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build on win32
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@ -87,46 +87,52 @@ PUBLISHED:
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// rendering capabilities of the GSG. The difference between the
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// rendering capabilities of the GSG. The difference between the
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// two indicates whether the Geom needs to be munged for the GSG.
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// two indicates whether the Geom needs to be munged for the GSG.
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enum GeomRendering {
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enum GeomRendering {
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// If there are indexed points.
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GR_indexed_point = 0x0001,
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// The union of all of the indexed attributes.
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GR_indexed_bits = 0x0001,
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// If there are any points at all.
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// If there are any points at all.
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GR_point = 0x0001,
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GR_point = 0x0002,
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// If the points are all the same size, other than 1 pixel.
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// If the points are all the same size, other than 1 pixel.
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GR_point_uniform_size = 0x0002,
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GR_point_uniform_size = 0x0004,
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// If the points have a per-vertex size designation.
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// If the points have a per-vertex size designation.
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GR_per_point_size = 0x0004,
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GR_per_point_size = 0x0008,
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// If the points' size is specified in camera units rather than
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// If the points' size is specified in camera units rather than
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// screen pixels.
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// screen pixels.
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GR_point_perspective = 0x0008,
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GR_point_perspective = 0x0010,
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// If the points have a non-square aspect ratio.
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// If the points have a non-square aspect ratio.
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GR_point_aspect_ratio = 0x0010,
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GR_point_aspect_ratio = 0x0020,
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// If the points are rotated off the orthonormal axis.
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// If the points are rotated off the orthonormal axis.
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GR_point_rotate = 0x0020,
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GR_point_rotate = 0x0040,
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// If the points require texture coordinates interpolated across
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// If the points require texture coordinates interpolated across
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// their face, to render textures as sprites.
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// their face, to render textures as sprites.
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GR_point_sprite = 0x0040,
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GR_point_sprite = 0x0080,
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// The union of all the above point attributes.
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// The union of all the above point attributes, except GR_indexed_point.
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GR_point_bits = 0x007f,
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GR_point_bits = 0x00f3,
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// If there are any of these composite types.
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// If there are any of these composite types.
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GR_triangle_strip = 0x0080,
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GR_triangle_strip = 0x0100,
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GR_triangle_fan = 0x0100,
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GR_triangle_fan = 0x0200,
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GR_line_strip = 0x0200,
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GR_line_strip = 0x0400,
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// The union of all of the above composite types.
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// The union of all of the above composite types.
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GR_composite_bits = 0x0380,
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GR_composite_bits = 0x0700,
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// If the shade model requires a particular vertex for flat shading.
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// If the shade model requires a particular vertex for flat shading.
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GR_flat_first_vertex = 0x0400,
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GR_flat_first_vertex = 0x0800,
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GR_flat_last_vertex = 0x0800,
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GR_flat_last_vertex = 0x1000,
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// The union of the above shade model types.
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// The union of the above shade model types.
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GR_shade_model_bits = 0x0c00,
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GR_shade_model_bits = 0x1800,
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};
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};
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// The shade model specifies whether the per-vertex colors and
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// The shade model specifies whether the per-vertex colors and
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@ -92,7 +92,11 @@ get_geom_rendering() const {
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// Fancy point attributes, if any, are based on whether the
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// Fancy point attributes, if any, are based on whether the
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// appropriate columns are defined in the associated GeomVertexData;
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// appropriate columns are defined in the associated GeomVertexData;
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// these bits will be added by Geom::get_geom_rendering().
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// these bits will be added by Geom::get_geom_rendering().
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if (is_indexed()) {
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return GR_point | GR_indexed_point;
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} else {
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return GR_point;
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return GR_point;
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -749,7 +749,7 @@ match_shade_model(qpGeomPrimitive::ShadeModel shade_model) const {
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(this_shade_model == SM_flat_last_vertex && shade_model == SM_flat_first_vertex)) {
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(this_shade_model == SM_flat_last_vertex && shade_model == SM_flat_first_vertex)) {
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// Needs to be rotated.
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// Needs to be rotated.
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CPT(qpGeomPrimitive) rotated = rotate();
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CPT(qpGeomPrimitive) rotated = rotate();
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if (rotated == this) {
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if (rotated.p() == this) {
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// Oops, can't be rotated, sorry.
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// Oops, can't be rotated, sorry.
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return NULL;
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return NULL;
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}
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}
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