initial xfile pass

This commit is contained in:
David Rose 2001-06-20 23:39:01 +00:00
parent 16b5c0f9ee
commit 5250719a11
10 changed files with 1004 additions and 0 deletions

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#define DIRECTORY_IF_DX yes
#define USE_DX yes
#begin bin_target
#define TARGET egg2x
#define LOCAL_LIBS eggbase progbase pandatoolbase
#define OTHER_LIBS \
egg:c pandaegg:m \
mathutil:c linmath:c putil:c panda:m \
express:c pandaexpress:m \
dtoolconfig dtool pystub \
#define WIN_SYS_LIBS \
d3dxof.lib
#define SOURCES \
xFileMaker.cxx xFileMaker.h
#define SOURCES \
$[SOURCES] \
eggToX.cxx eggToX.h
#end bin_target

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// Filename: bamInfo.cxx
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "bam2x.h"
#include <bamFile.h>
#include <node.h>
#include <renderRelation.h>
#include <geomNode.h>
#include <vector>
////////////////////////////////////////////////////////////////////
// Function: Bam2X::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
Bam2X::
Bam2X() : WithOutputFile(true, false, true) {
set_program_description
("This program reads a Bam file and outputs an equivalent, "
"or nearly equivalent, DirectX-style .x file. Meshes as generated "
"by the Panda mesher are preserved, but advanced features like "
"LOD's and characters cannot be supported.");
clear_runlines();
add_runline("[opts] input.bam output.x");
add_runline("[opts] -o output.x input.bam");
add_option
("o", "filename", 50,
"Specify the filename to which the resulting .x file will be written. "
"If this option is omitted, the last parameter name is taken to be the "
"name of the output file.",
&Bam2X::dispatch_filename, &_got_output_filename, &_output_filename);
}
////////////////////////////////////////////////////////////////////
// Function: Bam2X::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void Bam2X::
run() {
BamFile bam_file;
if (!bam_file.open_read(_input_filename)) {
nout << "Unable to read.\n";
exit(1);
}
typedef vector<TypedWritable *> Objects;
Objects objects;
TypedWritable *object = bam_file.read_object();
while (object != (TypedWritable *)NULL || !bam_file.is_eof()) {
if (object != (TypedWritable *)NULL) {
objects.push_back(object);
}
object = bam_file.read_object();
}
bam_file.resolve();
bam_file.close();
if (objects.size() == 1 && objects[0]->is_of_type(Node::get_class_type())) {
convert_scene_graph(DCAST(Node, objects[0]));
} else {
nout << _input_filename << " does not contain a scene graph.\n";
exit(1);
}
}
////////////////////////////////////////////////////////////////////
// Function: Bam2X::handle_args
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
bool Bam2X::
handle_args(ProgramBase::Args &args) {
if (!check_last_arg(args, 1)) {
return false;
}
if (args.size() != 1) {
nout << "You must specify one Bam file to read on the command line.\n";
return false;
}
_input_filename = args[0];
return true;
}
int main(int argc, char *argv[]) {
Bam2X prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: Bam2X::convert_scene_graph
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void Bam2X::
convert_scene_graph(Node *root) {
nout << "Got root: " << *root << "\n";
if (!_x.open(get_output_filename())) {
nout << "Unable to open " << get_output_filename() << " for output.\n";
exit(1);
}
if (!_x.add_node(root)) {
nout << "Unable to add " << *root << " to output.\n";
exit(1);
}
_x.close();
}

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// Filename: bam2X.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef BAM2X_H
#define BAM2X_H
#include <pandatoolbase.h>
#include "xFileMaker.h"
#include <programBase.h>
#include <withOutputFile.h>
#include <filename.h>
class Node;
////////////////////////////////////////////////////////////////////
// Class : Bam2X
// Description : A program to read in a bam file and write an
// equivalent, or nearly equivalent, DirectX-style "x"
// file.
////////////////////////////////////////////////////////////////////
class Bam2X : public ProgramBase, public WithOutputFile {
public:
Bam2X();
void run();
protected:
virtual bool handle_args(Args &args);
private:
void convert_scene_graph(Node *root);
Filename _input_filename;
XFileMaker _x;
};
#endif

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// Filename: eggToX.cxx
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "eggToX.h"
////////////////////////////////////////////////////////////////////
// Function: EggToX::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EggToX::
EggToX() : EggToSomething("DirectX", "x") {
set_program_description
("This program reads an Egg file and outputs an equivalent, "
"or nearly equivalent, DirectX-style .x file. Only simple "
"hierarchy and polygon meshes are supported; advanced features "
"like LOD's, decals, and characters cannot be supported.");
// X files are always y-up-left.
remove_option("cs");
_got_coordinate_system = true;
_coordinate_system = CS_yup_left;
}
////////////////////////////////////////////////////////////////////
// Function: EggToX::run
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void EggToX::
run() {
if (!_x.open(get_output_filename())) {
nout << "Unable to open " << get_output_filename() << " for output.\n";
exit(1);
}
if (!_x.add_tree(_data)) {
nout << "Unable to define egg structure.\n";
exit(1);
}
_x.close();
}
int main(int argc, char *argv[]) {
EggToX prog;
prog.parse_command_line(argc, argv);
prog.run();
return 0;
}

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// Filename: eggToX.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef EGGTOX_H
#define EGGTOX_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
#include "xFileMaker.h"
#include <programBase.h>
#include <withOutputFile.h>
#include <filename.h>
class Node;
////////////////////////////////////////////////////////////////////
// Class : EggToX
// Description : A program to read in a egg file and write an
// equivalent, or nearly equivalent, DirectX-style "x"
// file.
////////////////////////////////////////////////////////////////////
class EggToX : public EggToSomething {
public:
EggToX();
void run();
private:
void convert_scene_graph(Node *root);
Filename _input_filename;
XFileMaker _x;
};
#endif

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// Filename: xFileMaker.cxx
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "xFileMaker.h"
#include "notify.h"
#include "eggGroupNode.h"
#include "eggGroup.h"
#include "eggBin.h"
#include "eggPolysetMaker.h"
#include "eggVertexPool.h"
#include "eggVertex.h"
#include "eggPolygon.h"
#include "eggData.h"
#include "pvector.h"
#include "vector_int.h"
#include "string_utils.h"
// This must be included only in exactly one .cxx file, since
// including defines the structure!
#include <rmxftmpl.h>
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
XFileMaker::
XFileMaker() {
_dx_file = NULL;
_dx_file_save = NULL;
_mesh_index = 0;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
XFileMaker::
~XFileMaker() {
close();
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::open
// Access: Public
// Description: Opens the indicated filename for writing, and writes
// the .x header information; returns true on success,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
open(const Filename &filename) {
HRESULT hr;
close();
hr = DirectXFileCreate(&_dx_file);
if (hr != DXFILE_OK) {
nout << "Unable to create X interface.\n";
return false;
}
// Register our templates.
hr = _dx_file->RegisterTemplates(D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
if (hr != DXFILE_OK) {
nout << "Unable to register templates.\n";
return false;
}
string os_file = filename.to_os_specific();
hr = _dx_file->CreateSaveObject(os_file.c_str(), DXFILEFORMAT_TEXT,
&_dx_file_save);
if (hr != DXFILE_OK) {
nout << "Unable to open X file: " << os_file << "\n";
return false;
}
// Save the templates we will use.
static const GUID *temps[] = {
&TID_D3DRMVector,
&TID_D3DRMMeshFace,
&TID_D3DRMMesh,
&TID_D3DRMFrame,
};
static const int num_temps = sizeof(temps) / sizeof(temps[0]);
hr = _dx_file_save->SaveTemplates(num_temps, temps);
if (hr != DXFILE_OK) {
nout << "Unable to save templates.\n";
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::close
// Access: Public
// Description: Finalizes and closes the file previously opened via
// open().
////////////////////////////////////////////////////////////////////
void XFileMaker::
close() {
if (_dx_file != NULL) {
if (_dx_file_save != NULL) {
_dx_file_save->Release();
_dx_file_save = NULL;
}
_dx_file->Release();
_dx_file = NULL;
}
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::add_tree
// Access: Public
// Description: Adds the egg tree rooted at the indicated node to the
// DX structure. This may be somewhat destructive of
// the egg tree. Returns true on success, false on
// failure.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
add_tree(EggData &egg_data) {
// Now collect all the polygons together into polysets.
EggPolysetMaker pmaker;
int num_bins = pmaker.make_bins(&egg_data);
// And now we're ready to traverse the egg hierarchy.
return add_node(&egg_data, NULL);
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::add_node
// Access: Private
// Description: Adds the node to the DX structure, in whatever form
// it is supported.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
add_node(EggNode *egg_node, LPDIRECTXFILEDATA dx_parent) {
if (egg_node->is_of_type(EggBin::get_class_type())) {
return add_bin(DCAST(EggBin, egg_node), dx_parent);
} else if (egg_node->is_of_type(EggGroup::get_class_type())) {
return add_group(DCAST(EggGroup, egg_node), dx_parent);
} else if (egg_node->is_of_type(EggGroupNode::get_class_type())) {
// A grouping node of some kind.
EggGroupNode *egg_group = DCAST(EggGroupNode, egg_node);
LPDIRECTXFILEDATA data;
if (!create_frame(data, egg_group->get_name())) {
return false;
}
if (!recurse_nodes(egg_group, data)) {
data->Release();
return false;
}
if (!attach_and_release(data, dx_parent)) {
return false;
}
return true;
}
// Some unsupported node type. Ignore it.
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::add_group
// Access: Private
// Description: Adds a frame for the indicated group node.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
add_group(EggGroup *egg_group, LPDIRECTXFILEDATA dx_parent) {
LPDIRECTXFILEDATA data;
if (!create_frame(data, egg_group->get_name())) {
return false;
}
if (!recurse_nodes(egg_group, data)) {
data->Release();
return false;
}
if (!attach_and_release(data, dx_parent)) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::add_bin
// Access: Private
// Description: Determines what kind of object needs to be added for
// the indicated bin node.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
add_bin(EggBin *egg_bin, LPDIRECTXFILEDATA dx_parent) {
switch (egg_bin->get_bin_number()) {
case EggPolysetMaker::BN_polyset:
return add_polyset(egg_bin, dx_parent);
}
cerr << "Unexpected bin type " << egg_bin->get_bin_number() << "\n";
return false;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::add_polyset
// Access: Private
// Description: Adds a mesh object corresponding to the collection of
// polygons within the indicated bin.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
add_polyset(EggBin *egg_bin, LPDIRECTXFILEDATA dx_parent) {
// Make sure that all our polygons are reasonable.
egg_bin->remove_invalid_primitives();
// First, we need to collect all the common vertices for the
// polygons in this polyset. We can do this fairly easily using a
// vertex pool.
PT(EggVertexPool) vpool = new EggVertexPool("");
int num_polys = 0;
EggGroupNode::iterator ci;
for (ci = egg_bin->begin(); ci != egg_bin->end(); ++ci) {
EggPolygon *poly;
DCAST_INTO_R(poly, *ci, false);
// A temporary holder for the newly converted vertices of the
// polygon.
PT(EggPolygon) vertex_holder = new EggPolygon;
num_polys++;
EggPolygon::iterator vi;
for (vi = poly->begin(); vi != poly->end(); ++vi) {
// Make a copy of the polygon's original vertex.
PT(EggVertex) vtx_copy = new EggVertex(*(*vi));
// Now change the properties on the vertex as appropriate to our
// mesh.
if (!vtx_copy->has_color()) {
vtx_copy->set_color(poly->get_color());
}
vtx_copy->_dnormals.clear();
vtx_copy->_duvs.clear();
vtx_copy->_drgbas.clear();
vtx_copy->_dxyzs.clear();
// And create the unique vertex.
EggVertex *vtx = vpool->create_unique_vertex(*vtx_copy);
vertex_holder->add_vertex(vtx);
}
poly->copy_vertices(*vertex_holder);
}
// Now create the raw data for the Mesh object.
int highest_index = vpool->get_highest_index();
Datagram raw_data;
raw_data.add_int32(highest_index);
for (int i = 1; i <= highest_index; i++) {
EggVertex *vtx = vpool->get_vertex(i);
nassertr(vtx != (EggVertex *)NULL, false);
Vertexd pos = vtx->get_pos3();
raw_data.add_float32(pos[0]);
raw_data.add_float32(pos[1]);
raw_data.add_float32(pos[2]);
}
raw_data.add_int32(num_polys);
for (ci = egg_bin->begin(); ci != egg_bin->end(); ++ci) {
EggPolygon *poly;
DCAST_INTO_R(poly, *ci, false);
raw_data.add_int32(poly->size());
EggPolygon::reverse_iterator vi;
for (vi = poly->rbegin(); vi != poly->rend(); ++vi) {
int index = (*vi)->get_index();
raw_data.add_int32(index - 1);
}
}
// Finally, create the Mesh object.
HRESULT hr;
LPDIRECTXFILEDATA data;
string name = "mesh" + format_string(_mesh_index);
_mesh_index++;
hr = _dx_file_save->CreateDataObject
(TID_D3DRMMesh, name.c_str(), NULL,
raw_data.get_length(), (void *)raw_data.get_data(),
&data);
if (hr != DXFILE_OK) {
nout << "Unable to create Mesh object\n";
return false;
}
if (!attach_and_release(data, dx_parent)) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::recurse_nodes
// Access: Private
// Description: Adds each child of the indicated Node as a child of
// the indicated DX object.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
recurse_nodes(EggGroupNode *egg_node, LPDIRECTXFILEDATA dx_parent) {
EggGroupNode::iterator ci;
for (ci = egg_node->begin(); ci != egg_node->end(); ++ci) {
EggNode *node = (*ci);
if (!add_node(node, dx_parent)) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::create_frame
// Access: Private
// Description: Creates a "frame" object with the indicated name.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
create_frame(LPDIRECTXFILEDATA &data, const string &name) {
HRESULT hr;
string nice_name = make_nice_name(name);
hr = _dx_file_save->CreateDataObject
(TID_D3DRMFrame, nice_name.c_str(), NULL, 0, NULL, &data);
if (hr != DXFILE_OK) {
nout << "Unable to create frame object for " << name << "\n";
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::attach_and_release
// Access: Private
// Description: Assigns the indicated X data object to the indicated
// parent, and releases the pointer.
////////////////////////////////////////////////////////////////////
bool XFileMaker::
attach_and_release(LPDIRECTXFILEDATA data, LPDIRECTXFILEDATA dx_parent) {
HRESULT hr;
if (dx_parent == NULL) {
// No parent; it's a toplevel object.
hr = _dx_file_save->SaveData(data);
if (hr != DXFILE_OK) {
nout << "Unable to save data object\n";
data->Release();
return false;
}
} else {
// Got a parent; it's a child of the indicated object.
hr = dx_parent->AddDataObject(data);
if (hr != DXFILE_OK) {
nout << "Unable to save data object\n";
data->Release();
return false;
}
}
data->Release();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMaker::make_nice_name
// Access: Private, Static
// Description: Transforms the indicated egg name to a name that is
// acceptable to the DirectX format.
////////////////////////////////////////////////////////////////////
string XFileMaker::
make_nice_name(const string &str) {
string result;
string::const_iterator si;
for (si = str.begin(); si != str.end(); ++si) {
if (isalnum(*si)) {
result += *si;
} else {
result += "_";
}
}
return result;
}

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// Filename: xFileMaker.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef XFILEMAKER_H
#define XFILEMAKER_H
#include <pandatoolbase.h>
#include <filename.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d.h>
#include <dxfile.h>
#include <rmxfguid.h>
#undef WIN32_LEAN_AND_MEAN
class EggNode;
class EggGroupNode;
class EggGroup;
class EggBin;
class EggData;
////////////////////////////////////////////////////////////////////
// Class : XFileMaker
// Description : This class converts a Panda scene graph into a .X
// file and writes it out.
////////////////////////////////////////////////////////////////////
class XFileMaker {
public:
XFileMaker();
~XFileMaker();
bool open(const Filename &filename);
void close();
bool add_tree(EggData &egg_data);
private:
bool add_node(EggNode *egg_node, LPDIRECTXFILEDATA dx_parent);
bool add_group(EggGroup *egg_group, LPDIRECTXFILEDATA dx_parent);
bool add_bin(EggBin *egg_bin, LPDIRECTXFILEDATA dx_parent);
bool add_polyset(EggBin *egg_bin, LPDIRECTXFILEDATA dx_parent);
bool recurse_nodes(EggGroupNode *egg_node, LPDIRECTXFILEDATA dx_parent);
bool create_frame(LPDIRECTXFILEDATA &data, const string &name);
bool attach_and_release(LPDIRECTXFILEDATA data, LPDIRECTXFILEDATA dx_parent);
static string make_nice_name(const string &str);
LPDIRECTXFILE _dx_file;
LPDIRECTXFILESAVEOBJECT _dx_file_save;
int _mesh_index;
};
#endif

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// Filename: xFileVertex.cxx
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "xFileVertex.h"
////////////////////////////////////////////////////////////////////
// Function: XFileVertex::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
XFileVertex::
XFileVertex(const Vertexf &point) :
_point(point),
_normal(0.0, 0.0, 0.0),
_uv(0.0, 0.0),
_color(1.0, 1.0, 1.0, 1.0)
{
}
////////////////////////////////////////////////////////////////////
// Function: XFileVertex::set_normal
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void XFileVertex::
set_normal(const Normalf &normal) {
_normal = normal;
}
////////////////////////////////////////////////////////////////////
// Function: XFileVertex::set_uv
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void XFileVertex::
set_uv(const TexCoordf &uv) {
_uv = uv;
}
////////////////////////////////////////////////////////////////////
// Function: XFileVertex::set_color
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void XFileVertex::
set_color(const Colorf &color) {
_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: XFileVertex::Ordering Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
bool XFileVertex::
operator < (const XFileVertex &other) const {
int ct;
ct = _point.compare_to(other._point);
if (ct == 0) {
ct = _normal.compare_to(other._normal);
}
if (ct == 0) {
ct = _uv.compare_to(other._uv);
}
if (ct == 0) {
ct = _color.compare_to(other._color);
}
return (ct < 0);
}

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// Filename: xFileVertex.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef XFILEVERTEX_H
#define XFILEVERTEX_H
#include "pandatoolbase.h"
#include "luse.h"
////////////////////////////////////////////////////////////////////
// Class : XFileVertex
// Description : This class represents a single Vertex as extracted
// from a Geom and added to the vertex pool.
////////////////////////////////////////////////////////////////////
class XFileVertex {
public:
XFileVertex(const Vertexf &point);
void set_normal(const Normalf &normal);
void set_uv(const TexCoordf &uv);
void set_color(const Colorf &color);
bool operator < (const XFileVertex &other) const;
private:
Vertexf _point;
Normalf _normal;
TexCoordf _uv;
Colorf _color;
};
#endif

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// Filename: xFileVertexPool.h
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef XFILEVERTEXPOOL_H
#define XFILEVERTEXPOOL_H
#include "pandatoolbase.h"
////////////////////////////////////////////////////////////////////
// Class : XFileVertexPool
// Description : This is a collection of unique vertices as extracted
// out of a Geom or a series of Geoms.
////////////////////////////////////////////////////////////////////
class XFileVertexPool {
public:
XFileVertexPool();
~XFileVertexPool();
int add_vertex(const XFileVertex &vertex);
int get_num_vertices();
const Vertexf *get_vertices();
const Normalf *get_normals();
const TexCoordf *get_uvs();
const Colorf *get_colors();
void set_normal(const Normalf &normal);
void set_uv(const TexCoordf &uv);
void set_color(const Colorf &color);
bool operator < (const XFileVertexPool &other) const;
private:
Vertexf _point;
Normalf _normal;
TexCoordf _uv;
Colorf _color;
};
#endif