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glgsg: Fix copy-to-texture/ram for multisample FBO
Should read from resolved FBO, not from multisample FBO Fixes #1129
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@ -1937,6 +1937,9 @@ resolve_multisamples() {
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#endif
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#endif
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report_my_gl_errors();
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report_my_gl_errors();
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// Bind the regular FBO as read buffer for the sake of copy_to_textures.
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glgsg->_glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, fbo);
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#ifndef OPENGLES
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#ifndef OPENGLES
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if (_have_any_color) {
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if (_have_any_color) {
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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