doc: Update release notes for 1.10.11

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rdb 2022-01-06 17:10:04 +01:00
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----------------------- RELEASE 1.10.11 -----------------------
Maintenance release containing assorted bug fixes and minor improvements.
Rendering
* Fix erratic shadow bug with multiple lights from gltf/blend2bam (#1153)
* Fix erratic behavior of HW skinning shaders on non-animated models (#1207)
* Fix errors with compressed luminance textures in DirectX 9 (#1198)
* Implement screenshotting multisample backbuffer in DirectX 9 (#1225)
Texture Loading
* Don't load texture from disk when loading .bam if preloading is off (#1208)
* Fix TextureReloadRequest not working properly when mipmapping is disabled
* Add TexturePool.get_texture() method for querying textures in pool
* Fix crash when opening a .txo, .dds or .ktx file fails
* Improve error message when calling tex.write() with unknown extension
Input
* Generate horizontal scroll wheel events on Windows
* Generate events for mouse buttons 4 and 5 on X11
* Generate events for lmeta, rmeta and menu keys on Windows
* Add raw event (raw-<) for key between shift and Z on ISO keyboards
* Gracefully handle invalid raw input device data on Windows
* Correctly handle negative axis input from Windows raw input devices (#1218)
* FrSky RC controller is now registered as flight stick (#1218)
Deployment
* Support building with tkinter on all supported platforms (#780)
* Fix issue with zipimport module not being packaged
* Fix grayscale icons becoming blue when scaled automatically
* Automatically include cacert.pem when depending on certifi
* Suppress assorted spurious missing module warnings
* Targeting linux_x86_64 / linux_i686 also allows use of manylinux wheels
Build
* Add support for Maya 2022 (#1213)
* Support building with Visual Studio 2022
* Support building with macOS 11.3 SDK (and work around clang crash)
* Support building with Windows 11 SDK
* Build Ubuntu .deb files with bindings for multiple Python 3 versions
* Support compilation with Assimp 5.x (#1212)
* Support building on manylinux_2_24
Miscellaneous
* Fix nodes with same tag key but different value getting flattened together
* taskMgr.step() now restores previous SIGINT handler afterwards (#1180)
* Add base.clock as alias for globalClock
* Assorted minor API documentation improvements
* Fix memory leak getting Bullet persistent manifolds from Python (#1193)
* Add missing property interface to PlaneNode
* Fix prepare_scene() not properly invoking the Shader Generator
* Add name property to AICharacter class (#1205)
* Add bullet-split-impulse configuration variable (#1201)
* Fix slider thumb entering dragging state on keyboard button press (#1188)
* Allow OnscreenImage to be created before ShowBase is created (#1209)
* Fix manager, t, play_rate, duration properties of Sequence/Parallel (#1202)
* Expose ButtonEvent API to Python (UNSTABLE API, will be changed soon)
----------------------- RELEASE 1.10.10 -----------------------
This release fixes assorted, mostly very minor bugs.