->is_debug())
audio_cat->debug() << "winmusic get_player returning 0x"
<< (void*)(WinMusicPlayer::get_instance()) << endl;
return WinMusicPlayer::get_instance();
audio_cat->debug() << "winmusic get_player returning 0x" << (void*)ret
<< endl;
return ret;
}
AudioTraits::DeleteSoundFunc* WinMusic::get_destroy(void) const {
@ -707,19 +707,13 @@ void WinSamplePlaying::destroy(AudioTraits::PlayingClass* play) {
}
AudioTraits::PlayingClass::PlayingStatus WinSamplePlaying::status(void) {
if (audio_cat->is_debug())
audio_cat->debug() << "winsampleplaying status returning ";
if (_channel) {
DWORD dwStatus;
_channel->GetStatus(&dwStatus);
if (dwStatus & DSBSTATUS_PLAYING) {
if (audio_cat->is_debug())
audio_cat->debug(false) << "PLAYING" << endl;
return AudioTraits::PlayingClass::PLAYING;
}
}
if (audio_cat->is_debug())
audio_cat->debug(false) << "READY" << endl;;
return AudioTraits::PlayingClass::READY;
}
@ -727,22 +721,22 @@ BYTE* WinSamplePlaying::lock(void) {
if (audio_cat->is_debug())
audio_cat->debug() << "in winsampleplaying lock" << endl;
WinSample* s = (WinSample*)(_sound);
HRESULT result = _channel->Lock(0, 0, (void**)&(s->_data), &(s->_len), NULL,
HRESULT result = _channel->Lock(0, 0, (void**)&_data, &(s->_len), NULL,
0, DSBLOCK_ENTIREBUFFER);
if (FAILED(result)) {
audio_cat->error() << "failed to lock buffer" << endl;
return NULL;
}
if (audio_cat->is_debug())
audio_cat->debug() << "returning 0x" << (void*)(s->_data) << endl;
return (s->_data);
audio_cat->debug() << "returning 0x" << (void*)_data << endl;
return _data;
}
void WinSamplePlaying::unlock(void) {
if (audio_cat->is_debug())
audio_cat->debug() << "in winsampleplaying unlock" << endl;
WinSample* s = (WinSample*)(_sound);
HRESULT result = _channel->Unlock(s->_data, s->_len, NULL, 0);
HRESULT result = _channel->Unlock(_data, s->_len, NULL, 0);
CHECK_RESULT(result, "failed to unlock buffer");
if (audio_cat->is_debug())
audio_cat->debug() << "out of winsampleplaying unlock" << endl;
@ -770,21 +764,13 @@ void WinMusicPlaying::destroy(AudioTraits::PlayingClass* play) {
}
AudioTraits::PlayingClass::PlayingStatus WinMusicPlaying::status(void) {
if (audio_cat->is_debug())
audio_cat->debug() << "in WinMusic::status()" << endl;
WinMusic* wm = (WinMusic*)_sound;
if (wm->get_performance() && wm->get_music()) {
if (wm->get_performance()->IsPlaying(wm->get_music(), NULL) == S_OK) {
if (audio_cat->is_debug())
audio_cat->debug() << "returning PLAYING" << endl;
return PLAYING;
}
} else
if (audio_cat->is_debug())
audio_cat->debug() << "MusicStatus no performance or music!" << endl;
if (audio_cat->is_debug())
audio_cat->debug() << "returning READY" << endl;
}
return READY;
}

View File

@ -68,6 +68,7 @@ public:
class EXPCL_PANDA WinSamplePlaying : public AudioTraits::PlayingClass {
private:
LPDIRECTSOUNDBUFFER _channel;
BYTE* _data;
public:
WinSamplePlaying(AudioTraits::SoundClass*);
~WinSamplePlaying(void);