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handle directory names for textures
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parent
17e060966e
commit
50a339320c
@ -84,6 +84,7 @@ run() {
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CVSSourceDirectory *dest = import(*fi, &ed, _model_dir);
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if (dest == (CVSSourceDirectory *)NULL) {
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nout << "\nUnable to copy, aborting!\n\n";
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exit(1);
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}
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}
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@ -162,9 +163,14 @@ copy_maya_file(const Filename &source, const Filename &dest,
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if (shader->_has_texture) {
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Filename texture_filename =
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_path_replace->convert_path(shader->_texture);
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cerr << "texture " << shader->_name << " is " << shader->_texture << "\n"
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<< "filename is " << texture_filename << "\n";
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if (!texture_filename.exists()) {
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nout << "*** Warning: texture " << texture_filename
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<< " does not exist.\n";
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} else if (!texture_filename.is_regular_file()) {
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nout << "*** Warning: texture " << texture_filename
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<< " is not a regular file.\n";
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} else {
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ExtraData ed;
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ed._type = FT_texture;
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