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https://github.com/panda3d/panda3d.git
synced 2025-10-05 03:15:07 -04:00
more debugging
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fb6ab65c75
commit
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@ -85,6 +85,9 @@ AudioManager* AudioManager::get_ptr(void) {
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// Description: get the player off the sound, and start it playing
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// Description: get the player off the sound, and start it playing
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void AudioManager::ns_play(AudioSound* sound, float start_time) {
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void AudioManager::ns_play(AudioSound* sound, float start_time) {
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if (audio_cat->is_debug())
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audio_cat->debug() << "AudioManager: playing sound 0x" << (void*)sound
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<< endl;
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if (sound->status() == AudioSound::PLAYING)
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if (sound->status() == AudioSound::PLAYING)
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this->ns_stop(sound);
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this->ns_stop(sound);
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sound->get_player()->play_sound(sound->get_sound(), sound->get_state(),
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sound->get_player()->play_sound(sound->get_sound(), sound->get_state(),
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@ -97,6 +100,9 @@ void AudioManager::ns_play(AudioSound* sound, float start_time) {
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// Description: get the player off the sound, and stop it playing
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// Description: get the player off the sound, and stop it playing
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void AudioManager::ns_stop(AudioSound* sound) {
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void AudioManager::ns_stop(AudioSound* sound) {
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if (audio_cat->is_debug())
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audio_cat->debug() << "AudioManager: stopping sound 0x" << (void*)sound
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<< endl;
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this->ns_set_loop(sound, false);
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this->ns_set_loop(sound, false);
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if (sound->status() == AudioSound::PLAYING)
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if (sound->status() == AudioSound::PLAYING)
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sound->get_player()->stop_sound(sound->get_sound(), sound->get_state());
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sound->get_player()->stop_sound(sound->get_sound(), sound->get_state());
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@ -113,7 +119,7 @@ void AudioManager::ns_set_loop(AudioSound* sound, bool state) {
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_loopset = new LoopSet;
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_loopset = new LoopSet;
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if (state)
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if (state)
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_loopset->insert(sound);
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_loopset->insert(sound);
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else
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else if (_loopset->find(sound) != _loopset->end())
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_loopset->erase(sound);
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_loopset->erase(sound);
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}
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}
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@ -112,16 +112,14 @@ AudioSound* AudioPool::ns_load_sound(Filename filename) {
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// Description: The nonstatic implementation of release_sound().
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// Description: The nonstatic implementation of release_sound().
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void AudioPool::ns_release_sound(AudioSound* sound) {
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void AudioPool::ns_release_sound(AudioSound* sound) {
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if (audio_cat->is_debug())
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audio_cat->debug() << "AudioPool: releasing sound 0x" << (void*)sound
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<< endl;
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string filename = sound->get_name();
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string filename = sound->get_name();
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SoundMap::iterator si;
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SoundMap::iterator si;
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si = _sounds.find(filename);
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si = _sounds.find(filename);
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if (si != _sounds.end() && (*si).second == sound->get_sound()) {
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if (si != _sounds.end() && (*si).second == sound->get_sound())
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// REFCOUNT
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// don't do this with refcounting
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// AudioTraits::SoundClass* sc = (*si).second;
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// (*(sc->get_destroy()))(sc);
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_sounds.erase(si);
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_sounds.erase(si);
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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@ -130,12 +128,8 @@ void AudioPool::ns_release_sound(AudioSound* sound) {
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// Description: The nonstatic implementation of release_all_sounds().
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// Description: The nonstatic implementation of release_all_sounds().
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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void AudioPool::ns_release_all_sounds(void) {
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void AudioPool::ns_release_all_sounds(void) {
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// REFCOUNT
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if (audio_cat->is_debug())
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// for (SoundMap::iterator i=_sounds.begin(); i!=_sounds.end(); ++i) {
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audio_cat->debug() << "AudioPool: releasing all sounds" << endl;
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// don't do this with refcounting
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// AudioTraits::SoundClass* sc = (*i).second;
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// (*(sc->get_destroy()))(sc);
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// }
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_sounds.clear();
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_sounds.clear();
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}
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}
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