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https://github.com/panda3d/panda3d.git
synced 2025-09-29 00:06:44 -04:00
Merge branch 'release/1.10.x'
This commit is contained in:
commit
515ce931b9
@ -745,7 +745,10 @@ if __debug__:
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pylib_path = os.path.join(libdir, pylib_arch, pylib_name)
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else:
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pylib_path = os.path.join(libdir, pylib_name)
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whl.write_file('deploy_libs/' + pylib_name, pylib_path)
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# If Python was linked statically, we don't need to include this.
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if not pylib_name.endswith('.a'):
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whl.write_file('deploy_libs/' + pylib_name, pylib_path)
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whl.close()
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@ -173,8 +173,8 @@ handle_entries() {
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const CollisionSolid *s2 = sd2._entry->get_into();
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if (s1 != nullptr &&
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s2 != nullptr &&
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s1->is_exact_type(CollisionPolygon::get_class_type()) &&
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s2->is_exact_type(CollisionPolygon::get_class_type()) &&
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s1->is_of_type(CollisionPolygon::get_class_type()) &&
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s2->is_of_type(CollisionPolygon::get_class_type()) &&
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sd._entry->get_into_node_path() ==
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sd2._entry->get_into_node_path()) {
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const CollisionPolygon *p1 = DCAST(CollisionPolygon, s1);
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@ -4148,6 +4148,7 @@ end_frame(Thread *current_thread) {
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_current_shader = nullptr;
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_current_shader_context = nullptr;
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}
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_state_shader = nullptr;
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#endif
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// Respecify the active texture next frame, for good measure.
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